ENDLESS™ Space 2

ENDLESS™ Space 2

Idrinth's Academy Rework
17 Comments
Questionable 12 Jan, 2021 @ 3:22am 
I accidentally deleted my comment... Fucking steam with its garbage UI, one misclick and RiP.

No manpower means boarding pods instakill and steal if they hit. So boarding pods would be OP vs the Academy fleet unless they have stupid amounts of flak but that also hurts missiles.
Deykhan 19 Dec, 2020 @ 10:04am 
Just started trying this mod, playing as Umbral and got to turn 37. So far so amazing, I don't have to rush cloak level 3 before being destroyed by a "neutral" fleet haha. I will have to finish the academy quest and play a game as Nakalim before I can give proper input.

I play with 12 empires, on colossal, on 4-disk, on "semi hard" mode (I forget the name, but not endless mode). The one empire that spawned next to the academy is definitely stunted, but their start in general is just terrible so hard to say if it is the academy or not. However that should be solved on a map with a proper center, and is still way better than the academy destroying 3 empires!
Idrinth  [author] 22 Sep, 2020 @ 12:00am 
never tried it, I assume you can't take over their ships
Morgformer 21 Sep, 2020 @ 6:46pm 
if they don't have manpower how does that work with boarding pods?
Idrinth  [author] 21 Sep, 2020 @ 10:56am 
Hi Borealis,
those are additiones, the Vault keeper by now gets more influence instead of directly affecting the zone.
Borealis 21 Sep, 2020 @ 10:22am 
Are all the changes to the roles you listed in a comment below replacements for the original ones, or add-ons to the original role functions? Asking because i dont fully understand this entire thing:

Admiral: Manpower
Librarian: Research, Hacking Speed, Vision Range
MasterOfDust: Buyout Reduction, Money
Vault Keeper: Influence zone.
Idrinth  [author] 17 Sep, 2020 @ 8:35am 
Idrinth#2495 for discord
whaler223 17 Sep, 2020 @ 6:14am 
I have the debug log but it isn't letting me post a link in here, I don't know if I'm doing something wrong but if you have a discord or something I know I can send it to you through there
Helmut72 15 Sep, 2020 @ 12:02pm 
First of all thank you for the mod and your efforts to improve the game. I also have tested it (till round 80). I haven't had any problems either until now.
Idrinth  [author] 14 Sep, 2020 @ 11:49am 
I've not had issues to get past turn 20 with the mod, do you have a debug log to look at? C:\Users\{User}\Documents\Endless space 2\Temporary Files
whaler223 14 Sep, 2020 @ 9:04am 
so I've tried playing a game with this mod and I keep getting stuck at turn 20 no matter how many times I restart or try to do something different, i've had this happen before in the base game but I tried making a new game without the mod and I got past turn 20 without any problems. I don't know if anyone else is experiencing this with the latest patch or if this is a thing with the mod but i'm just stuck in this campaign of mine.
Idrinth  [author] 10 Sep, 2020 @ 9:58am 
Will need to get a different buff then, ty captain :)

you're welcome whisperer, I hope the academy is fun this way.

AI step 2 should be play I guess :D
Whisperer 10 Sep, 2020 @ 8:27am 
Thanks for the mod, academy expansion sucks!
AI Android 9 Sep, 2020 @ 10:44pm 
Step One: Academy doesn't colonize
Step Two: ???
Step Three: Profit
Captain Cobbs 9 Sep, 2020 @ 1:23pm 
Influence Zone stuff is broken with the most recent patch just FYI
Idrinth  [author] 8 Sep, 2020 @ 1:01am 
Would love feedback, whaler223, especially regarding if the roles feel worthwhile:

Admiral: Manpower
Librarian: Research, Hacking Speed, Vision Range
MasterOfDust: Buyout Reduction, Money
Vault Keeper: Influence zone
whaler223 7 Sep, 2020 @ 2:40pm 
Been a long time since I played this game and I think that's because of how infuriating the academy was to deal with, thanks for this mod I'm hoping this will make the academy more bearable without having to disable the whole dlc