Arma 3
[23PzD] Kuban-Bridgehead, 1943
34 Comments
nenry 24 Jan, 2023 @ 7:04pm 
bruh, most evelent map inb vetnam yippppeeeeee
76561198192726397 4 May, 2022 @ 8:01am 
fantastic little map, but ai dont use the bridge at all. neither infantry nor vehicle will cross it and will instead drive into the water. could you possibly fix this?
Basher 22 Feb, 2022 @ 2:15am 
Nice terrain. Good job!
Lex90 8 May, 2021 @ 1:34am 
Very nice. Thanks:steamthumbsup:
Shinden 13 Mar, 2021 @ 11:42am 
Very good map, it's so high quality that it feels like it was made by Bohemia.
Ahta 21 Jan, 2021 @ 9:22am 
То чувство, когда через 70 лет в смоделированных местах живут родственники... Браво!:2018bestaward:
ben.harrison2020 29 Dec, 2020 @ 7:20am 
Outstanding story telling and cinematography in the trailer! Beautiful shot composition.
DigitalKibbles 5 Dec, 2020 @ 5:20pm 
Awesome map! Thank you!
kIRBY19D 1 Dec, 2020 @ 4:23pm 
Dude amazing map! you rock.
Capt S. Miller [11th MEU(SOC)] 4 Nov, 2020 @ 6:45pm 
Amazing map by the way, great amount of thought and energy went into this!
[-] RafaDombras 15 Oct, 2020 @ 1:52pm 
Finally, Red Army vs. Wehrmacht! Everything changed, from US Army to Red Army! Game is nice and fully working, but did not test with others in MP mode. For solo play in MP is working awesome.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257771052
[-] RafaDombras 14 Oct, 2020 @ 6:14am 
Territory Fight: Kuban-Bridgehead https://youtu.be/zIwbE6_DwpY
It's the first mission in the man, later will be a river crossing.
Soon I'll change USA to Red Army, not that easy because it changes faction side.
Then I'll publish the mission.
By now, Territory Fight post on Bohemian Forum
https://forums.bohemia.net/forums/topic/230566-mpspcoop-ifa3-aio-1-12territory-fight-mission-boston-v18-release/
[-] RafaDombras 13 Oct, 2020 @ 7:03am 
Awesome map dude! Amazing job, I'll use it in my next mission, eastern front!
Here is what I'm doing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253891745
Neeves  [author] 12 Oct, 2020 @ 6:11am 
We are currently using Beketov (not a map made by myself) with some major overhauls in the editor for our Mius Campaign. This is because it represents the highground of Saur Mogila, the position and size of Beketov (Which represents Stepanovka) and is overall the best option for us to use.
Flak_Reg_49 12 Oct, 2020 @ 12:29am 
"1943 Mius Front Campaign" ? which map is the 1943 Mius Front Campaign using ?
Kersch 12 Oct, 2020 @ 12:22am 
This is a fantastic map with good attention to detail. Easily one of my favorites.
Nobutora 11 Oct, 2020 @ 3:46pm 
okay, thanks :)
Neeves  [author] 11 Oct, 2020 @ 2:03pm 
"However, the recent FF update has fixed some of these things meaning we are looking to switch to using Forgotten Fronts after our current 1943 Mius Front Campaign."

The uniforms, helmets and equipment in the screenshots are from Faces of War, not IFA3.

Flak_Reg_49 10 Oct, 2020 @ 11:31pm 
This is a wonderful map but its a stand alone mod. It would be better to integrate the map in IFA3_AIO_Lite.
Crack Jack 10 Oct, 2020 @ 2:52pm 
ah ok thanks mate
Neeves  [author] 10 Oct, 2020 @ 2:04pm 
The rowboats in the screenshot are a private mod made by guys over at the Guards Armoured Division, a British ArmA unit. At the moment it's private but might become public at some point.
Crack Jack 10 Oct, 2020 @ 12:52pm 
question where did you get the rowboats in the screenshot
ace1 10 Oct, 2020 @ 9:15am 
This is the most beautiful map I have ever seen in the whole history of OFP and Armed Assault series. Wow! Incredible work!
Neeves  [author] 10 Oct, 2020 @ 7:59am 
Thanks for looking into this - Fixing as soon as I get on my PC.
Flak_Reg_49 10 Oct, 2020 @ 2:36am 
Ok now i know the reason.

Rename "@[23PzD] Kuban-Brückenkopf, 1943" to "@[23PzD] Kuban-Brueckenkopf, 1943". Arma 3 has problems with the "ü".
Flak_Reg_49 10 Oct, 2020 @ 2:30am 
If i want to make a dedicated server with the arma3server_x64.exe, it doesnt´t work. In the Arma 3 Console comes the warning: no entry bin config.bin cfgWorlds.23pzd_kuban
Whiskey 9 Oct, 2020 @ 10:52am 
time for... antistasi
ErwinProkopios 8 Oct, 2020 @ 8:24pm 
5gkvd member person here Loved playing against you guys on kuban a ton of fun!
jasperloop 8 Oct, 2020 @ 2:33am 
Love this! Thank you.
Crack Jack 7 Oct, 2020 @ 8:35pm 
YEHHHHAW that some fine as heck terrain
Burlz™ 7 Oct, 2020 @ 4:51pm 
my boyfriend and I had a lovely walk through the utterly breath taking scenery, thanks!
Mallekip 7 Oct, 2020 @ 2:12pm 
Wow. A terrain that based on real-life data that is pretty AND playable.

The real world data means that there is natural curve to the terrain: no strangely flat woods with identical trees. No house is EXACTLY level with another in a town. You have to plan your approach when you're driving with the tank.
Players may be reminded of the Contact terrain, but the colors here are different. It's also a lot sparser (perhaps slightly too sparse with buildings around the river, but the detail in forests compensates, and I'm sure that goes against historical accuracy). A fun terrain with tanks.

Although it is based on a particular place, players could just as well roleplay the Donbas the Rhine region (any swamp really) with this.

Props also to making the topographical (contour) map look like it was drawn on paper.

So yes, I like it. If the author is willing to PM me I'll donate a Norwegian beer as a thank you :). This kind of effort should be rewarded.
[СА] Graf_Maximus 7 Oct, 2020 @ 2:08pm 
Congrats with release!
Crawdy(PJ) 7 Oct, 2020 @ 1:41pm 
Can we stop and get some Vietnam?

Mom: We have Vietnam at home

Vietnam at home: