Total War: ATTILA

Total War: ATTILA

Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
102 Comments
Athanasios95gr  [author] 18 Feb @ 11:07am 
it's a Rome II asset.
Ostrogoth2299 18 Feb @ 9:41am 
Athanasios95gr So who made it then?
Athanasios95gr  [author] 18 Feb @ 7:45am 
Hello my friend. Unfortunately making new cities is not included in my skillset, yet.
Ostrogoth2299 17 Feb @ 5:01pm 
Athanasios95gr : Hello sir can hire you services concerning making a new City?
Tycherious 22 Dec, 2024 @ 9:29pm 
Has this one been incorporated into 1212ad? It looks really similar to the cities in that mod.
Aksoy 1 Jun, 2024 @ 4:01am 
why are the Rum Seljuks not equipped with it they are the ancestors of the Ottoman Empire and today's Turkey and they have developed the roman technology until today there are still aqueducts of the Ottoman Empire. The Rum Seljuks are not barbarians so please it is my concern that you also equip the Rum Seljuks with it I thank you with kind regards Ferdi Aksoy.
pavlo 24 Apr, 2024 @ 4:00am 
doestn work
Sarumoon 6 Oct, 2023 @ 11:15am 
Thanks, I found it, I installed it, but I still get the error message. I just wont worry about it. Ty!
|HTD| Kortzfleisch 6 Oct, 2023 @ 3:12am 
@Sarumoon: I found this mod in the workshop: 1212_all_settlement_walled_v2.pack
Sarumoon 5 Oct, 2023 @ 1:10am 
When I start the 1212 mod, it says i need one called walled siege replacer, but I cannot find that.
Athanasios95gr  [author] 15 Apr, 2023 @ 1:34pm 
Pretty sure it still works
Evan 14 Apr, 2023 @ 8:04am 
does this still work or is required ? 1212 is getting updated?
Dux Mamalakis 29 Mar, 2023 @ 5:10am 
Ωραίο modaki
Drax70 17 May, 2022 @ 7:06am 
These are not walls... well maybe towers with a little bit of walls..! lol
Vaderming 16 May, 2022 @ 3:48am 
there seems to be a load order if you use 1212 mod it needs to go above all 1212 mod parts there are conflicts in campaign models thats what i have observed nice mod thanks
Ralph Raptor 27 Dec, 2021 @ 7:14pm 
Thanks for the mod dude!!!
Athanasios95gr  [author] 2 May, 2021 @ 7:06am 
No, not yet at least.
Zechs1337 2 May, 2021 @ 3:40am 
By chance does this differentiate the models between castle/fortress chain vs city chain like in Medieval 2?
gh0st_inthe_SYSTEM03 2 Apr, 2021 @ 5:44am 
ok thanks again man
Athanasios95gr  [author] 2 Apr, 2021 @ 5:17am 
For this mod there is no load order issue, as long as you don't use any other mod that changes wall models
gh0st_inthe_SYSTEM03 2 Apr, 2021 @ 2:38am 
Hi @Athanasios95gr what's the load order of the mod in the mod manager? thanks
Athanasios95gr  [author] 19 Mar, 2021 @ 11:09am 
Yes, most likely compatible
Anya Slot 19 Mar, 2021 @ 9:44am 
May I ask does this mod is compatible with Radious Mod?
Art_of_Strat 6 Feb, 2021 @ 10:45pm 
Thanks for the answer
Athanasios95gr  [author] 6 Feb, 2021 @ 3:40pm 
ok I understand now, you will need to go to campaign_settlement_display_buildings and campaign_settlement_display_building_ids. Connect the city level to the wall sprawls and to the wall model. It's a bit complicated, if you want more help post in TWC and maybe I will help with pictures.
Athanasios95gr  [author] 6 Feb, 2021 @ 2:33pm 
I don't know what you mean. But I didn't place the wall parts individually, the game sets up the wall layout the way it wants to. I only replaced the model of the wall and nothing else.
Art_of_Strat 6 Feb, 2021 @ 11:18am 
Hello, author.
Thanks for the good work.
I'd like to ask you a question about recording individual walls on a separate level of the city.
For example, I need the eastern walls for the Roman city of the third level.
Explain how to prescribe it.
I write through a translator.
I would appreciate an answer.
K<3 29 Dec, 2020 @ 12:41am 
euxaristoume athanasie <3
Athanasios95gr  [author] 23 Dec, 2020 @ 1:55pm 
None, as far as I know, unless you use some other mod that changes the wall appearance.
LemurKing 23 Dec, 2020 @ 1:21pm 
Any specifics for load order?
TimDutch 21 Dec, 2020 @ 3:27pm 
first step to medieval walls in battles. it looks good!
Philemon 19 Dec, 2020 @ 6:15pm 
yeah this mod is really nice
Jazzu 16 Dec, 2020 @ 11:57pm 
Love the flavor it adds to the campaign map. Best thing imo until the mod devs get their hands on custom settlements. Great work.
HAM AND CHEEZE 13 Dec, 2020 @ 10:58am 
we honestly need someone to just make all the custom settlements for the 1212ad team. i dont think theyll ever get to it
Athanasios95gr  [author] 12 Dec, 2020 @ 11:55am 
In what way ? If I am able to improve something or add something yes of course
Philemon 12 Dec, 2020 @ 10:30am 
will you update this mod?
Athanasios95gr  [author] 13 Nov, 2020 @ 9:24am 
It could, but only when I manage to make the wall model depend on the level of the settlement building :)
bill09xatz 13 Nov, 2020 @ 8:16am 
You could put this in your mod with the fixes for AoC.
I believe that this could be a fix.
Athanasios95gr  [author] 26 Oct, 2020 @ 3:43am 
It's only for the campaign map.
阿平今天吃猪屎 26 Oct, 2020 @ 3:32am 
does it works on custom battle?
Narmond 18 Sep, 2020 @ 3:46am 
Too many towers! reduce it by half. please
Alex the Great 12 Sep, 2020 @ 2:24pm 
Yep! Thought this would help ease the stupidity of those that were complaining. Looking forward to that separate mod for the walls on the battle map youre making though. :D
Athanasios95gr  [author] 12 Sep, 2020 @ 1:56pm 
Alright then. The author of the mod also stated that it's still work in progress so things like that are to be expected.
Alex the Great 12 Sep, 2020 @ 1:54pm 
The one you linked
Athanasios95gr  [author] 12 Sep, 2020 @ 1:50pm 
In which mod is that?
Alex the Great 12 Sep, 2020 @ 1:46pm 
Also theres just a slight misedit with the towers where you can see inbetween the wall & tower but you have to focus on it to notice. Besides that, no issues. (except for it only touching the western roman side of course)
Alex the Great 12 Sep, 2020 @ 1:26pm 
Only thing is, it wont touch the greek walls. xD
Athanasios95gr  [author] 12 Sep, 2020 @ 1:22pm 
Alex the Great 12 Sep, 2020 @ 12:10pm 
...on a more serious note, @athanasios95gr theres a mod called "Medievalish campaign graphics - 1066 submod" that looks near identical to your walls on the campaign. Its edits the walls and some buildings on the battle map for AOC campaign. Maybe a slight difference somewhere.