Total War: WARHAMMER II

Total War: WARHAMMER II

Plagues of the Liber Bubonicus SFO (version 1.0.10) (Single-player) (Updated for S&F)
81 Comments
greyTiger  [author] 20 Dec, 2021 @ 9:15pm 
Please point out where the errors are so I can correct them. Cheers,
Remo 20 Dec, 2021 @ 7:06pm 
Cool mod, really couldn't handle all the spelling errors. CLAN PERSTILENS! HYAAAAH!
Jon 19 Dec, 2021 @ 11:59am 
Okay thank you just subbed. If i don't reply its because its working. :steamthumbsup:
greyTiger  [author] 18 Dec, 2021 @ 11:54am 
I have run this against the latest version of SFO. Did not experience any crashes. Regarding abilities renamed by SFO, that should have no bearing on this mod.
Brianna The Brave 18 Dec, 2021 @ 5:22am 
Most abilities were renamed by SFO in the last update
BOOGEYMANE 18 Dec, 2021 @ 3:37am 
it doesnt work for me. getting a crash while launching the game. without it, its fine
greyTiger  [author] 15 Dec, 2021 @ 10:57pm 
I have not tested it against the latest version. I imagine it would be fine as I don't believe anything was changed for Skavrn
Jon 15 Dec, 2021 @ 9:04pm 
Hello, can i run this along sfo's final patch the last kiss?
TastyEmpire 16 Oct, 2021 @ 7:38am 
ayy lmao thanks for the mods my good sir.
greyTiger  [author] 29 Sep, 2021 @ 8:00am 
I may have removed them from both
BunnyMuffin 26 Aug, 2021 @ 7:08am 
So Plague Martyrs should still appear in the SFO version? Currently not seeing them even in SFO version but I'll disable all my mods later to make sure nothing is removing them.
greyTiger  [author] 26 Aug, 2021 @ 6:33am 
Plague Martyrs are part of the plague monks building chain, though they have been removed from the vanilla version.
BunnyMuffin 26 Aug, 2021 @ 4:18am 
Sooo question, I'm not seeing Plague Martyr anywhere as a unit to produce in both the regular nor SFO version. How does one acquire Plague Martyrs? Thanks!
BunnyMuffin 26 Aug, 2021 @ 3:51am 
Personally I think that the Plague Laboratory upgrade for Plague Monks affects the Anointed plague monks, personally I would make the upgrade for Censor Bearers upgrade affect them but otherwise this is a amazing mod! With the SFO added units mod and this mod there is now an entire thematic roster for Clan Pestilence although the Scourge Vermin and Scourge Sentinels have the same Unit Cards it's honestly not bad. Thanks you! :D
greyTiger  [author] 25 Aug, 2021 @ 9:01pm 
I was thinking the same thing.
Dean Winchester 25 Aug, 2021 @ 12:05pm 
I was just thinking of doing a Pestilens campaign, thanks!
Sin 24 Aug, 2021 @ 7:51pm 
Thanks a lot bro great mod!
greyTiger  [author] 24 Aug, 2021 @ 1:34pm 
Version 1.0.10 released.
greyTiger  [author] 24 Aug, 2021 @ 12:09pm 
Now that the latest version of SFO is out I'll be looking into it.
Sin 23 Aug, 2021 @ 9:46pm 
is this getting updated? i hope so :)
LimeUser 19 Jun, 2021 @ 2:33am 
Now i want apple pie
greyTiger  [author] 18 Jun, 2021 @ 7:36pm 
Apples.
LimeUser 18 Jun, 2021 @ 12:20pm 
Also for some reason i can't get bananas out of my head please help
LimeUser 18 Jun, 2021 @ 12:20pm 
It's me again just wondering if you could add some bonuses for the Anointed plague monks and Scourgevermin. Both of these units lean towards being defensive but i believe you should check them out yourself if you have the time.
LimeUser 18 May, 2021 @ 11:19am 
Then again certain things in nature can cancel the effects of other things such as poison or disease so maybe being immune to a slow acting plague wont help much against one that basically melts your face off in seconds :p
LimeUser 18 May, 2021 @ 11:17am 
Fair enough just seems weird to kill plague monks with more plagues
greyTiger  [author] 18 May, 2021 @ 9:16am 
In bio warfare weapons are fickle and can harm both sides.
LimeUser 18 May, 2021 @ 7:52am 
Also quick question, why does the plague army abilities harm friendly units? Seems like it shouldnt in my opinion. Also fun fact, i once accidently killed 30% of my troops cuz i accidently used it on my own units cuz CA likes unselecting things at random
LimeUser 18 May, 2021 @ 7:50am 
I do believe that the RoR units are not balanced for SFO as they have stats much lower than their standard counterparts
greyTiger  [author] 16 May, 2021 @ 1:32am 
Some people are reporting issues. I should be able to look into sometime this coming week.
GoatScream 15 May, 2021 @ 5:50am 
Is this working?
Voodooozo37 13 May, 2021 @ 2:16am 
@greyTiger, ok I'll try
greyTiger  [author] 12 May, 2021 @ 7:22pm 
Please try with the UI Modding Framework and the Plagues of the Liber Bubonicus near the bottom of yourload order to ensure they are run after SFO.
Voodooozo37 12 May, 2021 @ 12:41pm 
For some reason when I click at pestilence's laboratory button, it doesnt do anything, it just doesnt open, is it just me or have you guys had similiar problem?
LimeUser 8 May, 2021 @ 8:55am 
Idea for a name if you make a mod for Moulder

Hell's Kitchen
Flamboyant Schemer61 28 Apr, 2021 @ 11:36pm 
love ur mods
not-not skaven 26 Apr, 2021 @ 5:08am 
My bad, thanks for answers and for this mod :praisesun:
greyTiger  [author] 26 Apr, 2021 @ 4:26am 
If I remember correctly those units are Pestilens only.
not-not skaven 26 Apr, 2021 @ 3:00am 
Hello! I play as clan Mors and use this mod. There is a problem, I can hire scourgevermin, but plague martyr and sentinels are not available to me. Should they all be exclusive for Pestilence or am I breaking something? Sorry for stupid question but i dont use thos mod before:Darkshroom:
greyTiger  [author] 28 Mar, 2021 @ 4:59pm 
The position of Lord Skrolk's Gaseous Ejections skill has been moved to resolve the conflict with SFO.
greyTiger  [author] 28 Mar, 2021 @ 4:01pm 
I will attempt to locate a free slot in SFO's matrix. Thanks for the report.
KoKa-KoJla 28 Mar, 2021 @ 10:23am 
seems like Gas Generation skill for Lord Skrolk overwrites SFO skill of the Lord Skrolk (Arch-Plaguelord's Touch) due to them both having same tier (6) on the same indent, so its either Gas Generation skill or Arch-Plaguelord's Touch skill (in short can't have both, also with some other sfo mods/submods skill completely becomes hidden)
greyTiger  [author] 16 Feb, 2021 @ 11:05pm 
I'll check that out and see if it can be reproduced. Were there any other mods running at the time?
voiceofreason467 16 Feb, 2021 @ 1:33pm 
It cause crashing when I transfer units between an army.
greyTiger  [author] 6 Feb, 2021 @ 3:06pm 
I was not aware of those changes. I doubt they would conflict unless the names we used were the same and I use a distinct naming convention for all of my data entries and script functions so it should be okay.
Gothmog 6 Feb, 2021 @ 5:38am 
Ah ok then. I was just wondering as I know venris has made his own changes to clan pestilens in the latest version such as adding in new units and a new resource so I was concerned the two might conflict with one another.
greyTiger  [author] 6 Feb, 2021 @ 5:32am 
I have not tested it against the latest version but I don't see any reason why it shouldn't be.
Gothmog 6 Feb, 2021 @ 5:15am 
Is this compatible with the latest version of SFO (Kings and Raiders)?
greyTiger  [author] 27 Jan, 2021 @ 4:57pm 
Cheers. Just looking to add some variety to the lords that don't have their own mechanics.
Xenos 27 Jan, 2021 @ 7:55am 
Your mods are really unique and smart, mate. Kudos!