Crusader Kings III

Crusader Kings III

Fervour Inversion - Winning Holy Wars Increases Fervor
222 Comments
Axem Black 10 May @ 8:40pm 
resto in pesto ;_;7
Sol 25 Apr @ 10:07am 
Oh my, RIP if true, that's awful. If not, what a sick joke. I hope you're well.
IG_Monster 29 Oct, 2024 @ 8:16pm 
Btw if you're still using this mod by itself, it causes crashes after 1.13(the adventurer/Admin dlc update)
kynzE_15 21 Mar, 2024 @ 12:04am 
RIP my boy 💀💀💀
Kaepbora 8 Jan, 2024 @ 8:14am 
Updated this mod to latest patch:
Morven's Mods Compatch
Revan N7#26 26 Dec, 2023 @ 8:39pm 
Where is Morven guys ? Stop joking about him being dead i hope he's not
Tim Habei 5 Nov, 2023 @ 10:26am 
RIP Morven :sniperskull:
Cardolam 2 Oct, 2023 @ 6:22am 
Hopefully the RIP is only metaphorical... :(
Emperor Jeff 1 Oct, 2023 @ 4:48pm 
did something happen to morven?
消化不了酪蛋白 1 Oct, 2023 @ 1:53pm 
RIP author
Bacteria 16 Sep, 2023 @ 1:54pm 
Not sure if this is just my save, but for some reason, both Ashari and Catholicism lost fervour in a crusade, even though Catholicism won the crusade.
Combine 8 Aug, 2023 @ 12:55pm 
Such a shame. It's Morvens fixes that made this game become playable.
WrenAndPeter 22 Jul, 2023 @ 3:06am 
Morven please your mods look so cool i just can't use them :(
Dark Force 25 Jun, 2023 @ 12:38am 
I hope Morven is okay. It has been over a month now since he said he'd start updating the mods. Hopefully nothing bad happened to him IRL and it is just the new update being a PITA to work around.
Dragonxxx 5 Jun, 2023 @ 6:01pm 
I am really looking forward to that update! This mod is one of my favorites.
Morven  [author] 18 May, 2023 @ 12:15pm 
I'll be back to update all the mods next week. Paradox usually change the casus belli files with each update so it's likely to not be compatible.
CozA 13 May, 2023 @ 7:52am 
1.9.0.3 compatible?
frederick 12 May, 2023 @ 11:08am 
@Morven plz update 🙏
will 12 May, 2023 @ 6:13am 
Hey Morven are you updating your mods this time around?
Morven  [author] 21 Feb, 2023 @ 10:42pm 
No worries, all good.
Celticus 21 Feb, 2023 @ 10:34pm 
@Morven, I discovered after your post that there was a mod that snuck that effect in there. Sorry to make you go on a goose chase. Wish the logs were more specific with the errors as it listed your file.
Morven  [author] 21 Feb, 2023 @ 9:25pm 
Are you using another mod that changes the "on_declared_war" scripted_effect which in vanilla is in line 22 of
\common\scripted_effects\00_war_effects.txt

The vanilla "on_declared_war" scripted_effect doesn't use "prev" nor is there a "prev" in the minor_religious_war CB of my mod or vanilla, none of my mods change the vanilla scripted_effect, and the invocation of the scripted_effect in my mods is the same as vanilla, a simple:
on_declaration = { on_declared_war = yes }

You could run a search through your mod folders to find any scripted_effect mod of:
on_declared_war = {

Or a cassus belli mod
minor_religious_war = {

I'll go through a war on my end and see if any errors come up.
Morven  [author] 21 Feb, 2023 @ 8:58pm 
Thanks mate, I'll have a look.
Celticus 21 Feb, 2023 @ 7:06pm 
There seems to be an error where holy wars do not transfer land to the ruler. This error occurs upon winning a holy war for a county.

[18:56:14][jomini_script_system.cpp:263]: Script system error!
Error: Event target link 'prev' returned an unset scope
Script location: file: common/scripted_effects; on_declared_war line: 51 file: common/casus_belli_types/zz_00_religious_war_fervormod_1_8.txt line: 212
Cardolam 20 Feb, 2023 @ 10:00am 
@Morven

I ended up fixing the issues of Friends & Foes myself! ;)
Morven  [author] 17 Feb, 2023 @ 10:55am 
v1.24
Updated for 1.8.*. No changes.

@Cardolam
Sorry mate I didn't get the DLC and I'm not playing the game at the moment. What you're describing does sound like the typical Paradox experience.
Cardolam 23 Dec, 2022 @ 8:28am 
@luis3007

Yes, without any issues.
luis3007 22 Dec, 2022 @ 11:46am 
Does it work with 1.8.x?
God pains 11 Dec, 2022 @ 9:20am 
update plz
Cardolam 23 Sep, 2022 @ 1:13am 
@Morven

Sorry to derail the discussion from this mod in particular but you seem the right guy to come up with a mod dealing with a consequence of the Friends & Foes DLC that is the huge number of murder attempts someone suffers while delving into a feud.

In my personal experience and over a period of 5 years, my dynasty lost 6 characters out of 30 due to murder attempts all linked to the feud. Also and over 5 generations, I lost 3 player characters out of 5 due to murder attempts too, all linked to the feud. This is far too much and I am sure if you Morven put your mind into it, you can come up with a mod that tones down these murder attempts.

Furthermore, I am not the only one complaining about the issue. Several threads over the official Paradox forum and on reddit complain about the same problem.

Thanks for reading this and mostly thanks for your astounding job with your mods!
Morven  [author] 11 Sep, 2022 @ 8:37pm 
v1.23
Updated for v1.7. Small vanilla changes included into the mod.
Bruce Wayne 9 Sep, 2022 @ 11:16am 
does this work for 1.7?
Cardolam 5 Jul, 2022 @ 4:37am 
@Morven

Wow! Thank you and I am sure many more will be grateful!
Morven  [author] 5 Jul, 2022 @ 3:38am 
v1.22
Spanish loc added thanks to Shadark.
Morven  [author] 5 Jul, 2022 @ 2:16am 
@Cardolam
Here you go mate:
Dissolution Faction Fix - Titles will be Destroyed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2830760349
Morven  [author] 5 Jul, 2022 @ 2:02am 
Some of war results lose the scopes from the war when the loc generates the message. The solution I envisage are either to cut the attempts to add war info to the message and make it something generic, like "lost holy war", or come upon the correct magic loc string that can pull the right war info out of the casus belli that generates them. IDK, I tried a few different methods and couldn't pull it off, perhaps fresh eyes can see the way.
Shadark 5 Jul, 2022 @ 1:58am 
I rechecked again with the Spanish translation (but I could swear that this also happens with normal English), it seems like sometimes the strings give the error I previously mentioned and sometimes not, even for the same type of war/message:

https://i.imgur.com/tHb7jNE.png

I'm not very knowledgeable on CK3 modding, but to me it seems like in some type of wars the war_goal_title variable is not defined? And consequently, it gives an error about it. I'm not sure if the source of this is your mod, though, I was checking the mod files and I saw that you define the war_goal_title variable (so to speak) in every CB. And it wouldn't make sense if the same CB and war result sometimes defines the variable and sometimes don't.
Morven  [author] 5 Jul, 2022 @ 1:27am 
@Cardolam
I have a fix for the dissolution faction and casus belli not destroying the liege's primary and same-tier titles. I'll upload it in a few hours.
Morven  [author] 4 Jul, 2022 @ 7:48pm 
v1.21
Bugfix for game version compatibility value. Thanks to Celticus for discovering.
Morven  [author] 4 Jul, 2022 @ 7:44pm 
@Shadark
Yeah they are a bit wonky, I had to make new loc lines for the different religious war outcomes and I couldn't get the loc perspective right for reasons the eluded me. If you come up with a solution let me know and I'll incorporate it for the English loc too.

@Celticus
I'll have a look.

@Cardolam
I haven't really played 1.6 yet to understand it, but I'll have a look.
Celticus 4 Jul, 2022 @ 4:25pm 
This mod is now registering as a 1.5 version mod with the latest update.
Shadark 4 Jul, 2022 @ 3:46pm 
On a second note following my comment, it seems that some strings could be a bit wonky, I'll finish my translation and check again.
Cardolam 4 Jul, 2022 @ 2:35pm 
@Morven

Sorry to use this channel but its the most obvious to reach you.

With your extensive repertoire of excellent mods, you are certainly the one who should tackle the "Dissolution Faction" issues of vanilla, after PCX placed a bandaid by introducing a silly game rule that doesn't address the core of the problems for the whole game.

So, just to ask you to deliver another one of your great gameplay mods that fixes vanilla! ;)
Shadark 4 Jul, 2022 @ 1:29pm 
@Morven greetings again, and sorry for the trouble.

I've been checking the localization strings and the "game_concept_fervor_desc" one seems to be working nicely, but I'm getting errors from "fervor_gain_attacker_religious_war" when hovering Fervor tooltip.

Error is:

[code]

ERROR:ERROR:[war_goal_title.GetName] abandoned to the infidel Ásatrúans in a Holy War

[/code]

I'm getting this error with only this mod installed in all languages (Spanish and English). If you could check this that'd be perfect. Thanks in advance!
Morven  [author] 4 Jul, 2022 @ 4:14am 
v1.20
Loc folder update. Let me know if there are any problems displaying the new fervour tooltip when you mouse hover over the fervour menu as the loc replace behaviour can change between versions.
Morven  [author] 4 Jul, 2022 @ 4:08am 
It changes between versions, at one stage using the replace folder structure broke it. :bad_beauty: :bad_beauty::bad_beauty:

For English it works in v1.6.1.2 both with and without the replace folder.
Shadark 4 Jul, 2022 @ 4:02am 
Yeah, for what I saw in some other mods' structures, files in "replace" folders seem to replace vanilla strings. Maybe putting all localization files (besides english, but I'm guessing that for completion/similarity it should also be done for english) in "replace" folders could work?
Morven  [author] 4 Jul, 2022 @ 3:54am 
Okay I found, with the French loc at least, that if you place the loc in a replace folder it will replace the vanilla loc, like this:
\localization\french\replace\fervour_inversion_l_french.yml

I didn't have to do this the replace folder structure for English, but in the past with different game versions I've had to, so it may be something that changes between patches, and now between different languages.
Morven  [author] 4 Jul, 2022 @ 3:34am 
I had a look, the English loc of the mod is correctly overwriting vanilla and displaying for me. I'll try the Korean loc and see (there was a recent launcher update FWIW). As in that old forum post, the old method of getting loc to overwrite was to place the yml file in a "replace" folder, but the folder structure of the mods English loc (which worked for me just then) is the same for the other locs, which no longer use the "replace" folder method.
Morven  [author] 3 Jul, 2022 @ 10:59pm 
I'll have a look into it, Paradox seems to change how replace loc functions between versions. The early post you saw was one way of doing it, but since then I've had to switch the folder structure back and forth a few times to get it to work when a new patch arrives, only to find when the next patch arrives the new replace loc method no longer works and having to switch back or do something different etc.