Garry's Mod

Garry's Mod

[VJ] Mass Effect Atlas Mech
84 Comments
Mr_Doge 27 Apr @ 10:09am 
⣿⣿⣿⣿⣿⣿⡟⠁⠄⠄⠄⠄⣠⣤⣴⣶⣶⣶⣶⣤⡀⠈⠙⢿⣿⣿⣿⣿⣿
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⣿⣿⣿⣿⣿⡄⠄⠄⠄⠙⠻⠿⣿⣿⣿⣿⠿⠿⠛⠛⠻⣿⡄⠄⣾⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⠄⠁ 👁️ ⠄⢹⣿⡗⠄ 👁️ ⢄⡀⣾⢀⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠘⠄⠄⠄⢀⡀⠄⣿⣿⣷⣤⣤⣾⣿⣿⣿⣧⢸⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⣰⣿⡿⠟⠃⠄⣿⣿⣿⣿⣿⡛⠿⢿⣿⣷⣾⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡄⠈⠁⠄⠄⠄⠄⠻⠿⢛⣿⣿⠿⠂⠄⢹⢹⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡐⠐⠄⠄⣠⣀⣀⣚⣯⣵⣶⠆⣰⠄⠞⣾⣿⣿⣿⣿⣿⣿
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⣿⣿⣿⣿⣿⣿⡿⠟⠛⠄⠄⠄⠄⠙⣛⣿⣿⣵⣿⡿⢹⡟⣿⣿⣿⣿⣿⣿⣿
▵△ ⨻ △▵ 2 Mar @ 12:38pm 
atleast if someone make a vehicle mod of it
[N7]  [author] 2 Mar @ 5:49am 
its npc man
Orion 1 Mar @ 9:10pm 
how i get in it?
$oulNex 24 Jul, 2024 @ 2:08am 
⣿⣿⣿⣿⣿⣿⡟⠁⠄⠄⠄⠄⣠⣤⣴⣶⣶⣶⣶⣤⡀⠈⠙⢿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡟⠄⠄⠄⠄⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠈⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⠁⠄⠄⠄⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⢺⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡄⠄⠄⠄⠙⠻⠿⣿⣿⣿⣿⠿⠿⠛⠛⠻⣿⡄⠄⣾⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⠄⠁ 👁️ ⠄⢹⣿⡗⠄ 👁️ ⢄⡀⣾⢀⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠘⠄⠄⠄⢀⡀⠄⣿⣿⣷⣤⣤⣾⣿⣿⣿⣧⢸⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⣰⣿⡿⠟⠃⠄⣿⣿⣿⣿⣿⡛⠿⢿⣿⣷⣾⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡄⠈⠁⠄⠄⠄⠄⠻⠿⢛⣿⣿⠿⠂⠄⢹⢹⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡐⠐⠄⠄⣠⣀⣀⣚⣯⣵⣶⠆⣰⠄⠞⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⠄⠈⠛⠿⠿⠿⣻⡏⢠⣿⣎⣾⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡿⠟⠛⠄⠄⠄⠄⠙⣛⣿⣿⣵⣿⡿⢹⡟⣿⣿⣿⣿⣿⣿⣿
▵△ ⨻ △▵ 17 Jun, 2024 @ 3:41pm 
⣿⣿⣿⣿⣿⣿⡟⠁⠄⠄⠄⠄⣠⣤⣴⣶⣶⣶⣶⣤⡀⠈⠙⢿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡟⠄⠄⠄⠄⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠈⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⠁⠄⠄⠄⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⢺⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡄⠄⠄⠄⠙⠻⠿⣿⣿⣿⣿⠿⠿⠛⠛⠻⣿⡄⠄⣾⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⠄⠁ 👁️ ⠄⢹⣿⡗⠄ 👁️ ⢄⡀⣾⢀⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠘⠄⠄⠄⢀⡀⠄⣿⣿⣷⣤⣤⣾⣿⣿⣿⣧⢸⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⣰⣿⡿⠟⠃⠄⣿⣿⣿⣿⣿⡛⠿⢿⣿⣷⣾⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡄⠈⠁⠄⠄⠄⠄⠻⠿⢛⣿⣿⠿⠂⠄⢹⢹⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡐⠐⠄⠄⣠⣀⣀⣚⣯⣵⣶⠆⣰⠄⠞⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⠄⠈⠛⠿⠿⠿⣻⡏⢠⣿⣎⣾⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡿⠟⠛⠄⠄⠄⠄⠙⣛⣿⣿⣵⣿⡿⢹⡟⣿⣿⣿⣿⣿⣿⣿
Buffy 13 Dec, 2023 @ 3:26am 
bruh i thought you could drive it not that it kills u XD
Widder 20 Jul, 2022 @ 12:24pm 
can u fix the missile thing
[N7]  [author] 11 Jun, 2022 @ 11:02am 
the author of the vj base changed something in it. therefore, many NPCs stopped working correctly
Mmdou25 11 Jun, 2022 @ 9:53am 
[[VJ] Mass Effect Atlas Mech] lua/entities/npc_vj_roket_base/cl_init.lua:3: Module not found!
1. require - [C]:-1
2. unknown - lua/entities/npc_vj_roket_base/cl_init.lua:3
Mmdou25 11 Jun, 2022 @ 9:53am 
[[VJ] Mass Effect Atlas Mech] Couldn't include file 'includes\modules\sound_vj_track.lua' - File not found (@lua/entities/npc_vj_roket_base/cl_init.lua (line 3))
1. unknown - lua/entities/npc_vj_roket_base/cl_init.lua:3
[N7]  [author] 12 Nov, 2021 @ 12:52pm 
apparently the vj database has been updated and some of the scripts have stopped working correctly
Mmdou25 12 Nov, 2021 @ 10:26am 
[[VJ] Mass Effect Atlas Mech] lua/entities/npc_vj_roket_base/cl_init.lua:3: Module not found!
1. require - [C]:-1
2. unknown - lua/entities/npc_vj_roket_base/cl_init.lua:3
Molotov Spring 8 Nov, 2021 @ 12:42am 
they did it.
xX_GamingSavant_Xx 6 Nov, 2021 @ 8:46pm 
I'm not really sure why, but this addon hard crashes GMod on Linux x86-64 branch when launching a P2P server. I tested it in an environment with just VJ and itself along with comparing 32 bit to 64 bit, still crashed. I tested it in Windows, works completely fine.
bonnie 14 Sep, 2021 @ 2:43pm 
no idea what this is but i want it
evoL 29 Mar, 2021 @ 11:52pm 
⣿⣿⣿⣿⣿⣿⡟⠁⠄⠄⠄⠄⣠⣤⣴⣶⣶⣶⣶⣤⡀⠈⠙⢿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡟⠄⠄⠄⠄⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠈⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⠁⠄⠄⠄⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄⢺⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡄⠄⠄⠄⠙⠻⠿⣿⣿⣿⣿⠿⠿⠛⠛⠻⣿⡄⠄⣾⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⠄⠁ 👁️ ⠄⢹⣿⡗⠄ 👁️ ⢄⡀⣾⢀⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠘⠄⠄⠄⢀⡀⠄⣿⣿⣷⣤⣤⣾⣿⣿⣿⣧⢸⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⡇⠄⣰⣿⡿⠟⠃⠄⣿⣿⣿⣿⣿⡛⠿⢿⣿⣷⣾⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡄⠈⠁⠄⠄⠄⠄⠻⠿⢛⣿⣿⠿⠂⠄⢹⢹⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡐⠐⠄⠄⣠⣀⣀⣚⣯⣵⣶⠆⣰⠄⠞⣾⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⠄⠈⠛⠿⠿⠿⣻⡏⢠⣿⣎⣾⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡿⠟⠛⠄⠄⠄⠄⠙⣛⣿⣿⣵⣿⡿⢹⡟⣿⣿⣿⣿⣿⣿⣿

You have been marked.
MySQL 16 Mar, 2021 @ 1:02pm 
rocket bug fix now or else i fart
lite 2 Mar, 2021 @ 8:02pm 
@Zacti there is
An AMX-40 Duck 24 Jan, 2021 @ 11:29am 
I got it. I think I just needed to re-subscribe
CT-8472 Whiplash 24 Jan, 2021 @ 9:33am 
If im wrong im sorry
CT-8472 Whiplash 24 Jan, 2021 @ 9:32am 
Go to NPC's and find VJ Base Atlas Mech.
[N7]  [author] 24 Jan, 2021 @ 7:54am 
check in VJ base
An AMX-40 Duck 24 Jan, 2021 @ 7:52am 
what category would this be under? I can't seem to find it some reason.
WölfKann 6 Jan, 2021 @ 4:15am 
Do you mind if I use this as a base to possibly attempt to create a controllable mech/titan
CT-8472 Whiplash 31 Dec, 2020 @ 1:49pm 
i thought it was broken for a minute then i checked the ACTUAL page and it said its an NPC
[N7]  [author] 28 Dec, 2020 @ 3:33pm 
I already answered in the comments that I do not know how to do this
Amneiya 28 Dec, 2020 @ 3:22pm 
we need more gmod mechs especially derivable ones
Burnt_the_toast 6 Dec, 2020 @ 2:46am 
R
Glebaasツ 30 Nov, 2020 @ 12:06pm 
Hello.I have an idea to make an NPC from the game Singularity. There are a lot of different mutants and generally good monsters.(I hope that I am interested)
gameboy draft spunny 16 Nov, 2020 @ 5:18pm 
Great job you've made it to the second top list of best robot SNPCs To exist. above you is Повелитель Зла who is at the top
TheBashii 12 Nov, 2020 @ 3:47pm 
The homing missle does not work can you tell me any addons that dont work with this
[N7]  [author] 3 Nov, 2020 @ 8:21am 
no
Raptor_Killer 01 3 Nov, 2020 @ 8:07am 
can you make theese mechs drivable?
==Lucanmoonshadow== 28 Sep, 2020 @ 4:53am 
@oryx' Truth.
[N7]  [author] 28 Sep, 2020 @ 1:23am 
fix will be along with the new Atlas models
SageEmpires 27 Sep, 2020 @ 6:51pm 
@==Lucanmoonshadow== i think instead of killing you it killed the game lmao
==Lucanmoonshadow== 27 Sep, 2020 @ 12:56pm 
For some unknown reason, I spawned in an Atlas, first one on the list, and it walked toward me. It raised its weapon to shoot at me, then it crashed my game. I have no idea what happened. Do you think you could look into it? I'd love to enjoy this mod with everybody else, but my game destroys itself every time I try it.
grey83ob34q52 25 Sep, 2020 @ 11:37pm 
thanccs
☭Comrade Communist☭  [author] 25 Sep, 2020 @ 4:09pm 
@DrVrej, I will try to do it, but as I said earlier, I did it as you say, but it was unsuccessful. Perhaps the second time will work out, I would not want to cause you problems.
DrVrej 25 Sep, 2020 @ 12:05pm 
@☭Comrade Communist☭: I checked the files, 99% of the code you are replacing are completely unrelated to the aerial system. If you want to replicate the older aerial system, it really isn't hard, you only need to override couple of functions and put it inside which ever NPC uses it.

I have to ask both of you to fix this asap, this is causing serious confliction issues, you can't just rename the files and hope it doesn't cause confliction. Fix this now, thank you.
grey83ob34q52 25 Sep, 2020 @ 11:37am 
what is the map that you used to show this addon pls i need it
VeFrAx 25 Sep, 2020 @ 3:33am 
ok thank you for at least responding
[N7]  [author] 25 Sep, 2020 @ 2:01am 
I do not have the necessary knowledge to do this, and I do not know Russian-speaking people who can do it
VeFrAx 25 Sep, 2020 @ 1:59am 
hey can we get a drivable version with entry animations and everything
thank you
Tiny Desk Employee 24 Sep, 2020 @ 8:10pm 
That.... looks like a base for a Dreadnought for warhammer 40k
With we will never see i thing
El Gordo 24 Sep, 2020 @ 1:38pm 
What snpcs are you making next?
mars gigantlos 24 Sep, 2020 @ 11:41am 
make more mechs
☭Comrade Communist☭  [author] 24 Sep, 2020 @ 6:08am 
@Ottek, I, as an implementer, will tell you why I use the old version of VJ Base. After Vrej made the base for the aqua NPC, the base for the flying NPCs underwent changes, and since I use my old practices, my NPCs in the new base fall to the ground instead of hovering. Also, flying NPCs fly differently than in the previous version. I tried to add the old airbase code, but without changes, and if you add the old version of "creature_base" it starts to conflict with the new changes. I'm not good at codes, and I'm far from the level of Vrej or Hazama, so I haven't found another option yet.