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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257771052
It's the first mission in the man, later will be a river crossing.
Soon I'll change USA to Red Army, not that easy because it changes faction side.
Then I'll publish the mission.
By now, Territory Fight post on Bohemian Forum
https://forums.bohemia.net/forums/topic/230566-mpspcoop-ifa3-aio-1-12territory-fight-mission-boston-v18-release/
Here is what I'm doing: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253891745
The uniforms, helmets and equipment in the screenshots are from Faces of War, not IFA3.
Rename "@[23PzD] Kuban-Brückenkopf, 1943" to "@[23PzD] Kuban-Brueckenkopf, 1943". Arma 3 has problems with the "ü".
The real world data means that there is natural curve to the terrain: no strangely flat woods with identical trees. No house is EXACTLY level with another in a town. You have to plan your approach when you're driving with the tank.
Players may be reminded of the Contact terrain, but the colors here are different. It's also a lot sparser (perhaps slightly too sparse with buildings around the river, but the detail in forests compensates, and I'm sure that goes against historical accuracy). A fun terrain with tanks.
Although it is based on a particular place, players could just as well roleplay the Donbas the Rhine region (any swamp really) with this.
Props also to making the topographical (contour) map look like it was drawn on paper.
So yes, I like it. If the author is willing to PM me I'll donate a Norwegian beer as a thank you :). This kind of effort should be rewarded.
Mom: We have Vietnam at home
Vietnam at home: