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I started those to mod avorion totday with the "Extra Mission Pack" and im happy to find its still being taken care of.
I've been testing on what I'm now sure is 2.4.3 for hours, and all is well again. There is likely a compat issue on 2.5.2 though, judging by that weird crash.
Huh. I'm shocked. And also honored.
Okay I'll definitely have to check this out now.
```
File expected, got something else instead: "E:\SteamLibrary\steamapps\workshop\content\445220\2207469437"
An exception occurred: St13runtime_error: File expected, got something else instead: "E:\SteamLibrary\steamapps\workshop\content\445220\2207469437"
```
Not sure if it's something being caused by the Xavorion mods or if you know what might be causing this. Any help is appreciated, thanks!
I'll try the ` and get back if I see any error. Thinking though the only way would be to have a fresh start. Probably would also solve the issue if using mod from the start instead of right y the barreir.
I've killed 20 pirates since I put on this mod and not a single one has dropped it.
Let me know if you have any other issues with it. Do keep in mind that this particular mod doesn't do anything by itself. You'll want the extra mission mods or Increasing Threat to actually see the extra ships that this adds.
I have to say, I apologise - after some testing, it seems I was wrong, this mod is not the cause of the issue, nor is any other mod. I tried playing a creative save I have which has never had any mods active on it, and in that save the miner ship AI is just frozen unmoving as well. So I'm getting the same behaviour in completely vanilla games.
I do thank you very much for your response and insight though^^ I will say that I don't think it's a turret issue with the ships, because when I zoom the camera in to them very close I can see turret models scattered about the vessel's hulls - they do definitely have at least the shape of turrets on them. Whether those actually are functional in game standards or just visual models I don't know.
It sounds like a generation error with the ships that is getting rid of their turrets. Can you provide a link to the stash mod?
I haven't had the chance to test this issue on an unmodded profile, I do intend to do this when I can to double-check whether it has something to do with these mods. However the only other mod I am using is a booster for secret stash loot, which doesn't make any adjustments to AI scripts as far as I'm aware.
Just wondering if anyone else has had this sort of issue, either with this or one of the missions?
Regardless, I did eventually want to make some of those buffs into a system upgrade for players, but I'm not very good at making those so that has been on the backburner for eons, and with me losing interest in playing this game again it will likely be on the backburner for a while longer.
Interestingly though, the only ship I ever recorded a crash on who had all four color buffs still seems to be able to cause crash. I was able to reconstruct, repair, and load a design to it, and only had server stop responding after the design loaded, before would instantly have stopped.
Maybe you wonder why I still care but I really did like the ability to capture and collect these ships, even if they would have lost all effects on ship death. Either way, seems much more stable with the update, idk what kind of curse is upon that first ship I caught.
And I don't need to add pirate carriers, because they are already in-game! I'll see about updating some mods that work with ESCC to add pirate carriers to some events.
I have 400+ hours in this game
I have been playing since release
I have built every kind of ship possible, from artillery to carrier to torpedo boats
I had no idea there was an Ion Torpedo...
Cruise Missile Launcher
Autocannon Turret
Weapon Engineering
Advanced Ballistics
Mega Mining Turret
Thats all
I have some of SDK's mods installed as well, but none of them mention it either.