XCOM 2
[WOTC] R.A.G.E. Armor Tech Fix
7 Comments
Freelancer MAD DOg 4 Dec, 2021 @ 5:55pm 
Nicely done !is very helpful
RustyDios 31 Oct, 2020 @ 5:08pm 
I just noticed the most notable example of the bug 'breaking things' in the base game is equipping a heavy weapon that is suppose to change the launcher model depending on tech category.

Well done, thanks for fixing the bug :)
TeslaRage 22 Sep, 2020 @ 6:07pm 
Thank you sir.
Hotl3looded  [author] 22 Sep, 2020 @ 6:06pm 
@TeslaRage yes. you can enable/disable the mod whenever you want.
TeslaRage 22 Sep, 2020 @ 4:42pm 
I take it this is safe for mid campaign, right?
Iridar 22 Sep, 2020 @ 10:02am 
Included this into the Core Collection. Thanks for your contribution. Never knew this was a thing.
Valvatorez(Cox Cable = awful ISP 22 Sep, 2020 @ 9:58am 
Didn't even realize that bug even existed.