Garry's Mod

Garry's Mod

[TTT/2] COD Zombies Perk Bottles
21 Comments
Tim | Mineotopia 8 Mar, 2024 @ 2:29am 
The texture issue is fixed in TTT2 and will be released in v0.13.2. See: https://github.com/TTT-2/TTT2/pull/1468
Tim | Mineotopia 26 Feb, 2024 @ 9:25am 
To give you more context: This hook is the reason: https://github.com/TTT-2/TTT2/blob/master/gamemodes/terrortown/entities/weapons/weapon_tttbase.lua#L851-L870

I set the texture to "" as a reset. This works for most weapons. But not for those that manually apply a material. I can fix this, I just have to find a workaround.
Tim | Mineotopia 26 Feb, 2024 @ 9:24am 
TTT2 dev here: This issue is in TTT2. I know the cause, I only have to find a solution. The fix won't be in 0.13.1b, but I'm pretty sure it will be in the update thereafter
mexikoedi 26 Feb, 2024 @ 7:48am 
I also experience the missing textures issue on TTT2.
Worked fine a couple of weeks ago.
Also not sure why this is happening.
The Stig  [author] 23 Feb, 2024 @ 8:08pm 
@EntranceJew No idea what's causing that one... Maybe someone with more experience with TTT2 can get to the bottom of that. In vanilla TTT it works fine, no idea what the difference is with TTT2.
EntranceJew 23 Feb, 2024 @ 5:03pm 
for one reason or another, the textures on the bottle are missing in TTT2 if bought mid-round. i can't really see a reason why.
Tim | Mineotopia 4 Jan, 2024 @ 7:55am 
noticed it, works fine. Thanks!
The Stig  [author] 4 Jan, 2024 @ 6:26am 
The latest updates should hopefully fix that TTT2 error
Tim | Mineotopia 9 Dec, 2023 @ 5:27am 
Ah, well I didn't want to post a lengthy error message, therefore I explained the error, the ConVar appears to be nil at that point. At least when playing with TTT2. If your recent push did not fix it, I can post an error. I'd prefer GitHub or Discord though, as it is a bit annoying to post issues in the comments
The Stig  [author] 9 Dec, 2023 @ 5:22am 
@Tim Adding a check for TTT2 for the vanilla entities is a good idea and I pushed an update for that now.

However, without an error message, or a list of mods you are using, I cannot replicate this error. Hopefully the GetConVar("ttt_speedcola_traitor"):GetBool() call was the one in the vanilla speed cola lua file, but again no error message, no way of me knowing what is causing this.
Tim | Mineotopia 8 Dec, 2023 @ 3:39am 
when using this addon in TTT2 there is an error with the convar ttt_speedcola_traitor.

I did not try to find the root cause, but GetConVar("ttt_speedcola_traitor"):GetBool() tries to index a nil value (this happens when the convar is undefined). This happens on both server and client.

Also you might want to add an if TTT2 then return end into the vanilla TTT version of the items.
The Stig  [author] 9 Nov, 2023 @ 9:36pm 
This mod now supports TTT2
BootlegTheMagician 13 Nov, 2022 @ 7:06am 
it appears in sandbox, but it's very buggy
Agent_047 14 Jun, 2022 @ 1:41pm 
Awwwww man :steamsad: its fine I will just stick to using command prompts to increase my health and speed :orb:
The Stig  [author] 2 Jun, 2022 @ 6:57am 
The original mod says:
"This Addon only works for the "Trouble in Terrorist Town"-Gamemode. This weapon will not show up in sandbox mode."
So no i'm afraid.

Maybe one day I'll look into adding sandbox and TTT2 support for my mods, but for now my stuff is only guaranteed to work in TTT.
Agent_047 2 Jun, 2022 @ 4:37am 
Is this able to work in sandbox big daddy? :steamhappy: :Lacerator:
EnderSlayer366 15 Aug, 2021 @ 12:19pm 
Nice, seems to be fixed. Thanks
The Stig  [author] 14 Aug, 2021 @ 10:04pm 
@Ellerian I wasn't able to replicate whatever was causing it, but it should now be fixed.
The Stig  [author] 14 Aug, 2021 @ 7:57pm 
@Ellerian Weird. I'll look into that. No one else has reported that bug though, so if I were you, I would test to see if Stamin-Up still does that when you don't have any other mods installed.
EnderSlayer366 14 Aug, 2021 @ 2:08pm 
For some reason Stamin-Up always lasts between rounds and doesn't get removed until the map changes. Is there a fix for this?