Stellaris

Stellaris

Evil ExHumans - Humanoid version
19 Comments
BrokenMidnight 12 Sep, 2024 @ 1:26am 
These nor the independent ones show up in the species selection but the game loads without issues.
[S!C] ΞX Gloomwalker 26 May, 2024 @ 10:06am 
Would you be able to fix this after the latest update?
Svijj 26 Feb, 2024 @ 12:26pm 
Hey, just a heads up, the mod works fine without any major issues. However, the mod also seems to add a duplicate of every humanoid portrait to the humanoid species tab. Now of course, this isn't game-breaking or anything, but it's still an unwanted bug.
Pilot2122 30 Jan, 2024 @ 4:04pm 
Looks they aren't in the Humanoid tab anymore, and in their own EvilX or somthing
Pilot2122 30 Jan, 2024 @ 3:56pm 
YAY
BrokenMidnight 24 Sep, 2022 @ 8:35am 
Thanks. Just wanted to let you know. I really like using this version as it allows the AI to potentially use these when generating random Empires. Cheers
Nozeminer  [author] 24 Sep, 2022 @ 2:39am 
Fixed it.
Just couldn't find the files at first. :squirtyay:
Oh, and if it doesn't update in your playlist, just try to unsub and then resub.
BrokenMidnight 23 Sep, 2022 @ 9:27pm 
Heyo. Still using this mod. Latest update made all humans bald, so makes this mod kinda weird to use now. just a head up.
Nozeminer  [author] 27 Apr, 2022 @ 11:04am 
Sure, feel free to use and if you find it necessary, also modify it as you please.
Oh, and putting my name into the credits section would be nice of course. :PinkContent:
Dukkokun 26 Apr, 2022 @ 5:05pm 
Hi! Are you ok if I include your mod as a requirement/dependency in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
jesusjr 9 Feb, 2021 @ 12:55pm 
can you reupload the machine version?
Nozeminer  [author] 2 Nov, 2020 @ 12:59pm 
I'm glad that you like it. ^_^
Gaarthar 2 Nov, 2020 @ 11:55am 
Thanks for the detailed response. Guess i'll play without ironman for now - i really like this mod!
Nozeminer  [author] 2 Nov, 2020 @ 11:14am 
Well this is what this mod here does, it makes it a humanoid portrait.
But making it achievement compatible is a whole different thing, as you can't edit or add anything to the gamefiles for that.
All you're allowed to do is to replace existing textures, not even ini files, just the textures, so all I'd be able to do then is to overwrite the human phenotypes with the ones in this mod and replace some of the clothes and hairs (I won't even be able to add all of them since that again means altering the asset selector) with the ones in my mod.

I'd basically mean that I'd have to downgrade this mod to be a simple texture replacer that doesn't add anything and just overwrites some of the games already existing textures.
Gaarthar 2 Nov, 2020 @ 10:31am 
Id love it to be a humanoid portrait, not a replacement of the base humans. They really fit well with some Necrophage roleplay.
Nozeminer  [author] 2 Nov, 2020 @ 8:32am 
Do you mean a replacement for the human portraits?
Gaarthar 2 Nov, 2020 @ 3:21am 
Any chance to make this compatible with Ironman?
Nozeminer  [author] 11 Oct, 2020 @ 9:47pm 
Do you use any other mods that add anything to the humanoid cathegory?
If so, I'd advise you to to use the original mod linked in the description since that'll work regardless of if you're using other humanoid portrait mods.
nilsen554 11 Oct, 2020 @ 3:48pm 
dont work :(