RimWorld

RimWorld

Apini Playable Race, Continued!
322 Comments
Jack7D1  [author] 11 Jul @ 4:53pm 
@Niniisan Of Waterdeep
I finally got the save system fixed and out on master branch.
I get the feeling the way I've implemented it is pretty bad, but I didn't have anything to use as example for what I wanted to do.
Bimbo Advocate 13 Jun @ 7:04pm 
What a based mod maker. Doesn't ask for donations because the mod was worked by many people, how wholesome.
Niniisan Of Waterdeep 3 Jun @ 5:11am 
Gotcha, thank you :D time to enslave bees then, that's fine too! Finest rimworld experience
Jack7D1  [author] 3 Jun @ 3:22am 
In theory! I haven't tested the Ideology DLC too much but I think the HARs library is great at handling restrictions per-pawn rather by faction.

The way the mod settings do their job is a little hacky and are sensitive to stuff moving around or changing names.
I test them for each update. Last update was a while ago, I just checked it again and it looks like it needs fixing...
Until I manage (probably just need to recompile) to fix it you can find a slave to do it for you :p
It is the intended space slavery experience after all.
Niniisan Of Waterdeep 2 Jun @ 4:58pm 
Interesting :eyes: so if for example I enslave an Apini, it could construct for me, OR I could remove the restrictions if I really want to?
Jack7D1  [author] 2 Jun @ 2:59pm 
Technically, no. However you are able to disable building/recipe restrictions in the mod settings.
Niniisan Of Waterdeep 1 Jun @ 5:04pm 
Is there no way to get any apini product/production items and buildings without being an apini?
Jack7D1  [author] 3 May @ 2:35pm 
Pollen dust is a byproduct of distilling pollen balls in the distiller, the learning helper might have more information that you that you might want!
Jake4159 3 May @ 8:44am 
How do I get pollen? I managed to get pollen balls but not pollen itself.
Jake4159 28 Apr @ 3:23pm 
Well, you sure got my thanks. :steamhappy:
Jack7D1  [author] 28 Apr @ 3:19pm 
It took a steel resolve to prevent a biotech dependency.
Jake4159 28 Apr @ 1:51pm 
A race mod without dlc requirements, nice. :steamthumbsup:
Jack7D1  [author] 26 Apr @ 6:41am 
It doesn't look like either of those errors are generated by this mod.
ASMR gaming 22 Apr @ 7:18pm 
📛 “Could not register node named … already used” | duplicate base‐class names like MBSG_StoppableGenesBase | Two defs share the same <defName>. | Rename one of them (append _2) or disable the sub-module that duplicates it (often a “Lite + Core” combo both enabled).
🗂 “Could not resolve cross-reference” / missing textures or sounds | • missing Texture2D UI/commands/GR_…• missing SoundDef MeleeHit_Wood_Sharp | Cosmetic only—game spams the console but will still load. | Find the mod whose path prefix matches (GR_= Genetic Rim, UI/commands), then:– verify the PNG exists in Textures/…. If not, update the mod or re-add the asset.– for sounds, drop in a dummy SoundDef if you can’t update.
ASMR gaming 22 Apr @ 7:18pm 
Priority | Symptom pattern (search-term) | What it really means | Fastest way to fix
🚫 “PatchOperationReplace/Remove/FindMod … failed” | • [HRK] Gun Nut – FN SCAR• Apini Playable Race, Continued!• More Pain Genes, More Psychic Sensitivity Genes etc. | The patch tried to modify a def that doesn’t exist at load-time (wrong defName or the mod it targets is below it in your list). | 1. Move the patching mod after the mod it targets in the mod-order list.2. If it’s already later, the target defName has changed—update the XPath or grab the mod’s latest version.
🔥 “XML … defines the same field twice” | duplicate displayOrderInCategory, hideGene | Author left the same tag in twice; harmless but stops RimWorld from finishing XML parse. | Open the offending file (the path is in the log) and delete the second copy of the field. Example: displayOrderInCategory appears twice in Ageless gene—remove one.
Jack7D1  [author] 5 Mar @ 3:22am 
I feel the new age fork is meant to appeal to newer players, which I respect.
This one is very much a sort of preservation of the classic feel of it. Thanks for the kind words!
Zairya 5 Mar @ 12:52am 
Feel hugged. We all do this as a hobby and we have different preferences. I tried glitched's version and it feels off. I loved apini back in A17 as much as Argonians and my own race picks up their lore.
I'm just not capable of maintaining Apini or being of much help in this regard. I'm struggling with my race but I share your ideal as well. Sera did a lot for HAR and Rimworld and I don't like brushing this aside by completely overhauling and overthrowing their ideas and principles.
TurtleShroom 6 Dec, 2024 @ 5:42pm 
I read the entire thing that you posted, and if it makes you feel better, I'm one of those people too. I agree! It is stupid to abandon maintenance without a desirable reason! I would update my Mods for as long as I played the game, too!
Jack7D1  [author] 6 Dec, 2024 @ 1:49pm 
The rest of this is unprompted beyond the topic. However I've been thinking of these things off and on for some time and figure I'd put my thoughts down for the record.

The code he is working with is under the MIT license for this reason. My goal is not to own the mod, just keep the mod I've enjoyed for quite some time available to be enjoyed just as I had that's how it started and I would consider it an insult to switch it now. Besides, unlike him I can't devote enough time to make sweeping changes, nor would I want to.
I would also consider it an insult to abandon maintenance without a very excusable reason. As far as I can tell I seem to be the only one with this ideal that also has the means and desire to do so. Not to say such a person would never come about, but the people I've seen around Rimworld have not been getting better integrity-wise.
Jack7D1  [author] 6 Dec, 2024 @ 1:49pm 
Frankly if I am the only one who every uses this mod as I play Rimworld for 4 hours a month, that's fine by me. The mod as I enjoyed is available for others and can be enjoyed as I had.
The day will come that my own life develops in a way that it would be unacceptable to use free time to work on a video game mod, but even then I would try my best to get things right. By then there will be one or more parallel projects of the mod, so if by that time no one comes around who could carry on the ideal then I will declare a 'definitive edition' of Rimworld and all dependent mods and reduce my efforts to maintaining a workshop entry.

This is mostly a note for the future than anything else, but I appreciate it if you read this part. This block of text probably looks bad but I promise it isn't.

Also, Minecraft 1.7.10 is its definitive edition.
Jack7D1  [author] 6 Dec, 2024 @ 1:45pm 
He decided that implementing his biotech compatibility stuff was easier in a new mod rather than adding it to this already existing one because he wanted to make a few other changes I disagreed with namely flying and the respriting that is ongoing.

I really think it's going to be a completely separate experience of the mod that is more aimed for the newer, younger audience today. Wheras I suppose then this one would be for more 'legacy audiences.'
My goal is to keep the original vision of the mod maintained and working. I don't have much interest in bringing in his changes.
TurtleShroom 6 Dec, 2024 @ 9:25am 
The continuation of this Mod, by Corrupted Glitch, is a major improvement to this one. OP, I'd contact him and ask if you can implement his code.
Jack7D1  [author] 6 Dec, 2024 @ 5:10am 
Thanks for the kind words, I feel very lazy leaving this behind for so long after promising tons at the start of the year. I have some ideas on how to keep things moving consistently...
glassdied 17 Nov, 2024 @ 9:22am 
Thank you for your work on this mod, it's a favourite of mine and your efforts are greatly appreciated!
Royal Coyote 13 Aug, 2024 @ 4:29pm 
Jw will this work OK with ce
BobuxStealer 30 Jun, 2024 @ 7:07am 
I've seen a 1,4 biotech patch for this mod which supossedly fixes genes and cribs, I'm gonna see which stuff works and which doesn't but I love this mod so far, great work
Jack7D1  [author] 30 Jun, 2024 @ 5:38am 
I personally am not able to cover active support for Biotech, I'm pretty stretched thin as it is. That's not to say the mod will definitely not work. It probably will, there are Apini lifestages defined in the Defs, so perhaps HARS/Biotech would be able to piece it together and allow births to work.
Otherwise I've always been willing to accept code contributions from anyone who would want to work on active biotech support himself.
BobuxStealer 30 Jun, 2024 @ 4:03am 
since this mod doesn't support biotech I assume the apini can't have kids right?
Jack7D1  [author] 25 Jun, 2024 @ 7:59am 
Apologies! Thanks for the help, I was picking over the whole assembly as of late wondering what was breaking.
tide{S}haper industries 25 Jun, 2024 @ 4:25am 
PSA:

Since the author packaged the whole of Unity & HAR into this mod while compiling, this mod now is breaking with the new HAR-update and other HAR mods.

For the user; open the mod and make sure to delete everything in the Assembly-folder besides the actual Apini.dll

For the author; you might re-upload your current version and make sure to set the toggle in your IDE correctly to only reference the other assemblies and not package them with your project! If you're not aware of that, the Rimworld Discord (#mod-development) is always there to help. o7
furseiseki 5 Jun, 2024 @ 8:47pm 
i think we have a must-have
Robert 5 Jun, 2024 @ 2:59am 
love this mod! It's brought many many hours of joy for me - a big thank you to the original creator and all of you who have maintained it!
xenonprime 1 May, 2024 @ 2:10pm 
Thank you very much for the update, I'm very fond of my lovely bee colonists, interspersing their charming days of tending flowers and brewing mead with what amounts to brutal urban combat in defence of the hive.

So it will be grand to toss in eldritch horror spookiness to the mix!
Jack7D1  [author] 14 Apr, 2024 @ 5:25pm 
Good to see you ZE! I would not have picked up Apini if I did not love it enough to keep it going for a long long time.
ZE 14 Apr, 2024 @ 5:15pm 
quite happy there are people still putting the effort toward updating the beezkneez. ya'll r doing god's work.... which god? should be a bee god... hummm what would her name beeeeee....
Jack7D1  [author] 13 Apr, 2024 @ 9:24pm 
I am currently working out some problems when I have time. A 1.5 compatibility update will be coming soon. 1.4 is still in good shape, and it is generally wise to stick with it for some time as mods update. Apini certainly isn't the only case of this.

A 1.5 Version of Apini is available on the staging branch, but it still has some problems and so will not get deployed until fully fixed then tested.
Corrupted Glitch 13 Apr, 2024 @ 8:45pm 
Morcalvin from what i know this will be worked on i think may, but i have done one eg https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219632807&searchtext=apini that will worked on now and is working for 1.5 but might go down a different path than what jack as planned for this, so it will be up to you which one you stick with once/when is updated to 1.5
Morcalvin 13 Apr, 2024 @ 8:40pm 
Will this be updated or has it been replaced?
Jack7D1  [author] 25 Mar, 2024 @ 8:18am 
The biotech expansion seems up, you can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3195419864
Corrupted Glitch 21 Mar, 2024 @ 7:36pm 
@The_abyss Hi currently messing around with a patch thingy for it so far got it to turn into a vampire so progress XD
The_abyss 24 Feb, 2024 @ 5:39pm 
the apini cant have xenogens why is that?
CORVOID 21 Feb, 2024 @ 11:17am 
I remember pre-Biotech, playing this mod and having a big happy colony of fun bees. If I knew more about modding, I'd definitely offer to help port the Apini into a Biotech xenotype. As it stands, this mod is still fantastic!
DigiDragoon 31 Dec, 2023 @ 11:54am 
Thanks for considering it!
Jack7D1  [author] 31 Dec, 2023 @ 11:35am 
I will try and look into adding a mod setting entry that allows you to disable all races. Thanks for the suggestion!
FYI I am still on hiatus, but this is going on the list.
DigiDragoon 29 Dec, 2023 @ 2:32pm 
Would it be possible to get a separate version of this mod with the furniture and honey stuff but not the races?
fullmoon 19 Oct, 2023 @ 9:35pm 
ok, really sad about the genes disapearing at the start of every game. only left a comment to see if someone found a work around
HeavyMetalClown 7 Oct, 2023 @ 5:12pm 
I get that, which is why any server I may make will not be affiliated with the Apini in any real way. Sure, it's bug-focused but that's it.

The mod won't be mentioned, named or linked and no names are ever to be given.

All I want to do is give people who want the memes and media a spot to share them.

It will, in short, not be linked to the Apini and I intend to keep distance from the mod, as you seem to prefer.

If you still see reason to ask for any changes, info or such, just PM me.
Jack7D1  [author] 7 Oct, 2023 @ 4:37pm 
Hey! Thanks for the offer, but I would rather the mod not be attached to Discord.
HeavyMetalClown 7 Oct, 2023 @ 3:38pm 
Hey Jack, just wanted to ask if it's OK for me to make a sort of "successor" to the Apini discord server just for people who might like to keep posting memes/bug stuff? It won't have any official ties to the Apini community, of course.
If at all possible, please contact me on Steam so I can send you an invite link in case you're willing to help spread word (via the old server or PMs)! Thanks for the good times on the old one!

-the Heavy Metal Clown