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That way I can play without this mod installed and still enjoy the rest of his updated mods for 1.14 without any bugs. If anyone wants to use it, you'll find it on my Github page.
Holy Wars to trigger early any longer, and I’m not sure what I’m doing wrong. Do you know what I might be missing? Any advice is appreciated.
Morven's Mods Compatch
Tell me where is this line please
@Kaepora Gaebora
Very happy if you'd like to include any of my mods in the project.
Updated for v1.8.*. Various small vanilla changes included.
@Ri'Zakar
Got that one, thanks.
The +10 exaltation modifier sounds like it is from virtuous priest exalted event (it's not from this mod). Are you using my Less Sinful Priest Scandals mod? That event alone can spike non-Catholic fervour and the Less Sinful Priest mod also nerfs it.
Devs added a modifier to "heresy_events" to "block Mozoarabic church outside of Iberia and North Africa if regional heresy game rule is set to strict"
It's not a game breaker and you can the section yourself after "Priscillianism more likely in Egypt or Iberia" if you want
Updated for v1.7. Early game delay on heresy overflow mechanic should now be compatible with any game start date added by any mod.
You can add extra faiths from other religions to be potential heresy flip candidates (Abrahamic religions add dualistic faiths from outside their religions for example), but you're left with the ought problem of which faiths ought to be heresy flip candidates, which faiths would produce good, organic, heresy/conversion results. IMO it would be neighbouring faiths or heresies of those neighbouring faiths, like how Arianism spread to the Goths.
Not sure on the Asatru and who they ought to flip to, the historic conversion path was to Christian faiths, the dominant faith of the surrounding powers, or a heresy of them akin to Arianism amongst the Germanics in Roman times.
Pentarchy fervour bonus capped at 5 holy sites, to play nice with Dynamic Holy Sites.
The event isn't coded to handle heretical kings or higher. But I can do the work and include them, and make sure they drain a large chunk of heresy power, if there are no dukes or counts left.
I think adding a condition that kings and emperors can heresy flip if there are no more eligible dukes or counts will solve the problem.