Crusader Kings III

Crusader Kings III

Flexible Holding Types
62 Comments
tony_sm 17 Aug, 2024 @ 6:46pm 
I brought it back from it's untimely death, get it

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3311296406
lloOoll 9 Sep, 2022 @ 5:45am 
Any chance of bringing this mod back to life? I've only just downloaded this on the off-chance it could still work, it being a simple ui alteration and all, but no dice. Would love to try it out though.
pmz0807 13 Jun, 2022 @ 2:20pm 
update please!
austin042597 30 May, 2022 @ 6:15pm 
fix building effects please
Wolfskrieg 24 Apr, 2022 @ 2:05pm 
update
SkyRipper 10 Apr, 2022 @ 7:30am 
it works but it hides the buildings effects in the UI and some interface localization problems too.
Nucleus 17 Mar, 2022 @ 9:25pm 
You have done a great job with this mod. The UI aspect of it is wonderful.
MK.Jeon 14 Feb, 2022 @ 3:56am 
update plz
sg01zzang 10 Feb, 2022 @ 9:59am 
update please~
Cugitay 17 Dec, 2021 @ 8:00am 
please update
HeirandtheSpare 13 Dec, 2021 @ 12:52pm 
Please update this!
Czaritsa 29 Nov, 2021 @ 5:26pm 
Hello, very much looking forward to an update for this mod, it's great!
EdenHart 29 Aug, 2021 @ 5:26pm 
don't work for me too
10sunbee 26 Aug, 2021 @ 9:04pm 
great!!
ilcherubba 1 Jul, 2021 @ 5:41pm 
dont work for me anymore
cje0340 28 Jun, 2021 @ 12:26am 
AI won't use this right?
yvictor20 19 Jun, 2021 @ 12:47am 
Was this incoparated into the game?
Count Palatinate 26 Apr, 2021 @ 8:40pm 
My vassals are turning all of their holdings into castles. Is anyone else having this problem?
Cactus Punch 18 Mar, 2021 @ 6:15am 
Hi, not sure if you've seen this but it might be helpful https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422260973
G.Strategos 18 Mar, 2021 @ 4:35am 
@Lrds
Thanks for the update! Btw 1.3 disabled the ability to convert BUILDINGS in your vassals domain (probably a bug) would you please make it possible again with this or a similar mod? I think that will be just a minute for you.

Cheers!
Lrds  [author] 18 Mar, 2021 @ 4:03am 
Updated to 1.3, added korean translation (does it work properly?), fixed bug that allowed you to convert holdings for free.
luis3007 17 Mar, 2021 @ 8:00am 
update for 1.3?
Estel 26 Feb, 2021 @ 10:31am 
It doesn't cost 500 gold at all if I change castle to city.
Aeternuslee 19 Feb, 2021 @ 6:47am 
Hello. Not sure if you would know this but is it possable to make a mod that would destroy all existing holdings at the start of the game? I like playing shattered world and would like the whole world to start with an even start. The extra holdings just give some places an unfair advantage.
Estel 5 Feb, 2021 @ 8:06am 
thx for nice mod.
by the way, can you add below as korean localization? thx.

fh_government_conversion:1 "관리형태 변경 (봉토 종류 변환)"
fh_holding_conversion.success:1 "봉토 종류 전환 완료"
fh_convert_to_city.tt:1 "도시로 변환됩니다."
fh_convert_to_church.tt:1 "사원으로 변환됩니다."
fh_convert_to_castle.tt:1 "성채로 변환됩니다."
SkyRipper 29 Jan, 2021 @ 9:18am 
great mod :steamthumbsup:
R 28 Jan, 2021 @ 8:21pm 
Aesthetically pleasing!
Awesome little mod!
Thank you.:steamthumbsup:
Lrds  [author] 25 Jan, 2021 @ 2:47am 
Could you please be more specific?
Aether 25 Jan, 2021 @ 1:28am 
yes...
Lrds  [author] 24 Jan, 2021 @ 6:05am 
Isn't it up to date?
Aether 22 Jan, 2021 @ 10:51pm 
update plz ToT
Echo 28 Dec, 2020 @ 4:02pm 
Safe to add then remove (as in save-game compatible)?
Wolfskrieg 6 Dec, 2020 @ 9:34am 
thx
Lrds  [author] 6 Dec, 2020 @ 2:37am 
Is updated.
Wolfskrieg 2 Dec, 2020 @ 6:25am 
Can we get an update pls? Currently when I use this it won't let me allocate a minor noble to any baronies. A minor annoyance.
mulrich 1 Dec, 2020 @ 6:48am 
Is this compatible with 1.2?
Lrds  [author] 22 Nov, 2020 @ 12:49pm 
The COW2 mod did have some errors thrown by this feature after a game update. But I think performance wasn't the issue.
I did not experience any when using my mod. If you do, please let me know.
Thirsk 22 Nov, 2020 @ 12:31pm 
I seem to remember that this was added to City of Wonders 2, then subsequently removed due to performance impact. Was that just a CoW2-specific problem or would this have the same issue?
Zyvoxx 21 Nov, 2020 @ 3:01pm 
Can you make it instant instead of two years
Lrds  [author] 9 Nov, 2020 @ 12:34pm 
No, this will be compatible until there is a major update to the game.
Wolfskrieg 8 Nov, 2020 @ 12:46pm 
It says it's not the current game version, does this need an update? Thx
Lrds  [author] 19 Oct, 2020 @ 9:24am 
Destroying holdings is not possible.
If a mod changes the same gui (the county view), it is sadly not compatible.
Sol 19 Oct, 2020 @ 8:25am 
Will this work with other mods that mess with the gui such as the one that lets you buy new holdings?
Future Doctor 17 Oct, 2020 @ 7:17am 
Can this destroy holdings?
Lrds  [author] 4 Oct, 2020 @ 1:15pm 
@Gizmo: No, no mod does. Except for those that only replace textures.
Gizmo 4 Oct, 2020 @ 12:56pm 
Hey - does this work with Ironman Mode?
홍변기 3 Oct, 2020 @ 11:56am 
cool mod
mulrich 2 Oct, 2020 @ 9:09am 
Cheers, @Lrds
Lrds  [author] 2 Oct, 2020 @ 6:34am 
@mulrich, Kind of - it modifies the county view and therefore overwrites all changes done there by the patch.

I now updated the mod to 1.1.2 so it should now work properly. :-)
mulrich 29 Sep, 2020 @ 3:37pm 
I'm assuming this isn't compatible with 1.1.1?