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Optimization: Leathers - C# Edition
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2591816333
- Vanilla Factions Expanded - Vikings adds a couple fancy enemies, could all probably produce "stellar hide" like the Thrumbo and Galatross … on the other hand, such rare and special materials are maybe worth leaving distinct? idk.
- Martens - Nature's Most Adorable Assassins (why? why does it add so many!??)
Also, as already mentioned on the other Workshop page, but integration with Chitin Matters would be fantastic. <3
Is it possible for this to get Biomes! Islands support?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2038001322
I optimized the patches in your mod a little bit, and am happy to provide my changes to you.
Additionally, I want to point out you were being a bit naughty with some of your leathers - you were overwriting the ThingDef for several leathers, when a simple PatchOperationReplace on the label and description would achieve your goals. I've included that in my edit.
https://i.imgur.com/izOvW6v.png
Perhaps its related to RimStarve but I dont know why it would break the main menu.
Categorize on temperature (light/medium/heavy)
Categorize on heat protection
Categorize on quality/beauty