RimWorld

RimWorld

Scenario Amender (Continued)
67 Comments
Mlie  [author] 7 Mar @ 11:03pm 
@smitty_the_smith Yes, that is what the top of the description says
smitty_the_smith 7 Mar @ 7:03pm 
Don't download this. There is a 1.4 version.
video gamer 28 Jun, 2024 @ 1:48am 
F
Wemijei 26 Apr, 2024 @ 2:09pm 
hi
JessieFeathers 13 Jan, 2023 @ 7:49pm 
1.4?
Gogmagog 22 Nov, 2022 @ 2:31pm 
I know you maintain a vast amount of mods, lots of which i use. Your work is very appreciated, and this is the last mod I'm waiting for to start my 1.4/Biotech runs. Can't wait for this one to be updated, keep up the awesome work. :)
FlareFluffsune 19 Nov, 2022 @ 3:32am 
So I think I may have bricked my save losing a days progress by adding this to see if any part of it works in 1.4. Guess not!
ХлебныйБу 12 Nov, 2022 @ 11:19pm 
update pls
Guardianista 8 Nov, 2022 @ 7:13am 
I have made the exact same mistake with my own ingame scenario events... I feel this mod is essential to fixing this, lol. Thank you for continuing to support such an essential mod to large mod-packs!
MDiddy 6 Nov, 2022 @ 7:21am 
I hope this one comes soon. My longest playthrough yet, and I really messed up by adding a recurring event every 15 days, thinking it would only last a few hours, but it lasts months or years and now nothing grows, no one visits, it's so sad lol.
Mlie  [author] 20 Oct, 2022 @ 4:49am 
@Noodles My plan is to update all my published mods, progress is shown on the Discord-server linked above
Noodles 20 Oct, 2022 @ 3:51am 
Are there any plans to update this mod to 1.4 at some point? If so that'd be epic.
Orpheus 19 Sep, 2022 @ 2:43pm 
It looks like this mod is removing all permanent-duration game conditions when you hit "save" from the scenario menu. Could it be changed to only remove the conditions no longer included in the scenario? I am adding a permanent game condition with my own mod that is separate from the scenario, and it is being removed, which I didn't expect.
Mlie  [author] 20 Aug, 2022 @ 10:12pm 
@Damon_Vi I think so
Damon_Vi 20 Aug, 2022 @ 9:11pm 
can this modify the game to disable mechanoid raids, similar to how you can edit the scenario at the beginning of a new playthrough? i'm trying to play a medieval playthrough, and forgot to disable mechanoids at the beginning of my campaign
👁 8 Aug, 2022 @ 12:58am 
Aww ok.
I found a mod that lets me REDUCE the amount quests pop up anyway. Ty.

Turns out it's a Rim Effect quest, not sure why it's broken.
Mlie  [author] 7 Aug, 2022 @ 10:42pm 
@🤡 Quests are not part of the scenario so you cannot use this mod. Perhaps the Cherry Picker mod can remove it
👁 7 Aug, 2022 @ 5:03pm 
How do I remove a specific quest?

There's this quest called "Hostages in Trouble" that could be from one of the VE packs or RimEffect or the Edo Themed Expansion (that's about it) but it says, well
https://steamhost.cn/steamcommunity_com/id/ClownHalla/screenshots/

When I get there, there are never any enemies to kill, just hostages in a locked room in an empty base. No one seems to show up if I stick around and if I leave after freeing the hostages it says I failed the quest even when I wait until days after they've left the map.

So what I really want to do is just turn this quest off and never see it pop up again.
Mlie  [author] 5 Jun, 2022 @ 11:49am 
@GOD Yes, not all things can be removed. It depends on how they are defined by the game.
GOD 5 Jun, 2022 @ 11:31am 
This doesn't fix planet killer, it can add a planet killer but it can't get rid of one... great.
Triel 24 Nov, 2021 @ 3:33pm 
You could also rename your faction and colony by going into your savefile but i guess its not that easy
Vartarhoz 25 Sep, 2021 @ 12:44am 
This is godsend, I installed couple of "medieval" mods, didn't realize one of them actually had futuristic weapons and mechanoids. Gotta remove them from game.
Michiko 26 Aug, 2021 @ 9:10am 
@Ralaigon7
There's a mod so you can rename your colony (yes including the actual faction name). Try it out: RenameColony
Mlie  [author] 26 Aug, 2021 @ 6:34am 
@Ralaigon7 Im not the original author so I did not write the list
Ralaigon 26 Aug, 2021 @ 6:27am 
OK never mind, I just read your notes. But looking at your list: What does work then?
Ralaigon 26 Aug, 2021 @ 6:24am 
I can't edit the player faction.
I started as a new Tribe, but by now I am almost spacer age. I'm annoyed that caravans still say X tribesmen.
When editing the scenarion it always reverts back to new tribe after saving, even when loading a scenario.
Michiko 13 Aug, 2021 @ 4:56pm 
Thanks Mlie! I was waiting for this heheh. I'll give a try later and let you know how it goes, but I imagine it'll be alright.
Mlie  [author] 13 Aug, 2021 @ 10:54am 
@All Should now be possible to edit again, thank you Denneisk for the info!
Naiyasfury 8 Aug, 2021 @ 12:23am 
Also, thanks Mlie for all of your very hard work. It's extremely appreciated. <3
Naiyasfury 8 Aug, 2021 @ 12:22am 
If you know what you're doing you can edit the save file directly to edit your scenario until Mlie gets the time to look into the 1.3 issue.

Just open your save in a text editor (I prefer Notepad++) and search for the word "scenario".

Once you find it edit to your heart's content. (Please for the love of god make a copy of your save before you attempt any editing)
Denneisk 30 Jul, 2021 @ 6:05am 
Change string argument of GetField to "<>9__17_2". Very cool IL hacking done in this mod.
Mlie  [author] 25 Jul, 2021 @ 9:54pm 
@Ambigore Yes, I said I will look into it
ambi 25 Jul, 2021 @ 2:52pm 
got the same issue as well. there's no "edit" button when looking at scenario review.
Gaming_Bigfoot 24 Jul, 2021 @ 5:25pm 
I feel bad for Mlie because I can only imagine how many Resurrected mods must've imploded thanks to 1.3
At least it's known, but for your own sake Mlie do take your time addressing all the issues between all those mods -- many a modder experience burnout from such things
Mlie  [author] 21 Jul, 2021 @ 9:49pm 
I will look into the button issue on 1.3
Lord Of Scissors 21 Jul, 2021 @ 4:56pm 
not working, there is no "edit" button in scenario review...
sad ;-;
Michiko 21 Jul, 2021 @ 12:34am 
Hi Mlie. I can't seem to find the Edit button anymore from this mod when I look at the Review Scenario window in 1.3. Only the Okay button shows up, so I can't actually edit the scenario mid-game anymore. D:
BabyNanachi 23 Apr, 2021 @ 8:12am 
oh thanks so much for this. I started up a game with roll 1d2s newest pack and forgot to put on the random research and I already had an amazing base/items(for being in a full cold/ice world)
Starry 22 Apr, 2021 @ 7:23am 
Mlie you are actual perfection. Playing an arctic research base game and meteors keep hitting my effing windmills and I would rather just turn off meteors and lose the goodies than have to yeet my pc out of my window.
Onkel Funkel 23 Jan, 2021 @ 11:31am 
No worries, i sorted out my issue by editing the XML :)
Mlie  [author] 22 Jan, 2021 @ 9:45pm 
@Onkel Funkel Not really, just updated it and tested in vanilla, sorry
Onkel Funkel 22 Jan, 2021 @ 2:52pm 
@Mlie Yeah, i'm betting it is too. Do you know of any conflicts? i have a whole heap of mods so testing them one at a time could take hours
Mlie  [author] 22 Jan, 2021 @ 10:40am 
@Onkel Funkel Not sure, works in my test so you might have a mod-conflict.
Onkel Funkel 22 Jan, 2021 @ 10:05am 
When i open the main menu (pressing ESC in a running save) I get the review scenario button in the list, but when i press it it only explains the different conditions, there is no option for me to "edit" only an "OK" button. I have tried moving the mod up in the load order. Is this a bug or am i doing something wrong?
Broski 14 Jan, 2021 @ 6:24pm 
I attempted changing back a "multiplier for beauty". from 333 to 100% but it would revert back to 333 again.
Mlie  [author] 13 Jan, 2021 @ 3:48am 
@Broski What did you change more exactly? Was it something that matches the unsupported stuff under "Notes" above?
Broski 13 Jan, 2021 @ 3:46am 
I opened up my scenario from menu ingame, changed or deleted a % to beauty I didnt want, and hit save, but when I exit scenario menu, nothing changes, and returning back its the same bad setting as before.
selest19 24 Dec, 2020 @ 12:38pm 
thanks for the reuplode i accedently not thinking of what whould happen made factions perma hostile
Bullwinkle 15 Dec, 2020 @ 9:06am 
Great mod. Saved me from my own stupidity. Didn't realize what I had done until two weeks into this playthrough, and I had a totally awesome first two days, so didn't want to start over. Thanks for resurrecting this mod!