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I used the game rule to expand domain limit to the extreme (player only) setting, but then in the tooltip/pop up when u hover over the domain limit in top right, there's a -900 or however much it needs to lock the domain limit to only 15.
[jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/mgr_ep3_decision_effects.txt starting at line 1
in game when I want to reform faith the holy sites needed become 5.
"DEFAULT_MAX_TRADITIONS = 5 #How many traditions can a culture have by default?" to a higher number.
My compatch has it set as 6.
If you don't use foundational framework then who knows?
I use this mod to lower man at arms amounts but because title man at arms aren't affected it means admin realms are over-powered. More than vanilla even.
@ism1994: Sure, though I might make that it's own setting.
example)
maa_cap_extreme = {
#hide_effects = yes
men_at_arms_cap = 100
men_at_arms_title_cap = 100
}
maa_limit_extreme = {
#hide_effects = yes
men_at_arms_limit = 100
men_at_arms_title_limit = 100
}
How is this work on practice? Couldn't manage to find this options by myself
Unfortunately it still crashes when used with Rajas of Asia, but I'll probably take a look tomorrow
- Fixed crash when starting a shattered realms game with the rule set to "Duchies" or higher.
- Herder governments that receive duchies or higher-tier titles as part of the shattering process (which happens if a duchy only has herders) will become Nomads.
- Herders will become tributaries of their local duke-or-higher tier nomad to preserve the vanilla setup.
- "All Nomadic" setting for the "AW - Governments" game rule will now preserve pre-existing herder governments.
The hackier way of forcing tributaries to dissolve day 0 is to declare a war and immediately resolve.
Shattered duchies (and higher) was crashing because of the new tributary system. Apparently if a ruler receives a vassal that is a tributary of another ruler, or if a ruler receives a vassal while being a tributary themselves, the game crashes. (Some of it could also be due to herder realms being given a duchy title or a vassal, I'm not sure but I've added code to prevent that just in case)
The problem is, Nomad realms have a LOT of tributaries in the vanilla game starts, and shattering the titles doesn't actually remove the tributary relations. You can remove them with end_tributary, but annoyingly, that only kicks in after 1 day after the game starts. I'll see if I can't script an event to de jure vassalize any remaining titles after 1 day, but for now, just leaving the affected realms alone solves the issue everywhere else.
@Neutrino if you'd like, if you have this mod on github or something I could shoot you a pull request with these changes?
- Updated to latest patch (1.16.2.2)
- Family titles and administrative governments are now always dismantled when using duchy or county shattered realms rules regardless of other settings.
- Added new "Nomadic" setting for the AW - Governments game rule.
- Fixed intimidation focus being available to AI if playing with game rules that restrict it.
- Temporarily removed language speed learning game rule.
The crashing issue with shattered realms (Except county) is still there. It's related to creation of a certain duchy title, though the logs do not tell me which one. Trying to come up with a good workaround...
Hello!
First, thank you so much for the mod !
Second - sorry for intruding ! Can you please elaborate about new rule with Roman Empire and Hellenism ? What's it called ?
Sorry, i can't get my modlist to load ATM. Must be some conflict. So i've no way to check the game rules myself for now.
@Quarin: Paradox added a new option for going Hellenic without hard mode when reforming the Roman Empire.