Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Units Pack (Up to date for W&P)
58 Comments
[AC] Fish 24 Sep, 2024 @ 2:43am 
Any news on a port to WH3?
Gwertz 17 Jun, 2023 @ 2:10pm 
Where can i recruit the Axes of Norr?
okadataiga 9 May, 2023 @ 3:45am 
Understood, I hope your production goes well
I'm thinking of working on another mod
Saint  [author] 26 Apr, 2023 @ 11:05am 
There will be an update asap, and a port to WH3 likely, just moved countries but should have some time soon to spend on modding/gaming and ill bring all my mods up to date and to the next game if possible.
okadataiga 12 Feb, 2023 @ 9:19am 
I always enjoy using your mods, and I think the lack of this mod in 3 is a loss for the game as a whole.
I would like permission to make a 3 version mod if you are willing
n.pedrazalis 8 Oct, 2022 @ 5:41pm 
hello can you adapt this to warhammer 3 please i miss them so much
Flames of Icarus 4 Jan, 2022 @ 10:09pm 
Hope you can update soon
NINA rojozangre 27 Dec, 2021 @ 6:25pm 
.
-v/\v- 1 Dec, 2021 @ 7:40am 
Ok, we wait)
Saint  [author] 21 Nov, 2021 @ 7:03am 
Hi Guys, there will be an update but it will have to wait for December as im in my final year of uni and I have a lot on my plate right now but I do intend to come back to this, provide the update and look at the balance.

Doing these things takes a good 6-12 hours to get the software etc setup again and familiarise myself, so before I commit to that I need to have other stuff finished. Hope you guys understand.
NINA rojozangre 14 Nov, 2021 @ 2:47pm 
NIce :steamhappy: .

- UPDATE?
:steamthis::steamthis:
LikeABith 4 Nov, 2021 @ 6:57pm 
Lost rangers are WAY to OP. Far better than slayers and for some reason when they charge they turn into ♥♥♥♥♥♥ Barry Alans. Dwarves steam-roll every time with doom stacks of gold tiered lost rangers
VictorWJ 2 Oct, 2021 @ 1:45am 
update pls!
juanliam 6 Aug, 2021 @ 6:55am 
Tres bon mod merci.
Jai hate pour le Thunderbarge into the game.
Hope#1243 29 Jul, 2021 @ 6:05pm 
Can anyone confirm the new dorf update didn't break the mod?
Michael {United Critics} 17 May, 2021 @ 7:32am 
Does these units get added to the "Kraka Drak" dwarfs up in the north?
As I'm playing them and I can't see any of the units, could you check on this & maybe make it work with the mod that adds things to that faction & to play?

Cataph's Kraka Drak: the Norse Dwarfs <- is the mod that add units & more things, would you think that could be done?

Thank you.
dinovart 24 Apr, 2021 @ 12:06pm 
The funniest fact is that celestial dragons could become actual units in TWWH 3.
Ciaphas Cain 3 Apr, 2021 @ 2:09pm 
Cheers pal!
Saint  [author] 2 Apr, 2021 @ 6:47pm 
No worries mate, so yeah if you just remove the recruitment building entry it will work fine and its not recruitable by you or the ai
Ciaphas Cain 2 Apr, 2021 @ 6:18pm 
oh cool! Just my personal preference. Dawi kill dragons xD
Saint  [author] 2 Apr, 2021 @ 10:25am 
Yeah if you wish to delete it that works, else you can also just remove its recruitment requirement, then its not recruitable.
Ciaphas Cain 2 Apr, 2021 @ 8:50am 
How could I get rid of that dragon? I just delete all references right?
Saint  [author] 10 Jan, 2021 @ 9:28am 
Sure does
WilliamLaw 8 Jan, 2021 @ 7:17pm 
is it still work
lwhのsama 7 Jan, 2021 @ 6:59am 
the best mod
Gods_Shadow 30 Nov, 2020 @ 6:36am 
While I always enjoy unit packs for the Dawi, this one I cannot recommend if you like to maintain a certain ingame stability. It is near impossible to deal with any of these units without commiting a full host against them - especially with a race that lacks range units. The AI is completely incapable of dealing with the Dawi if you activate this unit pack.
.D. 29 Nov, 2020 @ 12:50pm 
Thunderbarge Big Yes
Trolljujumon 23 Oct, 2020 @ 5:54am 
I've used this mod for a while and never commented so i just wanted to say thank you so much! The new units add some real spice to the camapaign, and let me add, if you can get the thunderbarge working I would donate some money if you have a paypal or anything like that. I think a lot of people would agree that the thunderbarge would be an incredible addition to the dawi roster.
Dod 14 Oct, 2020 @ 2:56am 
Wow amazing mod! thanks author ! ;D but Elite thunderer is just too OP. (Damage is off the chart!!) i recommend reducing their number to 20 and the insane reloading speed. Fragile yet deadly snipers as they should be.
kojak 13 Sep, 2020 @ 7:16am 
ugh, greenskins
gideon1473 8 Sep, 2020 @ 10:16am 
Don't bother downloading the submod for no caps, it makes the game unplayable. I loaded game with nothing but this + submod and it crashes on startup
규조 5 Sep, 2020 @ 11:09am 
would you make Lokri's Judgement's gunpowder smoke please?
Saint  [author] 3 Sep, 2020 @ 2:53pm 
Yeah that means that some mod has a conflict with the most recent update.
gideon1473 3 Sep, 2020 @ 2:20pm 
No, I selected your mod to run on the previous version and it worked with all of my mods. If I switch to the most recent update it doesn't work
Saint  [author] 3 Sep, 2020 @ 8:10am 
Mhmm I do think that you are running with an incompatible mod, but without knowing which one it is I can't offer a solution, only option is to go through your mod list, turn them on, one by one.

I have 26 mods on my current coop campaign and 0 crashes or conflicts atm if you like I can post my collection.
gideon1473 3 Sep, 2020 @ 4:37am 
If you added gold to K8P and Karak Kadrin I think that might have messed some compatibility up. I would recommend reverting it and making those changes as a submod or something
gideon1473 3 Sep, 2020 @ 4:30am 
I'm not sure what changed but all of a sudden this will crash my game on start
gideon1473 2 Sep, 2020 @ 6:58pm 
Maybe it's Kazukhan Kazakit-Ha? That's the only one I can see that may update the Karak Kadrin or Karaz a Karak landmarks
Saint  [author] 31 Aug, 2020 @ 9:35am 
@gideon thats the first I have heard of something like that, send me a pm with what mods you are using maybe its your mod load order or something. I use like 30 mods myself as well in a coop campaign without issue.
gideon1473 30 Aug, 2020 @ 7:27am 
Is anyone else having mod incompatibility? I'm unable to recruit the Blackhammer Bombers and Dwarf berserkers from their respective landmarks
Saint  [author] 29 Aug, 2020 @ 6:59pm 
Saint  [author] 29 Aug, 2020 @ 5:45pm 
@stefan_kolbe Thanks for the compliments glad you are enjoying the mod! Im working on more air units, skyhammers will be based from zufbar like the lore. After that Karak Kadrin and Clan Angrund.
stefan_kolbe 29 Aug, 2020 @ 4:58pm 
Wow, the Blackhammer Bomber Squadron is really excellent. This is one of the very best dwarf mod with a great variety of units. Big Compliments for your work. I like your idea of a skyhammer squadron. What about some special Slayer Gyrocopters, that imitate the different kinds of Slayers. They could be recruited at the big Slayer Shrine in Karak Kadrin or also at the airbase in Karaz a Karak. Just an idea, maybe something inspiring to you. Again many thanks for this great mod. Bravissimo.:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Saint  [author] 29 Aug, 2020 @ 3:49pm 
Working on a No unit cap submod, expect to have it on the workshop tomorrow, will be save game compatible as far as I'm aware.
gideon1473 29 Aug, 2020 @ 3:48pm 
a no unit cap submod please. you'll get my upvote + sub :D
unBEARable 29 Aug, 2020 @ 4:15am 
Agreed a no unit cap one please :D
pascal251299 28 Aug, 2020 @ 9:01am 
yeah if you could make a sub mode without the unit caps that would be great.
Saint  [author] 28 Aug, 2020 @ 4:00am 
I could create a sub mod to delete the unit caps, but the units that have the caps are elite/rare units that are quite a bit more powerful then regular units hence the cap and price point, it would get quite overpowered. But if there is a few more requests ill make it.
TALOS2789 27 Aug, 2020 @ 8:19pm 
is there gonna be an alt version of this mod with no unit caps
Arantis 27 Aug, 2020 @ 5:18am 
Dawi111!!!!!