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Rapporter et oversættelsesproblem
is there a way to change the straighten position? i am trying to use this to make the hip joints for an aerial combat/space mech with directional thrusters on the legs, is there a way to make them default to a specific position that isn't straight out to the sides
If i am correct, then that would also mean that it isnt possible to manually bind keys to use for controlling hinges, right?
i have a question. im trying to make a B17-Flying Fortress. with 2 ballturrets. but when i try to make 1 turn with your script. both turrets will start steering.. any idea how i can make them turn separately. so that i can have 2 frends man the turrets and shoot independently.
Thank you very much.
Version 1.4.0 Now available!
This version adds mouse/arrow key support. To use it, just add yaw or pitch to the hinge name, like this: "#steer yaw".
My first answer was a bit vage, sorry for that. I asked for the Arrow Key input, because i build a ship with, how should i call these, finns(?) rudder(?), beside the thruster Array, with i thougt would be look nice, if they're articulated. But the problem is, that A and D is for strafe but i need the same functionality for turning Left and Right. This was the Intention for my Question.
Bugfix. Thanks for the feedback @TREASEND. Fixed the steering running amok which could happen when exiting the vehicle.
(not sure if its just the large grid but my small rover was fine)
It would make this script truly perfect.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2226853753