RimWorld
RimSeasoning VCE Patch
27 Yorum
Zaljerem 12 Tem 2022 @ 9:58 
Unofficial 1.3 update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834295923

Needs testing, as I don't use the mods myself. See more info on the mod page itself.
Fenn Psyian 10 Eyl 2021 @ 7:04 
@TurtleShroom, I'm a beginner modder but I like this patch as much as you do. I'll look into forking it until Cozar comes back but it will be behind my first mod project.
TurtleShroom 8 Eyl 2021 @ 16:17 
I think it's working, but I would bet money that there have been changes to VCE that haven't been reflected in this Compatibility Patch.

BTW, could you consider allowing us to put Royal Sauce in Mills? The game won't let me eat them because MUH GOURMET, but I'd like to use them the better way.
Fenn Psyian 8 Eyl 2021 @ 12:38 
I think I was using it on 1.3 and it worked alright. Just test it out and see if anything breaks @TurtleShroom
TurtleShroom 8 Eyl 2021 @ 11:29 
This Mod is too important not to update. If you can, please consider updating it as soon as possible.
TurtleShroom 31 Tem 2021 @ 18:52 
Please consider updating this Mod if you can.
TurtleShroom 21 Tem 2021 @ 9:47 
Will there be a V1.3 update to this?
Hades the King 11 Haz 2021 @ 5:23 
https://gist.github.com/e39a24350d8956f20610f4e1b0ce2090 (hugs libs logs)
I get this error and was wondering if you could help me with it
Hades the King 11 Haz 2021 @ 5:23 
Could not resolve cross-reference: No Verse.ThingDef named VCE_Mayo found to give to AchievementsExpanded.ItemCraftTrackerWithIngredients AchievementsExpanded.ItemCraftTrackerWithIngredients
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Dan-geon Master 10 May 2021 @ 11:58 
Ah, understood. No worries. Thanks! :)
Cozar  [yaratıcı] 10 May 2021 @ 9:09 
@Friend Computer - You are welcome to put my patches into your mod and upload a forked version.

If you don't want to do that, then yes, you can send me yours.
Cozar  [yaratıcı] 10 May 2021 @ 9:07 
@Dan/Kislev - This is an xml only mod, and I can't add a weather toggle using just xml. However, there are two mods you might find useful:

Incident Tweaker
Incident Disabler
Dan-geon Master 3 May 2021 @ 23:31 
I know its a lower priority, but i agree with some of the comments, can we get a config toggle for the custom weathers? I'm not a fan personally. Not that big a deal but it would be really nice. I do enjoy the hell out of this mod regardless, though.
Friend Computer 17 Mar 2021 @ 20:29 
Hey, I made an add-on to this patch for personal use that makes the other VCE and VBE condiments act like Rimseasoning's bottled condiments or ground spices as appropriate, based on the way you merged VCE's hotsauce and raw spices in. If you want, I can send it to you to incorporate into your mod.
Stony Rock 30 Oca 2021 @ 3:00 
Hey, if you don't mind, could you disable the ketchup/mayo/mustard rain events? Seem really lore-breaking and dumb.
LouIdZarcs 4 Ara 2020 @ 23:25 
when i remove this ,then no red errors, i love this mod , please :steamhappy:
LouIdZarcs 4 Ara 2020 @ 23:24 
ME TOO, i have red errors...
Kuji Nekomata 24 Eki 2020 @ 2:59 
If you can, mind making VGP garden gourmet's salt usable in condiments mills as well?
Cozar  [yaratıcı] 23 Eki 2020 @ 22:56 
Thanks for letting me know. I found what was causing the load error. Hopefully nothing else changed.
the_abiogenist 21 Eki 2020 @ 11:49 
Seems like the patch has an error now with the latest rimseasoning update Ö)
Aziz 20 Eki 2020 @ 7:15 
Thank you for the work
I really appreciate it
Danroak 2 Eki 2020 @ 1:58 
At first try, looks like it works. I did notice that it's apparently still trying to pull something that doesn't exist causing some traders to not have question mark over them. Though who knows if it is this mod. At any rate, thanks for the fix and will keep you posted if I see any change/issue regarding it.
Cozar  [yaratıcı] 27 Eyl 2020 @ 8:27 
@Acorn @Pumpkin Pie - I think the traders might have still been trying to sell the non-existent salt. Try it now, I can trade on my end, so hopefully I fixed the issue..
theultimatepumpkinpie 27 Eyl 2020 @ 7:15 
I'm also having trouble with traders. They seem to not carry or trade with silver, even with a mod that adds silver to traders. Haven't tested to see if it's a conflict or not as I also have a lot of mods but if you need help narrowing the cause down, I can investigate more.

I am glad that someone finally made a mod like this as I enjoy using both mods and the salted meat mod and the double salt was very frustrating especially when you throw the requirement to make sausage into the mix.
Danroak 27 Eyl 2020 @ 6:52 
Hey, so this patch likely conflicts with....something and now I can't use traders at all. I'm not gonna say that it's THIS patch's fault as I have near 200 other mods but most likely it's conflicting with something somewhere so it is unfortunately not usable for me. I just thought I'd put this here for some poor folk who might have similar issue as me down the line.
#6 25 Eyl 2020 @ 15:11 
I'm glad you made this, the condiments in Vanilla Cooking Expanded just didn't seem right that they were just fancy ingredients rather than being selected by pawns. Thanks!