Garry's Mod

Garry's Mod

DarkRP M9K Assault Redux
9 Comments
ФАЛЬШИВОМИНЕТЧИК 29 Oct, 2022 @ 11:52am 
who is silent is gay
ФАЛЬШИВОМИНЕТЧИК 17 Jul, 2022 @ 6:30am 
it's working for sandbox?
nzkfc 4 May, 2014 @ 11:05pm 
Champ, I understand now re the DarkRP ammo, sorry while I was coding all the shipments.lua I noticed the ammo was included in this pack so used it, it works anyways but yeah DarkRP ammo would be much more simple.

Please don't read my reply with a negative tone, imagine me saying it in a friendly/smiley way because that's how i'm saying it.

I will nuke down the damage for each gun and re-upload as a private server content pack as currently it's totally not DarkRP ready.

Cheers
John  [author] 4 May, 2014 @ 12:14pm 
The damage for the guns were not altered in anyway so blame the original author. The clip sizes were specifically modified to NOT be able to be duplicated. There's nothing I can do but make them wack in order to prevent duplicating ammo. Go use the original M9K guns if you don't want these ones. These were specifically modified for DarkRP use in several ways.
John  [author] 4 May, 2014 @ 12:12pm 
I don't think you understand. DarkRP ammo for rifle is smg1. This was made for DarkRP. It works fine for DarkRP ammo. Buy "Rifle Ammo" and it should give you smg1 which works with these guns. This is to be used with DARKRP AMMO. If you're using the M9K ammo, it will not work. I've already explained this. Nothing is mixed up except on your end. Use DarkRP ammo only.
nzkfc 4 May, 2014 @ 12:51am 
Yeah it's mixed up, you might want to go through the entire packs and update them all:

SWEP.Primary.Sound = Sound("47ak.Single") -- Script that calls the primary fire sound
SWEP.Primary.RPM = 600 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 30 -- Size of a clip
SWEP.Primary.DefaultClip = 30 -- Bullets you start with
SWEP.Primary.KickUp = 0.3 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun

You can see primary is smg1 rather then ar2 which is assigned to the assualt ammo box.

Also the damage on these guns are rediculous, the clip sizes are out of wack too, 30 bullets for a pistol? :S needs a mega nerf for darkrp.
nzkfc 3 May, 2014 @ 9:35pm 
Yeah but you include the assult ammo too.... when you left click in entities menu the assult ammo work, use it in game via ammo.lua file and it takes smg instead.....
John  [author] 3 May, 2014 @ 9:00pm 
"DarkRP Assault Redux". All guns were modified for DarkRP use and DarkRP ammo for assault guns is smg1.
nzkfc 2 May, 2014 @ 11:25pm 
Why do the assault rifles not take assualt ammo? they take SMG instead?