安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
thanks again JvJ!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215670821
I don't play OVN but if it works it will only be base game monsters.
I used this mod in my previous Queek campaign and ended up with a dozen or so of these scrolls by the end. In my current Mannfred campaign, which is an hour or two from completion, I've only found 2.
RNGesus giveth and RNGesus taketh away.
It seems fitting for him
But eagles should be 'kinship' to dwarves. LoTR has spoken.
Great mod.
Some very handy changes came with the new patch, i can now assign if each item can be stolen or destroyed, which means factions (should) no longer be able to obtain scrolls from other factions!
So now i can actually go ahead and implement the Abhorrent scrolls without fear of overcrowding the pool. Im a very pleased chap.
It's really good to have more variety in magic item drops without the items being OP. I was also worried that these new items would overwhelm the item drops, but that's not the case. Thank you for being restrained when adding them to the item drop tables.
So yeah hard to say, when you acquire a new item it's pulled completely randomly from the pool, so a common or a rare item have the exact same chance to be pulled, that chance being 1/X (X being the total number of ancillaries available).
That's the most concrete answer i can give sorry.