Total War: WARHAMMER II

Total War: WARHAMMER II

Plagues of the Liber Bubonicus (version 1.0.11) (Single-player) (Updated for S&F)
187 Comments
greyTiger  [author] 19 Dec, 2024 @ 11:36pm 
I am currently working on a Lizardman mod, I do have ideas for Skrolk though.
Mr. Blonde 22 Mar, 2023 @ 3:14am 
Yes-yes,me me want need this in Immortal Empires, make do Skrolk great mighty again.
greyTiger  [author] 21 Oct, 2022 @ 6:18pm 
@A Mouse us Fine Too Yes, An expanded version of this mod will be coming to Warhammer 3. It won't be using Nurgle's plague mechanic though. It will all be built from the ground up.
greyTiger  [author] 21 Oct, 2022 @ 6:17pm 
@Mingit I have plans for Clan Mor. A mechanic possibly based around poisons.
Mouse Lover 3 Sep, 2022 @ 10:51am 
Will this mod be ported to WH3? Maybe also add some of Nurgle plague mechanic to pestilens?
Please. :lunar2020hearteyesrabbit:
Mingnit 16 Aug, 2022 @ 8:02am 
Hey greytiger, great mods you make especially this and the deep warrens. Have you ever thought of doing the same for clan mors? The faction is so simple and a rework like the 2 you've done would really bring them up in line with other factions.
Ciaphas Cain 26 Jul, 2022 @ 8:10pm 
Hey, was there a conflict with Faction Unlocker or something? I'm not sure if it was this mod or another....
greyTiger  [author] 12 Jun, 2022 @ 1:46am 
The Plague Martyr unit was removed in the last update I'm afraid.
Fear2288 9 May, 2022 @ 5:16pm 
Mod seems to be working fine except I’m not getting the plague martyr unit. Everything else appears as it should.

I AM using a mod called Pestilens Recruitment Tree Rework that shifts around at what level certain Pestilens units can be recruited though…maybe that’s why?
Ciaphas Cain 25 Jan, 2022 @ 12:15pm 
I worked it out, it's a weird incompat with this mod and another. (was last week I think - forgotten which it was lmao but once I remember I'll let you know)
Wyvernfall 24 Jan, 2022 @ 3:19pm 
yeah the thing i have to type into the console command modding tool to get unlimited of it 99.9% sure it is most certainly the database
greyTiger  [author] 23 Jan, 2022 @ 2:34am 
Wyvernfall
Do you mean in the database?
greyTiger  [author] 23 Jan, 2022 @ 2:33am 
Mortarch of Blood
This mod doesn't add or change the buildings. Unfortunately that means something else is likely causing your issue.
greyTiger  [author] 23 Jan, 2022 @ 2:30am 
WarlordMegaton
I do not know how it would behave in multiplayer to be honest.
Wyvernfall 18 Jan, 2022 @ 6:08pm 
whats the pooled res key for warpstone gas
Ciaphas Cain 9 Jan, 2022 @ 10:06pm 
Has anyone come across a problem where you cannot build the plague chapel due to not having the required building (even though there isn't any) ???
Not saying it's this mod but it's quite annoying if you're playing as Skrolk and cannot build shit!
NorscanWarlord 13 Nov, 2021 @ 4:29am 
i know it says single player, but would it be possible to use it in coop aswell?
greyTiger  [author] 28 Oct, 2021 @ 5:48pm 
Hmmm ... The RoR units would not be available - as they are added to the pool on turn 1 - but other than that it might be.
kellendros 22 Oct, 2021 @ 12:14pm 
Is it campaign already started compatible ?
greyTiger  [author] 29 Sep, 2021 @ 7:58am 
No worries
Drender 9 Sep, 2021 @ 10:48am 
Nvm, I checked, it works fine. Sry for the problem
Drender 8 Sep, 2021 @ 7:00am 
If I'm wrong please correct me but Skrolks poxes for artillery won't work if I'm curently playing as Skryre and confederated with him. Is there something that I'm missing? Because I can't assigned them to any catapult after of course I unlocked them (poxes) in Skrolks skills
Sin 14 Aug, 2021 @ 10:01pm 
Yeah I subscribed all of ur mods Thanks for the great work nice to know u have plans for other mods
greyTiger  [author] 14 Aug, 2021 @ 3:41pm 
I also have mods for Lizardmen, other Skaven and Dwarfs. Currently working on a Bretonnian mod.
Sin 14 Aug, 2021 @ 9:42am 
oh ok i didnt know. Great mod btw. Any plans on other factions?
greyTiger  [author] 14 Aug, 2021 @ 9:01am 
No. I believe they are Clan Skyre in the lore.
Sin 14 Aug, 2021 @ 8:22am 
what about poisoned wind mortars? they are not pestilence?
jdk59867 9 Aug, 2021 @ 8:32pm 
I love this mod and I am subscribed to your channel and love the channel too!

It would be awesome if you could add a plague lord as a playable lord that can ride the plague furnace and does not have the thirteen spell that the grey seers do, it just has the regular plague spells. I really would love a play through with only plague lords leading the armies.

Maybe also move the plagueclaw catapult to the plague building chain.

I know, a lot of work and I know it most likely not happen but I still enjoy the mod, youtube channel, and twitter.

:]
greyTiger  [author] 3 Aug, 2021 @ 7:27pm 
Never I'm afraid.
uvm 20 Jul, 2021 @ 3:38pm 
Im waiting for mod updates for my current pestilans campaign, then i will add it :)
greyTiger  [author] 20 Jul, 2021 @ 3:03pm 
I don't see any reason why you could not add this to an existing game, though I have not tested that myself. I would say give it a try but don't save over your existing game, instead use a second save just incase.
uvm 20 Jul, 2021 @ 10:01am 
Can i integrate this in ongoing campaign or it needs a clean start?
markus.as 8 May, 2021 @ 11:21am 
Scourge Sentinels RoR also seems to be missing 5% physical resistance, 10 leadership, 5 melee defence and 7 melee attack compared to the standard version.
I think the melee stats is that the labratory effect doesn't apply to the RoR. Why the leadership and physical resistance stats differ, I have no clue.
markus.as 8 May, 2021 @ 11:11am 
Ok I have looked some more into it and yes the RoR units is missing the second part (rank7) buff from the red skill tree. It makes them loose 10 armour and 15% physical resistance so unfortunatly it makes the vanilla censerbearers and plague monks a better pick.

The Plague Claw catapult RoR is so strong so the loss of +7 rank red tree bonus is not a big deal there.

The RoR also miss the skills "scurry away" and "strength in numbers" and makes their melee defence very low compared to the vanilla units.

Cheers Markus
markus.as 8 May, 2021 @ 9:40am 
Fantastic mod that I have totally missed!
Just one thing I noticed, the RoR units doesn't seem to benefit from the rank 7+ benefits in the red skill tree. Tested with both Plague Monk Censerbearers and Plague Claw Catapult so I assume it's the same for the rest. Will double check when I unlock them.
Captain Nyet 29 Apr, 2021 @ 6:02pm 
Scourge sentinels are absurdly powerful rn, they will obliterate basically every unit with ease in melee (and they have a ranged attack that's not half bad either); they can beat both Krimson Killerz (best melee infantry in the game) and dread Saurians (bast large unit) with less than 50%dmg taken.

Most ranged units also dont do much to slow these guys down, they are small targets with a lot of HP per model and good physical resist,

They feel pretty much invincible as they are now; the only thing that does significant damage to these guys seems to be accurate, high dmg artillery (cannons, basically) and the only way to beat them with those is to bring 2 Cannons for every 1 Sentinels and focus fire before they can get into melee (because cannons can't effectively hit them once they get into melee)

In other words: These guys are insanely overpowered.
bushez 9 Apr, 2021 @ 9:07am 
amazing work
greyTiger  [author] 30 Mar, 2021 @ 10:33pm 
Sorry, single player only.
The_Everchosen 30 Mar, 2021 @ 1:46am 
does it work for multiplayer?
greyTiger  [author] 25 Mar, 2021 @ 7:19am 
@KoKa-KoJla
Thanks for the feedback. I will see what additional UI elements could be given tooltips.
KoKa-KoJla 25 Mar, 2021 @ 7:17am 
UI of the menu feels a bit... uniformative, empty. For a new skaven player (who downloaded this mod via some mod collection) it was really hard to get it. I hope that once it will contain more texts in the menu, like from Ikit the Claw.
greyTiger  [author] 14 Mar, 2021 @ 12:51pm 
no worries.
Maxi 14 Mar, 2021 @ 5:38am 
yes, now it works, ty for the help, this mod is amazing
greyTiger  [author] 13 Mar, 2021 @ 1:18pm 
It sounds like the UI Modding Framework is not enabled. The framework mod is required for the screens to function.
Maxi 13 Mar, 2021 @ 11:54am 
I cant use the Plague button, i press it and nothing happens. I can collect the gas and unite changes are also there. same problem with youre Chieftain of the Deep Warrens mod.
Did i do something wrong?
greyTiger  [author] 24 Feb, 2021 @ 3:44am 
If I remember correctly. Yes.
wt rings u got bithc 23 Feb, 2021 @ 9:28pm 
Do the new units get affected by the red army line?
greyTiger  [author] 9 Feb, 2021 @ 6:47pm 
The units are available for all factions in custom battle. Don't believe I allowed them to be recruited in campaign by other factions.
Father Maxwell 9 Feb, 2021 @ 5:58pm 
Awesome, I tested it a bit and it works well enough, but I have one last question; do the ai use the new units in campaign? (I prefer not since im using unit caps and it wont apply to them but at least I can pretend cap them lol)
greyTiger  [author] 8 Feb, 2021 @ 8:15pm 
The mechanics should be compatible. Not sure how those mods change unit stats so the units may not match up too well. I have never played either so I can't be certain I'm afraid.