Garry's Mod

Garry's Mod

NPC Damage Scale Tool
56 Comments
++++++= 4 May @ 7:10am 
segmmemgme
besukat 8 Aug, 2023 @ 10:08am 
oh?:steambored:
Sebastian 30 Jul, 2023 @ 11:00am 
idk how to use
Aeon 23 Feb, 2023 @ 4:04am 
Could you make it so that it applys to every npc that spawns? :steamhappy:
thex710 29 Nov, 2022 @ 9:55am 
Can you add percentage values?
blagmire 8 Oct, 2022 @ 12:22am 
Well, you can, but you have to use the console, and opening up the Q menu resets it to whatever the scale is (which doesn't let you do percentages).
blagmire 7 Oct, 2022 @ 11:07pm 
Percentage values don't work for NPCs unfortunately. 0.50 and such don't work, so you can only either make them do 0 damage or full damage.
Zenlenafelex [PSF]  [author] 11 Aug, 2022 @ 1:51pm 
Sorry for late replys, Its hard yo maintain lots of mods at once.

@Smug Corvo :Try something like 0.50 for half of their default damage.

@StrawWagen : Thank you, I will look at that in spare time.
Smug Corvo 3 Jul, 2022 @ 3:27am 
how do you make them do less damage? since putting it at 2 makes them do twice as much damage?
StrawWagen 5 May, 2022 @ 4:15pm 
Making duplicator support is really straight forward
All the needed stuff is on this wiki page
https://wiki.facepunch.com/gmod/duplicator.StoreEntityModifier
Zenlenafelex [PSF]  [author] 21 Feb, 2022 @ 10:44am 
Sorry for slow responses guys, I have been biss.......


@Some Idiot :

Hmm, I have not tested it with vorts yet, So it could be something to do with this mod, I also think its because vorts have a unique way of damaging enemies which this mod has not checked for. So i would need to update this mod to do that.


@Vorimexilo :

Hey! Thanks :)


@Santa :

I'm not sure, I have actually made any mods that support the duplicator, So i will have to look into it more.
Santa 3 Feb, 2022 @ 6:28am 
Is there any way to make this addon compatible with tools such as duplicator or advanced duplicator 2 so that the increased damage output remains when pasted in?
VorimexiloAthdrivar 23 Jan, 2022 @ 7:39pm 
4.8K worth of steam points coming your way :)
Some Idiot 16 Dec, 2021 @ 9:17am 
Doesn't seem to work on vortigaunts. Don't know if that's a problem on my end or the mod's?
Zenlenafelex [PSF]  [author] 8 Oct, 2021 @ 4:03am 
@kromer

Yes, Thats actually quite simple to do.
Once im done updating all of my mods, I may actually make that for fun.

@[lukedukeshoot]

I have seen a mod called iNPC which makes fast zombies, Antlions etc... Attack really fast, So i can imagine that is possible, I'm just not sure how to do it.
[luciano] 28 Jun, 2021 @ 12:02pm 
would it be possible at all to make a speed changer tool? I am honestly really curious since I haven't seen one at all for all the years I've played.
Controversial Man 1 May, 2021 @ 11:53am 
can you make a mod that does the same thing than this mod but to the player weapon damage scale instead
Zenlenafelex [PSF]  [author] 5 Apr, 2021 @ 9:24am 
If i remember correctly. You can already change the size of NPCs by righ clicking on them with the context menu open, Then select bigify or smalify or something like that.
lou_bar 1 Apr, 2021 @ 8:14am 
is there a tool where u make npcs bigger or smaller
cec350 18 Jan, 2021 @ 7:11am 
ok lol
Zenlenafelex [PSF]  [author] 26 Dec, 2020 @ 4:50am 
Ah, I think i know what you mean, So every hit an NPC makes would be 150 or 30 etc?
Yeah sure. I just need to make sure i don't forget lol.
cec350 17 Dec, 2020 @ 4:21pm 
can you make a specific damage tool like set damage to 32 or 150 that would be amazing
Zenlenafelex [PSF]  [author] 13 Dec, 2020 @ 12:47am 
Yeah, I don't see why not.

Just be aware of players that might make NPCs really OP like striders spawn camp other players when they respawn.
Xx_ALFREGAMER_xX 10 Dec, 2020 @ 6:54am 
can i use it on a server?
Zenlenafelex [PSF]  [author] 20 Nov, 2020 @ 7:59am 
@cec350 : your welcome :)

Sorry does this support vj base snpcs already?
if not thats fine, ill apply an update once my arm heals.
GAMERBOYNOA 18 Nov, 2020 @ 1:18pm 
We all need this for VJ base SNPC's.
cec350 13 Nov, 2020 @ 2:55pm 
ok thank you
Zenlenafelex [PSF]  [author] 10 Nov, 2020 @ 9:15am 
Updated! : This should support anytype of NextBot as long as the damage attacker is them.
Zenlenafelex [PSF]  [author] 10 Nov, 2020 @ 4:25am 
Ah, Thank you. I think i can also deploy an update that will make it work for any nextbot base.....
I will deploy one a little later.
cec350 7 Nov, 2020 @ 8:06pm 
to find it is DrGBase Nextbot Base
Zenlenafelex [PSF]  [author] 24 Oct, 2020 @ 10:57am 
I have never heard of a drg base on the workshop, But sure if i can find it or you can send me a link here, Ill release an update supporting it.
cec350 22 Oct, 2020 @ 2:19pm 
can you make one for drg base npcs
Zenlenafelex [PSF]  [author] 18 Oct, 2020 @ 9:17am 
@igori : I don't think it is save/dupe compatible only because it uses hooks and variables.
If it knew more about making it support dupes and saves, I definitely would do that for you.
Igori 14 Oct, 2020 @ 11:08am 
is this save/load compatible ?
Zenlenafelex [PSF]  [author] 14 Oct, 2020 @ 5:52am 
@Dragonminded915 : Thank you for the compliment. Sure, When im next in my gmod sort of mood, I shall get right to it :)
DM 12 Oct, 2020 @ 4:57am 
Not to reload - my original suggestion for that remains, that being targeting the player instead. Holding shift then left or right clicking can be global IIRC, and shift reload could reset the player's value.

Even so, I'm glad you responded so well to feedback!
Zenlenafelex [PSF]  [author] 12 Oct, 2020 @ 4:10am 
Thats a good idea with the global setting. It would be interesting to see a 1 hit kill battle with the NPCs lol.

When i next update this i will apply the global setting to reload.
Also, I will set the slider down to 50 as you suggested!
DM 11 Oct, 2020 @ 7:56am 
Another suggestion - nerf them there numbers. I would set the high value on the slider as 50 or something - 1000 can be manually typed in anyway, but that's a lot of damage. Plus it makes searching for a lower value between 0 and 50 easier - if you want a Shotgun Kleiner to destroy everything in sight, you can always type 9999.99 in anyway and disregard the slider. This is just a quality of life suggestion.

One more thing - holding shift while pressing a key can also hold a function. Maybe you can use those to set the damage or reset the damage of all existing NPCs?
DM 11 Oct, 2020 @ 7:51am 
Can confirm. It's also possible through the use of some NPC information addons.
Zenlenafelex [PSF]  [author] 11 Oct, 2020 @ 5:12am 
@XKalisto : Yes, I think there is a mod called NPC Control Tools or something like that which allows you to change the health of NPCs.
XKalisto 10 Oct, 2020 @ 11:10am 
You can add NPC health scale as well :)
Zenlenafelex [PSF]  [author] 30 Sep, 2020 @ 4:55am 
Good idea!
DM 30 Sep, 2020 @ 4:21am 
Actually, if you can apply a 'self set to X' sort of function to the reload key, it's perfectly doable with this addon.
Zenlenafelex [PSF]  [author] 30 Sep, 2020 @ 2:47am 
@1z0n3 : Yes, That would be possible too. I would prefer to make it another mod from this one.
WiKwayer 28 Sep, 2020 @ 10:21pm 
nice :steamhappy:
Lunar_Lurker 28 Sep, 2020 @ 6:33pm 
is it possible to make it work for other players?
DM 27 Sep, 2020 @ 6:55am 
That way, we can have extremely weak metropolice, and a really overpowered Themanclaw Heavy NPC. Yummy.
Zenlenafelex [PSF]  [author] 27 Sep, 2020 @ 2:00am 
Taberone : Yes definitely. Sorry for the slow response i have been busy.
Taberone 24 Sep, 2020 @ 6:05pm 
Would an "NPC Damage Resistance" mod be possible? Ex. being able to give NPCs 50% Damage Resistance so they only take half of all damage.
DM 17 Sep, 2020 @ 4:57am 
Yep yep