Crusader Kings III

Crusader Kings III

Hagia Sophia & All Cathedrals Enabled For All Christians
97 Comments
CHAPLAIN QUOTES 10 May @ 4:15am 
@Guilherme01SS so the mod still works?
Guilherme01SS 26 Apr @ 11:01pm 
This mod is perfect for me because I love the Byzantine Empire and Catholicism, and now I can play as a Catholic Byzantium with Hagia Sophia still functioning!
Zireaellie 9 Jan @ 4:07am 
Is this support Christian Syncretism tenet?
Kaepbora 8 Jan, 2024 @ 8:15am 
Updated this mod to latest patch:
Morven's Mods Compatch
supermopf 6 Oct, 2023 @ 12:35pm 
The mod is still working, you just need to open the mod folder and edit the descripter.mod

Change this line:

supported_version="1.8.*"

to:

supported_version="1.10.*"


or the current game version but at the moment its 1.10 :)
shirleybothwell 10 Sep, 2023 @ 9:20am 
Is the Update coming soon for this and dynamic holy sites
Bruce Wayne 26 Aug, 2023 @ 12:43pm 
looking forward to these eventually getting updated
LordTurnip 18 May, 2023 @ 1:24pm 
@Morven When you get a chance to look at this, just so you know, its currently preventing you from upgrading Canterbury Cathedral. Only shows the cathedral as having a single construction phase.

Thanks in advance for the update!
Morven  [author] 18 May, 2023 @ 12:10pm 
I'll be back to update all the mods next week.
shirleybothwell 16 May, 2023 @ 10:10am 
is this mod getting an update
Paladin Leeroy 27 Feb, 2023 @ 7:04pm 
Thank you for the update!!!
Playing without this mod was killing me.
Morven  [author] 17 Feb, 2023 @ 12:18pm 
v.1.8
Updated for v.1.8.*. Changed to character_modifier.

@Ryūichi
I've changed the modifiers to character_modifier. I'll do some play testing to see which effect/scope is best in the current version.
luis3007 22 Dec, 2022 @ 11:46am 
Does it work with 1.8.x?
VideoM983 1 Dec, 2022 @ 11:45am 
Please update to 1.8.0 Thank you
Ryūichi 22 Sep, 2022 @ 8:31am 
Hey Morven, could you check if the Hagia Sophia bonuses are being applied?

I noticed they weren't for me as a Catholic, so I tried on a new game with just the mod, and as Basileus Basileios in 867 (so even as Orthodox) I wasn't getting for example the extra Learning, Intrigue or Knight Effectiveness.

I tried a different game with Garcia in Galicia 1066 and building the Cathedral in Santiago I correctly got the bonuses. I checked the Basileus and he wasn't getting his from the Hagia.

Thank you btw for updating all your mods to 1.7!
Morven  [author] 9 Sep, 2022 @ 9:54pm 
v1.10
Update for v1.7. New vanilla AI modifier so the special buildings won't be built by the AI until they've constructed buildings in all their normal slots included, let me know if AI aren't building the cathedrals.

Changed the building character modifiers to affect the county holder, rather than the barony holder. This means you as county holder will get the special benefits conferred by the building as seen in the tooltip, not the priest temple-holder as in vanilla.
VideoM983 8 Sep, 2022 @ 7:11am 
Please update
Paladin Leeroy 22 Aug, 2022 @ 8:42pm 
Thanks for this mod!
I'm an Orthodox Christian and it seemed really really odd to me that Catholicism and Orthodoxy couldn't use each other's holy sites.
I guess it's a balance thing, but still, there's an Orthodox monastery in Scotland today dedicated to venerating the Celtic saints, there's no reason the Orthodox wouldn't consider western European holy sites to be holy.
Anyway, thanks again for this mod, I really appreciate it.
Morven  [author] 20 Jul, 2022 @ 4:27am 
No worries m8, hope you enjoy it.
Caloens2k1 20 Jul, 2022 @ 2:35am 
Nice, thanks a bunch.
Morven  [author] 20 Jul, 2022 @ 1:49am 
New big holy sites mod:
Dynamic Holy Sites - Conquer, Sanctify, Exile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837748572

Sanctify and activate every holy site for every faith. Deactivate and exile every other faith from every holy site. Make holy sites a dynamic mechanic that evolves with the gameworld. As holy sites change rulers and faiths, they become places of veneration to new faiths, and alienated from their old controllers. Paint the map in your faith's colour and add every holy site to your collection.


@Caloens2k1
Here you go mate. In Dynamic Holy Sites every holy site can build a grand religious building (cathedral, mosque, temple etc.) as a regular building within the holy site province. Because every holy site can become a holy site for every faith most special buildings should be enabled even with the vanilla buildings file once you sanctify the site and make it a holy site of your faith.
Caloens2k1 15 Jul, 2022 @ 3:37am 
Nice, thanks for the answer
Morven  [author] 15 Jul, 2022 @ 12:37am 
I'm working on a big holy sites mod that should solve the issue. In the meantime if you search the workshop a few other people have made building mods to that effect, not sure if they've been kept up to date or were parsimonious in what building keys they overwrote.
Caloens2k1 14 Jul, 2022 @ 11:24pm 
Can you do the same for all other faith?
Morven  [author] 8 Jul, 2022 @ 9:30pm 
It should work with nearly all building mods. CK3 can overwrite by key, the only keys this mod overwrites are the cathedral ones. It won't interact with other building keys in vanilla, or other vanilla keys that a mod may change, or keys for new buildings that a mod adds.
TurtleShroom 7 Jul, 2022 @ 4:57pm 
Darn. Well, that sucks, because I doubt it'll work with any Mod that edits Buildings. I appreciate your response, though!
Morven  [author] 7 Jul, 2022 @ 3:40pm 
I don't think it would easier or better, buildings don't really work that way. They have added some new effects since this mod was written around buildings, but the special building slots are still set up on_game_start, not a decision you take in game during play, and whether you can build or enable the special building itself within those slots is determined by the buildings entry in the buildings.txt that is modded here.

You could perhaps do a building mod with a larger scope, I think the new effects make that possible (they couldn't when I wrote this, and I haven't looked closely at revisiting it), but for a simple mod that allows Catholics to hold mass at the Hagia Sophia, all that's needed was to edit the is_enabled block in the buildings.txt file.

Only the entries that are modded are included in the mod, it doesn't overwrite any other vanilla buildings that others may like to mod and can be used with them.
TurtleShroom 7 Jul, 2022 @ 12:23pm 
Instead of overwriting everything, have you considered simply duplicating the Decision for non-Vanilla rendition builders of the Hagia Sophia? That way, compatibility is maximized!
Morven  [author] 4 Jun, 2022 @ 11:57pm 
v1.9
Chinese loc added thanks to MIMI.
MIMI 4 Jun, 2022 @ 4:08pm 
l_simp_chinese:
ALL_CHRISTIANS_BUILDING_ENABLED:1 "[faith|E]持有者必须是基督徒"
NOT_ALL_CHRISTIANS_BUILDING_ENABLED:1 "[faith|E]持有者必须是基督徒"
Morven  [author] 31 May, 2022 @ 4:58pm 
v1.8
Updated for Fate of Iberia v1.6. No changes.
Morven  [author] 13 Apr, 2022 @ 2:22pm 
v1.7
French loc update thanks to lexo1000.
lexo1000 31 Mar, 2022 @ 7:50pm 
Hello Morven. Here is french loc update:

l_french:
ALL_CHRISTIANS_BUILDING_ENABLED:1 "La [faith|El] du propriétaire doit être le christianisme"
NOT_ALL_CHRISTIANS_BUILDING_ENABLED:1 "La [faith|El] du propriétaire doit être le christianisme"
Morven  [author] 6 Mar, 2022 @ 1:18pm 
Someone asked about that last year but didn't post a follow up reply, the short answer is I'm not sure. The trigger in the mod is that the faith be a "christianity_religion" as listed in "common\religion\religions\00_christianity.txt". I'm not sure what religion group custom religions get, I think they inherit the family of the parent religion so that a custom Christian religion would still be a "christianity_religion", but I don't know. Let me know what happens.
Echo 6 Mar, 2022 @ 1:51am 
Is a custom religion, reformed from a Christian faith, still meeting these requirements?
Morven  [author] 25 Feb, 2022 @ 8:52pm 
Vanilla Hagia Sophia still requires that it be a holy site of the faith, so no Catholic mass in Constantinople. See line 2080 of "\common\buildings\00_special_buildings.txt" in vanilla:
barony = { is_holy_site_of = scope:holder.faith }

The other two Cathedrals have been moved to OR blocks, that you either be a Christian faith or it is holy site of the faith.
Lindberg 25 Feb, 2022 @ 10:14am 
As far as I can see, the cathedrals can be used by any christian in 1.5. (Tested with Canterbury and Notre Dame)
My guess is that this mod is no longer needed. Can anyone confirm?
skafsgaard 25 Feb, 2022 @ 10:13am 
It seems that vanilla allows for the use of all the Cathedrals now, after 1.5?
Morven  [author] 21 Feb, 2022 @ 12:16pm 
v1.6
French loc added thanks to lexo1000. English loc copied over for the all other language locs.
lexo1000 20 Feb, 2022 @ 12:32pm 
Here is french translation :

l_french:
ALL_CHRISTIANS_BUILDING_ENABLED:1 "La [faith|E] du détenteur doit être le Christianisme"
NOT_ALL_CHRISTIANS_BUILDING_ENABLED:1 "La [faith|E] du détenteur doit être le Christianisme"
Dr. Nolegs 8 Feb, 2022 @ 2:41pm 
Well darn morven I was just about to start a new game and now you are going to be out here updating all your mods? This is so sad.
Morven  [author] 8 Feb, 2022 @ 2:37pm 
v1.5
Updated for Royal Court/Fleur-de-lis. No changes.

@THE DEVIL'S ON THE LOOSE
Yes mate, going through them all now, starting with the easy ones.
ChatGPT 8 Feb, 2022 @ 1:49pm 
Hi, could you update this mod for v1.5?
Morven  [author] 23 Jan, 2022 @ 10:36pm 
It's outside the scope of this mod, which just tweaks a few vanilla building requirements. Also Rome already has the Colosseum filling its special building slot.
HUNGRY 3 Jul, 2021 @ 5:54am 
can you add st. peter cathedral in vatican?
Morven  [author] 21 Jun, 2021 @ 8:02pm 
Prefer keeping my mods modular and discrete for compatibility with other mods and to give the player choice to cherry pick what they like and leave on the plate what they don't. I've made a collection of my mods here to make to easy to review and subscribe to all:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2439159121
ChatGPT 21 Jun, 2021 @ 7:28pm 
Hi, could you combine all of your fixes mods into one? They are all very useful, thanks!
Morven  [author] 15 Jun, 2021 @ 2:08am 
v1.4
Updated for vanilla v1.4. No changes.
Morven  [author] 22 Mar, 2021 @ 3:50pm 
luis3007 19 Mar, 2021 @ 9:59pm 
great mod, but can you modify it so that it includes islamic holy buildings as well? It's not like both religions didn't convert their holy places for their use. You could even do it for all organized/reformed religions