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My process is simply renaming vertex groups to match the ValveBiped skeleton, aligning my custom model to match the pose of the survivor, then I parent that mesh to the survivor skeleton and recompile.
*Can we have more of this for other survivors?*
Btw I don't wanna abuse of your patience, but could u tell us how you actually did this?I wanna start making some mods for this game but Idk if I beging with sound mods or ports like this...