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Mutant Rat Ogres don't get the Hunger from Throt, I'm guessing it's because they're single entities and are not considered Rat Ogres but i think it would be neat to say it.
I also think a stop rampage ability for Throt would be neat.
Great mod (overall with all the others), a staple for whenever i play.
(I would also love to see a compatch with that moulder menagerie mod, mainly for ikkit & Throt)
Have a good one!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2688888333
a suggestion, maybe clan moulder should buff the units it introduced to the game, like brood horror and mutant rat ogre
even with buffs its kinda hard (and unfun) to take the wolf rats and regular rat ogres to the late game
I will try as a main skaven faction and report back.
But maybe you`ll find the solution with ashisaford help.
I´m running quite a lot of mods, so let´s wait for ashisafords answer first before I start to give you a list. xD
@Noir --- Could you try without other mods? What is the range shown on the unit card in campaign map? When you use the deployment ability, you should be able to see on the status bar that it has a buff making it unable to move and give it +100% range (after 5 seconds ofc), can you still see it? Have you tried reinstall this mod? (unsub, delete mod folder and sub again)
I am sorry if this is annoying, but I can't reproduce the problem myself.
@TorgueUser --- I feel like Doom wheels in Ikit's army is only going to be used as SE Meatshield. From my campaign 2 Plaguepriests + Ikit is more than capable of holding the line. Unlike Doom wheels summoned units wont have to worry about casualties so they will be the better choice than Doom Wheels even if I buff Doom wheels.
I've literally never played a skaven campaign that wasn't ikit. Lol.
Just wanted to give you my compliments. Good idea. Ikit doesn't need to be any stronger when he's in charge.
They should be affected by tech and Skills that improve Stormvermins.
I guess another part of my curiosity would be whether they are effected by technologies that improve clanrats or stormvermin?
"The Red Guard, or Crimson Guard, are the personal Stormvermin bodyguard regiments of Warlord Queek Headtaker." --- Quote from Wiki, and where I got the inspiration from.
They are of course meant to be used in Queek's army (you know, his personal bodyguard), but you are not forced to use them in his army. Keep in mind you have a total of 2 units of these.