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Because they are unbreakable in my opinion with the extremely low expectations.
You think you could add such a feature?
and i am sure when i remove the blasted door they can detect me again.
so,maybe after they try to flee but been banned by this mod, blasted door will make the enemy pawn route will be unstable.
(means this mod maybe uncompletable with Doors Expanded's door which bigger than 1x1,maybe Linkable door will have the same problem too.)
when the raid starts it goes normal,yea they can detect "the pawn behide the always open powerd blasted door" and "always open vanilla door" and they just dying one by one like yolo.
and when the flee starts they can't detect "the pawn behide the always open powerd blasted door" anymore(why?) so they start banging my wall,but they still can detect "always open vanilla door".
i tried to remove the power of the blasted door and flashbang them with dev mode,weird thing is they looks like can detect though blasted door again?(because i raided by Harrowed too and they looks like fine with powerd blasted door.)
comment too long lol
the exit has no wall no door camped by turret,behide the turret area i use a "always open" door for banning anyone to enter turret area(when sometimes hard raid like 100 mach centipede).
i also used a always open 3x2 blasted door from Doors Expanded,heard about that mod may make some pawn route problem,but i think that wasn't the problem since there are pets keep leaving the door move their copse,so they should and can target the pets.
My 'flee' behaviour is identical to the AssaulyColony behaviour, and they should try to walk toward reachable enemies first before resorting to trashing nearby stuff. The situation you describe seems like what would happen if there were no colonists on the map, or colonists for them to target were behind door & walls.
i just got a tribe raid with function leader no sapper asap attack,the raid is going right till the flee message shows.
they didn't flee but they start spreading up and banging my door and walls.
they spread from the eastest along the edge of map to the westest and banging my walls everywhere.
tribe never was a problem but i am curious about it,this happen when they should flee(but blocked by patch),i checked the log there is not error,do you have any idea what may cause this?
they trigger "sometimes raid goes wrong" rapid ageing too,but i think that won't...shouldn't cause any problem with the raid making them banging my wall.
(kinda like they lose their raiding order when they downed)
that works with shotgun and meleer blocking the door,just dive in and break a door and camp in a room,you can do it too :)
and the raiders in camp or base still trying to escape even they don't have panic flee.
i only have 4 infantry so one escaped,thats very unacceptable,anyway to fix this?
can i check if that setup works quite well?
like do the people behind, shoot the ones in front (friendly fire etc) or does that work ok?
in my old savegame from january this year (v1.0) i had some bunkers and spikes but only tried sandbags around turrets to slow them down, and used a thinner/longer line but wasnt sure how friendly fire works :)
eg https://cdn.discordapp.com/attachments/214523406727512065/589297291374886912/cropped_base_-_with_notes.png
another faction using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515474881&searchtext=comrade too