Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarfs of Karak Eight Peaks
301 Comments
Sun Bro 7 Sep, 2024 @ 11:27pm 
this mod would be freaking perfect if i could just build the costume buildings as the other dwarf factions
Darkwolf 16 Jan, 2024 @ 8:06pm 
Just remembered this awesome mod, has anyone managed to port it to TWW3 yet?
G0DLIKE_ 22 Feb, 2023 @ 7:38am 
PLEASE update for Warhammer 3 your GREAT mod!
okadataiga 12 Feb, 2023 @ 10:28pm 
And if you're already working on it, the extra distraction will soon disappear
okadataiga 12 Feb, 2023 @ 10:00pm 
very thanks!
I think it will take some time, but I will get started!
Darkwolf 12 Feb, 2023 @ 4:37pm 
HELL YES!!
ChopChop92  [author] 12 Feb, 2023 @ 12:33pm 
@okadataiga you do have the permision
just mention the original mod here as your inspiration
cheers :)
okadataiga 12 Feb, 2023 @ 10:24am 
I always enjoy using your mods, and I think the lack of this mod in 3 is a loss for the game as a whole.
I would like permission to make a 3 version mod if you are willing
Darkwolf 30 Aug, 2022 @ 12:37am 
Someone please port this to WH3!!
soji 1 Jul, 2022 @ 1:39pm 
@n.pedrazalis I don't have permission from the author to use their assets I'm afraid.
soji 1 Jul, 2022 @ 1:36pm 
I have uploaded my sfo submod, I have adjusted all stats for the dwarf and dragon units but not the mercenary units yet. enjoy

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2652879976
roguestates 12 Jun, 2022 @ 5:48am 
medallion of smednir is spelled wrong (it is incorrectly spelled as smendir)
roguestates 12 Jun, 2022 @ 5:39am 
level 2 for "tech powerhouse" has no bonuses.
roguestates 12 Jun, 2022 @ 4:50am 
Knowledge of Earth is not unlocking like it says its supposed to after 3 points spent in the previous group.
n.pedrazalis 11 Jun, 2022 @ 11:46am 
@soji you could make additional units with this models they look so good custim units to add for dwarfs in general the author dissapeared ;'( bronzeguard shadowhunter and the golem loook insanely good
lwhのsama 2 Apr, 2022 @ 11:11am 
make it for sfo please
G0DLIKE_ 31 Mar, 2022 @ 9:08pm 
Update and go away, make your mod complete, coz CA end new content for Warhammer 2 TW. PLEASE
p1mple 18 Dec, 2021 @ 9:29pm 
sfo please
soji 12 Nov, 2021 @ 6:18am 
@ChopChop92 I'm making an SFO submod for this mod, if that's cool with you. @Fengxian0830 @voiceofreason467 it's a WIP, mainly changing HP stats of units added by this mod. I haven't uploaded it yet, would prefer author's permission, not sure how often they are online.
Iahhel's Child 29 Oct, 2021 @ 8:40pm 
@ChopChop92: Chop Chop, if I may please seek your help with a problem I have. Whenever I load this mod to play a Belegar campaign the ancillary: shieldwall master, is unable to unlock despite I have it above other mods that effect LL artifacts. I am a novice using RPFM so I know my way around the DB file. Do you think it's just a load order glitch or do I have to go further down the rabbit hole, or dwarf hole in this case lol :steamhappy::steammocking::steamthumbsup:
Fengxian0830 4 Oct, 2021 @ 11:19am 
Shame this isn't a part of SFO
AAK 19 Sep, 2021 @ 1:14pm 
can i recruit this units in other dwarf faction @ChopChop92
voiceofreason467 8 Sep, 2021 @ 12:24pm 
SFO submod pls
VictorWJ 7 Sep, 2021 @ 7:46am 
update pls!
Homura 6 Sep, 2021 @ 10:32am 
looking forward to the update:steambored:
Palpadaddy 24 Aug, 2021 @ 12:06pm 
Hi im not seeing the new legendary lords
Lord Korbius 19 Aug, 2021 @ 10:28am 
yo this looks freaking cool!
lord dank memes 8 Aug, 2021 @ 6:46pm 
as a question does this mod work with mods such as mixus lords?
NINA rojozangre 26 Jul, 2021 @ 10:33am 
@ChopChop92 Hi, your Mod is AMAZING
and it seems to work fine, waiting patiently for the update ... :steamthumbsup:

The units of - Voladores Lanceros - work fine - @kainoa25 maybe you have a conflict with some other MOD ...
Darkwolf 24 Jul, 2021 @ 3:46am 
Hey ChopChop92, haven't seen you active in a while, i know you're probably taking a break from modding. Hope you're safe dude. Eagerly awaiting your return.
Sacred Cow Slaughterhouse 17 Jul, 2021 @ 5:11pm 
kainoa25 don't be passive aggressive it's totally uncalled for. Looking forward to the update.
kainoa25 14 Jul, 2021 @ 4:21pm 
Those issues were persisting even prior to the new patch but okay
ChopChop92  [author] 14 Jul, 2021 @ 5:52am 
I will not update the mod till september. So with the new patch there will be issues
kainoa25 30 Jun, 2021 @ 7:25pm 
-Voladores Lanceros are flying around in a frozen position with the rider tposing clipped inside the pegasus.
Der Kaiser 30 Jun, 2021 @ 5:43pm 
I cant recruit either, it is only when i used Belegar that i can build the building that allows for recruitment of immortal hammers, ChopChop92 can you update this mod to allow the other dwarf legendary lords to build the required buildings in order to make the new units you added?
RangoSteel17 30 Jun, 2021 @ 1:13pm 
I confederated Karak Eight peaks and I can't find the buildings to recruit the eight peak defenders and unique units. Am I missing something? I believe I added this mod in an existing game.
Azuo 29 Jun, 2021 @ 11:55am 
@ChopChop92 Im having a similar problem to everyone else with the mercenary buildings. Neither Karak Azul (Salt in the Capital) nor Castle Carcassone (dyes in the capital) and the Merc building isnt showing up
ArVos_Crusader 19 Jun, 2021 @ 7:50pm 
Any updates on an SFO submod yet?
shadow_ hunter_ chris 11 Jun, 2021 @ 12:29am 
i wonder if this also works with SFO
ǂ‡ǂ‡ǂ Ozzy ǂ‡ǂ‡ǂ 10 Jun, 2021 @ 2:44pm 
My friend and i love the mod, especialy the Deathroller though we´re both kinda dumb and can´t find where or how we get both the dragons as he would like to have them. Are we both just missing the buildign somehwere? :lunar2019piginablanket:
Xebria 10 Jun, 2021 @ 10:35am 
@steveirons al haikk just north of the greybeard prospectors has salt, its where i double checked they're in there and properly working
ChopChop92  [author] 9 Jun, 2021 @ 12:14pm 
There were people who were making. I dont have time to make it even though i know how. I have not heard of them though. Please anyone interested can make a SFO submod or you can also ask @Reg to submod it as he is someone I trust to do it.
NINA rojozangre 8 Jun, 2021 @ 2:22pm 
Hello
will there be a SubMod SFO for this incredible MOD? 🔴
steveirons 8 Jun, 2021 @ 3:43am 
Tell me some settlements where to find them (e.g. Sartosa, Pavarron, etc.etc.)
steveirons 8 Jun, 2021 @ 3:41am 
Nothing to do I can not find them ... I also set as the only mod, I followed your advice where you said to find them in all the tinctures and spices salt camps, but nothing to do.
Tay, Shinobi and Valederos are not found ... in custom battles they do appear
steveirons 8 Jun, 2021 @ 2:50am 
ok thks
ChopChop92  [author] 8 Jun, 2021 @ 12:48am 
You can now find mercenary buildings in the major settlements which also have the resource dyes, spices or salt.
steveirons 7 Jun, 2021 @ 6:11am 
Sorry I don't speak English well ... will you update the mod again? It's a show indeed ... only question, Where are the Mercenary buildings in the campain?
Zets 6 Jun, 2021 @ 3:34am 
sfo pls
hardlinerain 3 Jun, 2021 @ 12:23am 
pretty amazing stuff ,especially the big monster unit.plus i use a mod with various gyrocoptors like flame,rotary gun and helstorm .so now the Dawi are NO pushover .I also only use Radious Mod .xoxo