XCOM 2
[WOTC] Powerful Breakthroughs
16 Comments
Daddy Takeda 4 Jul @ 5:13pm 
In my last campaign I had "Improved Weapon Upgrades" and "Improved Personal Combat Sims".
Daddy Takeda 4 Jul @ 5:12pm 
Is this for vanilla? Because I can already have these breakthroughs and I don't have this mod installed. Is there another mod that adds these specifically?
Brain_is_Back 13 Jun, 2021 @ 12:47am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1zqVulEhVmSh83KATpnVzDfSpyvqbpSVk/view?usp=sharing
Syro System 2 Nov, 2020 @ 1:29am 
This mod actually does what I want in a kind of unintuitive way.
See, I don't use the weapon attachments or PCS's in my campain (got gene mods instead) and so I treat them as typical RPG "sell trash" for the black market only.
So, if I install this and make it so that the breakthroughs don't show up (by requireing all the endgame techs), this prevents the resistance cards that are useless to me from spawning.

So thank you for this little gem, I'll make sure to put it to good use :)
Hotl3looded  [author] 2 Oct, 2020 @ 6:24am 
I have no idea.. it has been happening to some of my mods since yesterday...
TeslaRage 2 Oct, 2020 @ 6:02am 
This is going into my next campaign run so thanks!
Also, more importantly, why the freak is this mod's comment section not on the same page as its description? LOL
RustyDios 2 Oct, 2020 @ 4:56am 
Cool ! thanks for the response !
I figured the 'older' mod would be redundant. Much prefer your breakthrough route too instead of a solid research, gives them a bit of randomness as to when they will pop up.

I look forward to seeing your breakthrough bugfix mod :)
Hotl3looded  [author] 2 Oct, 2020 @ 4:36am 
@RustyDios There are two differences with that mod:
- AMW is added as a breakthrough instead of a regular guaranteed research
- I add two other breakthroughs

Both mods are not technically incompatible but having two AMW would be redundant..

I actually plan on releasing my personal breakthrough mod in the next few weeks that includes most changes to breakthroughs in the workshop, including this mod, but with a few tweaks, bugfixes, additional configs, etc.
RustyDios 1 Oct, 2020 @ 9:58pm 
So basically this would be an improvement of (and clash with) WOTC Advanced Modular Weapons ?
Hotl3looded  [author] 1 Oct, 2020 @ 6:25pm 
Updated the mod:
- Added custom research images, thanks to neIVIesis
- You can now change the requirements for the breakthroughs through configs
Crossfire 22 Sep, 2020 @ 2:41pm 
Thank you!
TeslaRage 19 Sep, 2020 @ 7:29am 
Thank you :)
Hotl3looded  [author] 19 Sep, 2020 @ 5:42am 
@TeslaRage Yes they are disabled from the continent bonus list also. If you have an ongoing campaign with these continent bonus, I suggest you use the mod "Modify Continent Bonus" to swap them.
TeslaRage 18 Sep, 2020 @ 10:44pm 
@Hotl3looded I assume this also removes the 2 bonuses from continent bonuses? In the base game, these bonuses can appear either as resistance order or continent bonus.
Hotl3looded  [author] 18 Sep, 2020 @ 2:20pm 
No they do not. They activate the same effect. That is why I disabled the resistance orders for new campaigns as they are now redundant.
SolarNougat 18 Sep, 2020 @ 1:56pm 
Does the improved weapon upgrades and PCS breakthroughs stack with the respective resistance order?