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Categories = they can pull multiple stuff from the same category while
Group = everything in the same group is mutually exclusive so i can only pull 1 from the same group?
Yeah, unfortunately that's the true way to debug. sorry you have to do that
I'm not sure then, I apologize for the confusion
That looks correct to me, just to confirm - you have the base mod subscribed as well, yeah?
A potential note is that TheLost and TheHorde are connected to specific mission types in which the 'kismet' (undercarriage of XCOM2 Missions) are directly allocated Lost affiliated sitreps. This may not be successfully integrating even when included during the rolls of this mod.
You can post as a comment, or provide a link to pastebin or something similar and ill happily review.
Those items are likely conflicting. I believe they do their own adjustments to the sitrep system.
It should still be working :)
@Delirium
Additional Mission types are not supported, sorry
@BabyBeluga
Very kind, thank you
Also are these mission types too? They are from the base game
; ☆Below are mission types from the base game that is not in the template
;AvengerDefense = "On"
;Start = "On"
;RecoverFlightDevice = "On"
;LostAndAbandoned = "Off"
;RescueSoldier = "On"
;ChosenAmbush = "Off"
;ChosenAvengerAssault = "Off"
;ChosenStronghold = "Off"
;ChosenAmbush = "Off"
; ☆Golden Path Missions
;BlackSite = "On"
;Forge = "On"
;PsiGate = "On"
;Broadcast = "On"
;Final = "On'
I understand, I wont be developing for mod config menu, but I can assist here-
One thing to note, the config file you’re looking for is part of the mod itself, not the installed xcom game config files. Steam saves your subscribed mods config files in a separate location!
I get really confused on where to add the file code (can't find a XCom_Sitrep_Categories.ini) in my config file in documents, and I get anxiety when searching through XCOMGameData.ini... there's no spot in there where I found [MultipleSitreps.X2DownloadableContentInfo_MultipleSitreps] to add all the code you have on the discussion section.
Do I just copy/paste the configuration template anywhere in XCOMGameData.ini?
There's already so much in this mod...
Since you're already checking for Dark Events and Res Cards, to see if they're correctly applied when they should be in play, it could be as simple as :
1/ Build exclusion lists per mission type from the config file ( just like Reality Machina did in More mission Sitreps)
2/ When you roll for a sitrep, check if it's in the exclusion list. - dynamically discover the exclusion array from the mission name ((MissionState.GetMissionSource().DataName)
But easier said than done, and your code is really good as it stands (I took a peak).
Kudos to you and RM - should you need any help with refactoring some day, let me know -
Best, Mikxe
Hiya, yes will be a code change. No plans at the moment given there are many configuration permutations to consider. Glad to hear you're enjoying, however!
Workarounds are 1/ to set the mission type to 'Off' for multiple sitreps,
or 2/ to assign specific sitreps to a category then set its triggering chance === 0 (thus disabling the sitrep entirely for the whole game)
Sitreps in the same group are mutually exclusive: when one is selected, the others won't be. This is super handy.
@NightNinja54
I guess I shouldn't ask - because it probably involves more code ;-)
But is there a way to disable certain sitreps for certain mission types ?
eg, disable Surgical for Retaliation.
BTW congrats, great mod.
From what i understand, categories are types such as, environmental sitreps (like explosives or shadow squad) incursion enemies or advent itself. While groups is a collective of Sitreps that are in the same team, that way they won't start to kill each other for no reason when the mission begins.
All good, shoot me a friend request and we can figure out via message
Sorry to hear - I assume you are subscribed to the primary mod as well?
Hah - any time, and thank you!
Ah, it's a quick fix - you have to remove the semi-colons from the sitreps:
Correct:
+Cat4 = "CerberusForces"
+Cat4 = "TerminusForces"
+Cat4 = "CollectorsForces"
Current
;+Cat4 = "CerberusForces"
;+Cat4 = "TerminusForces"
;+Cat4 = "CollectorsForces"
Thanks! I’ll follow up tomorrow
https://docs.google.com/document/d/1q3zD6ya4MDWjkhtJO3gk-p7oWghXv4wzhv4iZE0SWNc/edit?usp=sharing
Hey Zed, thanks for the nice comment. Want to post your configuration here (might need to use a text bucket site to share in case too large for comment) and I can take a look?
There's an example here
You can find a pretty solid list of accurate names here.
Which is correct/up to date and where could I find these sitrep names manually in the mod files to check on my own?
thank you anyway
I wouldn’t necessarily say they’re meant to. It’s more a side effect of them being both placed on a ‘team’ that is hostile to both xcom and advent. They share that team so technically are allied.
are sitreps of normally different factions meant to fight side by side?
say, Cereberus and MTF were rolled as 2 different sitreps in one mission
and they end up fighting side by side against Xcom/Advent
is that normal?
Too kind!
All good! Looks like a quick fix: you're pointing at the 'TacticalGameplayTag' rather than the 'SitrepTemplateName'. Note the differences below:
What you're using: "SITREP_CollectorsForces"
What you want: "CollectorsForces"
Definitely understand the discrepancy! Use this list as a reference
2) Do you have the base mod installed in addition to this config companion? Can you share your entire config file here? (XCom_Sitrep_Categories.ini)
1) The configuration template you provided says to include a Lost sitrep somewhere. If I haven't modded The Lost (other than using the Husk Replacer), what sitrep(s) should I include/where could I find them?
2) I know this won't be much info to go on, but this mod doesn't seem to... do anything. I'm sure I've overlooked a configuration issue somewhere (including, for instance, having not included a Lost sitrep). Bearing in mind that I'm not a modder or programmer (that is, I have very limited knowledge of how to configure things), what step(s) might I have overlooked? Like @TrooperCoon asked, should quotation marks be included for 'actual' (not commented) lines in the config?
I appreciate your work, and look forward to whatever help you can offer.