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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2607760142
This mod has a very nice balance for sfo and sigmars
that awesome
The patch for SFO and Sigmars Heirs is massive and complex and definitely not something I'm wanting to take up.
Everyone wanting to use Sigmars/SFO/Guns together: If a NEW SFO/Sigmars Heirs compatibility patch is put on the workshop OR if the old one is updated, please let me know here so I can update the required items. For the moment I am taking the existing SFO/SH patch off the requirements because that is causing crashes.
Maybe something like this will help with the toddlers ;-)
https://www.youtube.com/watch?v=BRboNlm1iyE
Note that you want the Guns of the Empire (SFO Standalone) enabled and NOT the vanilla Guns of the Empire.
But this is not only working right now, but will also continue to work as the individual mods get updated, correct?
And just to be clear for noob users like me... if I use SFO II, Guns of the Empire and Sigmar's Heirs all together (which I do), I
- additionally subscribe to this submod here
- make sure all the required mods on the right side are activated
- but I don't deactivate any other submods instead of this one here
Correct? Sorry if I sound like my IQ is under 80. It might be, actually :)
I'm also planning to extract the Prestige upgrades into a submod so I can add more interesting and specialized options and also allow compatibility with different empire scrap upgrade mods.
Thanks for getting back to me.
Thanks.
in state stable and is in T3 in vanilla stable.
I'll repeat the adjustments with SFO values when I'm happy with the vanilla rebalancing.
Hope this helps you out, the units are a bit overtuned even in the hands of AI and decimate chaos knights in SFO which is a bit of a tough pill to swallow,.
The other thing is to really take a look at the vanilla values and see how to specialize the units and boost their offensive weaknesses. The reason the TW team doesn't have much higher level fire-arms units is because even the basic handgunners can actually last all game pretty easy with buffs.
Hence I'd say - much smaller differences between vanilla and your values and focusing on offensive trade offs. Black powder blessed's early tier unit stats are already slightly op but are definitely more tuned than yours. their late game stats are kind of OP as well.
I have inherited Markus Wulfhart (as Karl Franz through mod) and he comes with his 4 hero buddies, three of which boost missile troops. I've got two rank 9 jaegers in his army and they have something like 280 missile damage, 210 range, and an insane reload time.
They can kill a Lord/Colossal Squig/Giant in 1 volley and cripple regular units in 3-4 volleys (I have doom tide mod, it will be even faster in basic SFO). I think they might be over powered? Or have I just got an insane set of stacked bonuses?