Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I finally got the save system fixed and out on master branch.
I get the feeling the way I've implemented it is pretty bad, but I didn't have anything to use as example for what I wanted to do.
The way the mod settings do their job is a little hacky and are sensitive to stuff moving around or changing names.
I test them for each update. Last update was a while ago, I just checked it again and it looks like it needs fixing...
Until I manage (probably just need to recompile) to fix it you can find a slave to do it for you :p
It is the intended space slavery experience after all.
Gosh I love this new clip feature.
🗂 “Could not resolve cross-reference” / missing textures or sounds | • missing Texture2D UI/commands/GR_…• missing SoundDef MeleeHit_Wood_Sharp | Cosmetic only—game spams the console but will still load. | Find the mod whose path prefix matches (GR_= Genetic Rim, UI/commands), then:– verify the PNG exists in Textures/…. If not, update the mod or re-add the asset.– for sounds, drop in a dummy SoundDef if you can’t update.
🚫 “PatchOperationReplace/Remove/FindMod … failed” | • [HRK] Gun Nut – FN SCAR• Apini Playable Race, Continued!• More Pain Genes, More Psychic Sensitivity Genes etc. | The patch tried to modify a def that doesn’t exist at load-time (wrong defName or the mod it targets is below it in your list). | 1. Move the patching mod after the mod it targets in the mod-order list.2. If it’s already later, the target defName has changed—update the XPath or grab the mod’s latest version.
🔥 “XML … defines the same field twice” | duplicate displayOrderInCategory, hideGene | Author left the same tag in twice; harmless but stops RimWorld from finishing XML parse. | Open the offending file (the path is in the log) and delete the second copy of the field. Example: displayOrderInCategory appears twice in Ageless gene—remove one.
This one is very much a sort of preservation of the classic feel of it. Thanks for the kind words!
I'm just not capable of maintaining Apini or being of much help in this regard. I'm struggling with my race but I share your ideal as well. Sera did a lot for HAR and Rimworld and I don't like brushing this aside by completely overhauling and overthrowing their ideas and principles.
The code he is working with is under the MIT license for this reason. My goal is not to own the mod, just keep the mod I've enjoyed for quite some time available to be enjoyed just as I had that's how it started and I would consider it an insult to switch it now. Besides, unlike him I can't devote enough time to make sweeping changes, nor would I want to.
I would also consider it an insult to abandon maintenance without a very excusable reason. As far as I can tell I seem to be the only one with this ideal that also has the means and desire to do so. Not to say such a person would never come about, but the people I've seen around Rimworld have not been getting better integrity-wise.
The day will come that my own life develops in a way that it would be unacceptable to use free time to work on a video game mod, but even then I would try my best to get things right. By then there will be one or more parallel projects of the mod, so if by that time no one comes around who could carry on the ideal then I will declare a 'definitive edition' of Rimworld and all dependent mods and reduce my efforts to maintaining a workshop entry.
This is mostly a note for the future than anything else, but I appreciate it if you read this part. This block of text probably looks bad but I promise it isn't.
Also, Minecraft 1.7.10 is its definitive edition.
I really think it's going to be a completely separate experience of the mod that is more aimed for the newer, younger audience today. Wheras I suppose then this one would be for more 'legacy audiences.'
My goal is to keep the original vision of the mod maintained and working. I don't have much interest in bringing in his changes.
Otherwise I've always been willing to accept code contributions from anyone who would want to work on active biotech support himself.
Since the author packaged the whole of Unity & HAR into this mod while compiling, this mod now is breaking with the new HAR-update and other HAR mods.
For the user; open the mod and make sure to delete everything in the Assembly-folder besides the actual Apini.dll
For the author; you might re-upload your current version and make sure to set the toggle in your IDE correctly to only reference the other assemblies and not package them with your project! If you're not aware of that, the Rimworld Discord (#mod-development) is always there to help. o7
So it will be grand to toss in eldritch horror spookiness to the mix!
A 1.5 Version of Apini is available on the staging branch, but it still has some problems and so will not get deployed until fully fixed then tested.
FYI I am still on hiatus, but this is going on the list.
The mod won't be mentioned, named or linked and no names are ever to be given.
All I want to do is give people who want the memes and media a spot to share them.
It will, in short, not be linked to the Apini and I intend to keep distance from the mod, as you seem to prefer.
If you still see reason to ask for any changes, info or such, just PM me.
If at all possible, please contact me on Steam so I can send you an invite link in case you're willing to help spread word (via the old server or PMs)! Thanks for the good times on the old one!
-the Heavy Metal Clown