Total War: WARHAMMER II

Total War: WARHAMMER II

Chieftain of the Deep Warrens SFO (version 1.0.7) (Single-player) (Updated for S&F)
64 Comments
Cosmic Cat 11 Jun, 2023 @ 6:38am 
@TempuS)(FatumA

Thanks - it actually works! :) Had no idea the fix was this simple, and thought one had to add entries into the script itself.
TémpuS)(FátumA 9 Jun, 2023 @ 10:43am 
Look at discussions, I've made an addon for it, although it must be outdated. You may use it to make your own update.
Cosmic Cat 8 Jun, 2023 @ 12:00pm 
Unfortunately the author never added the SFO Rictus stormvermin to the mod, before abandoning it. I took a look at the script, but it's too complicated to add for someone with limited knowledge.
奥威尔·切瑞先生 15 Aug, 2022 @ 3:01pm 
Bug upgrade is invalid for special units and cannot recruit famous groups
드로우달스 26 Jan, 2022 @ 4:32pm 
The mod works fine.
However, the buff does not apply to Rictus Stormvermin, which was added as Tier 4.
I don't know because I haven't played Mors Stormvermin.
greyTiger  [author] 23 Jan, 2022 @ 2:36am 
Jon
It should run fine.
greyTiger  [author] 23 Jan, 2022 @ 2:35am 
Cebi
In my newer mods I try to integrate into others toys and expect to do so more when things are added to game 3.
To infinity and beyond 29 Dec, 2021 @ 3:30am 
Awesome mod!
I noticed that all Stormvermin units didn't have "scurry away!" ability, is this intentional or something?
Jon 19 Dec, 2021 @ 10:59am 
Please update!
Jon 15 Dec, 2021 @ 9:03pm 
Hello, can i run this along sfo's final patch the last kiss?
Zwei 20 Nov, 2021 @ 11:37am 
The buffs from giving food do not apply to the SFO Rictus Stormvermin
Cebi 30 Oct, 2021 @ 3:11pm 
Hey this mod is actually fantastic, I am just wondering (this goes for anyone reading and willing to make a patch), any interest in making patches for custom races? So a Kislev regiment called "The Icebreakers", maybe an Araby regiment called "The Desert Rats", Chaos Dwarves could be "The Tusk-Snappers" ect ect. Feel free to take these names!

Would be cool to see some OVN and Expanded Races stuff have patches for Vanilla and SFO variants :D
greyTiger  [author] 28 Oct, 2021 @ 5:49pm 
Been a while since I've played SFO but I believe they do.
Skuldrak 16 Oct, 2021 @ 2:47am 
I was just wondering, do the rictus stormvemin (those from sfo with just more models) get the buffs from the mod?
greyTiger  [author] 29 Sep, 2021 @ 7:59am 
Kayuga no Akatsuki
Sure
greyTiger  [author] 29 Sep, 2021 @ 7:59am 
[Easy] billymom2
No. Sorry
greyTiger  [author] 29 Sep, 2021 @ 7:59am 
:(
They should do
Kaguya(伏龙芝肄业) 23 Sep, 2021 @ 7:44pm 
Can i make a submod let your custom Stormvermin can be recruit in building?
billymom2 2 Sep, 2021 @ 2:29pm 
Any hope for it being ocop
Sin 24 Aug, 2021 @ 11:35pm 
Does those stormvermins get buffed by traits/skills that buff normal stormvermins?
greyTiger  [author] 24 Aug, 2021 @ 1:43pm 
Updated for the Silence and the Fury
Skuldrak 18 May, 2021 @ 11:48am 
@GoatScream sadly no, i´ve tested it and it doesn´t buff rictus stormvermin
GoatScream 15 May, 2021 @ 5:50am 
Is this working?
Flamboyant Schemer61 28 Apr, 2021 @ 11:36pm 
:3:steamhappy:
Skuldrak 20 Apr, 2021 @ 6:25am 
@greyTiger can the rictus stormvermin also receive the buffs now?
greyTiger  [author] 24 Mar, 2021 @ 8:00pm 
The SFO submod for the Medallion of Chaqua was created by another person. For the Chieftain of the Deep Warrens and Plagues of the Liber Bubonicus mods they are the full mod with tweaked unit values which I have done from the start. No SFO specific version for Hammer of Grungni.

Still having issues with SFO I'm afraid, though have had very little time to dedicate to anything Warhammer related this last week. Just replying to messages mostly.
Barnacle Battlefront 24 Mar, 2021 @ 7:54pm 
Is SFO still not working for you also btw?
Barnacle Battlefront 24 Mar, 2021 @ 7:53pm 
Did you end up taking over the SFO submobs too? I could of swore someone else was doing it with your support
greyTiger  [author] 26 Feb, 2021 @ 3:53am 
I am currently too busy getting ready for my next release. I will be modifying this after that has gone live. 2-3 weeks.
GoatScream 25 Feb, 2021 @ 10:20pm 
Update?
deadhy1 15 Jan, 2021 @ 12:49pm 
Nice one man, looking forward to it. Cheers
greyTiger  [author] 13 Jan, 2021 @ 2:36pm 
Once I have access to a working version of SFO I will look at making that change.
deadhy1 13 Jan, 2021 @ 6:14am 
Hi , great mod however I noticed that the sfo version buffs for stormvermin is only applied to the standard stormvermin (T3). The SFO new unit for rictus, i.e., rictus stormvermin (T4) does not benefit from any of those. Will it be possible to make that change otherwise there isn't much point for SFO if you can't really use the units designed for it?
greyTiger  [author] 5 Dec, 2020 @ 2:58pm 
New version 1.05 updated for the Twisted and the Twilight patch.

Update for SFO Clan Rictus Stormvermin not included. Will need to wait until I can test against the new version of SFO when it is released.
GreenSmiet 28 Nov, 2020 @ 3:40am 
Yea sadly there's no point in using SFO Rictus Sormvermin over normal Stormvermin since sadly the buffs don't apply to them. If that is something you would take a look at that would be greatly appreciated. Otherwise the mod is great btw so thank you so much for your work!
FluiteKruid 25 Nov, 2020 @ 1:04pm 
:(
greyTiger  [author] 25 Nov, 2020 @ 11:40am 
No sorry. Single-player only.
FluiteKruid 25 Nov, 2020 @ 7:17am 
Does this mod work with multiplayer aswel? I'm trying to play it with a friend and it doesn't work
Krimson 6 Nov, 2020 @ 10:22am 
Nice! GreyTiger, if you could add that to this mod and also fix some more of the unit descriptions that would be dope. Similarly to the Pestilens mod, a lot of the ROR from this mod have too long descriptions, making them cutoff or unreadable.
TémpuS)(FátumA 5 Nov, 2020 @ 2:44pm 
"got it resolved"* lol
TémpuS)(FátumA 5 Nov, 2020 @ 2:43pm 
OK, boys, I've got the "Clan Rictus Stormvermin" issue for you (well, for myself, but I'll share). https://yadi.sk/d/xg6wnyVDJDYo_w
doctor giggletouch 3 Nov, 2020 @ 7:12pm 
hey bro I fking love this mod but wanted to put forward some improvements:
1. clan rictus stormvermin unaffected by deep warren mechanic
2. most ROR stormvermin are, simply put, really weak/inferior to standard stormvermin. Eg Council guard has (100 models, better stats, unbreakable, coordinated carnage, guardian + 55% phys resist) other ROR pale in comparison. The only arguably decent ones are the chitter blades (attuned to magic), grave robbers (reliquary corruption), fur in forest (good anti infantry). These however still have inferior phys resist (normal vermin have 30% and higher missile, magic res), inferior stats, and model count. Lvl 9 normal stormvermin still outweigh them. I love the theme of this mod, but the other ROR are weak; my suggestion is buff them up considerably. Eg dark malice guard : maybe toxic venom, area attacks, model inc to 100, stat boost to compensate, better racial ability. Along those lines but great mod love your work keep it up.
Krimson 30 Oct, 2020 @ 9:37pm 
Agree with Justin, ideally the buffs would apply to Rictus Stormvermin as well.
greyTiger  [author] 10 Oct, 2020 @ 4:27pm 
Thanks. It seems there is an intermittent bug that has caused the issue. I'll investigate to see if I can find anything that may indicate why those did not unlock.
aeON 10 Oct, 2020 @ 2:37pm 
Idk if it is a mod conflict on my end but when I fought the high elves, and beastmen the ROR did not unlock? So far the empire, orcs, dwaves, chaos, and vampire rors have unlocked for me when I battled those races.
Omikami 9 Oct, 2020 @ 1:29pm 
@greyTiger

I see , thank you very much.
Justin Cider 8 Oct, 2020 @ 9:16pm 
Really nice mod, made a previously dead faction to me have alot more depth and a goal to go travelling and fight each faction.
Only thing i suggest is for the SFO version is making the stormvermin deep warren buffs go on the clan rictus stormvermin as well as the regular because as it stands theyre made redundant from how strong your mod makes the reg ones.
Love your work, keep it up.
greyTiger  [author] 4 Oct, 2020 @ 1:00am 
@Omikami
I have looked at the prospect of adjusting the mod for Clan Mors. There are a lot of faction specific references to Clan Rictus in the mod. This is not so much of an issue in the scripts, but the database tables.

Based on the number of changes I'd need to make and the required retesting I won't be making the adjustment at this time. Perhaps once I have wrapped on mu current mod in development I'll revisit it.
greyTiger  [author] 4 Oct, 2020 @ 12:58am 
Have you unlocked 10 units already, as only the first ten show on the Deep Warren screen?

If that's not the case then I'm sorry that you have encountered this issue. I'll look into it, though I'm not sure I'll be able to find a fix that would affect your current game.
Crazyivan 2 Oct, 2020 @ 1:05am 
Thank you