RimWorld

RimWorld

Star Wars - Factions (Continued)
107 Comments
Ryoma 24 Oct, 2022 @ 4:16pm 
Hello all,

I've gone ahead and updated the mod for 1.4 and made some adjustments.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918227266

Thank you mlie for taking care of the mod in my absence
Kerjack2 14 Jul, 2022 @ 12:54pm 
If i accept to pay taxes,the Empire takes 20% of my earnings in :WHII_Money:.Ok... fine....but why does it take 100 :WHII_Money: when i only have 146?
Malo "Fourmalave" 18 May, 2022 @ 12:59am 
@Mlie Okay thx for your help and your work :8bitheart:
Mlie  [author] 17 May, 2022 @ 11:49pm 
@Malo | fourmalave (in exchange) No any requirements for mods are listed on the right side of the page under "Required Items"
Malo "Fourmalave" 17 May, 2022 @ 11:07pm 
Hey, the Royalty DLC is needed for this mod ?
Xiaomu 8 May, 2022 @ 1:02pm 
question with the empires tax thing if i refuse will i be permanent war with them and if i do is there way to stop paying them
GrimTyk 4 Mar, 2022 @ 6:05am 
I couldnt get the Jedi professions to show up.
Ordellus 25 Feb, 2022 @ 7:39am 
Anyone else getting constant seemingly infinite money drain from empire taxes while they're present on map?
Khorne Flakes 22 Feb, 2022 @ 2:51am 
Mlie I don't know what we'll do without you when you're gone.
E534d 15 Feb, 2022 @ 3:19pm 
none of the weapons appear in the starting equipment in prepare carefully and none of the melee weapons have shown up
CAPNxCHAR 9 Feb, 2022 @ 11:50am 
"Poor" stormtrooper armor is almost stronger than marine armor. wtf? It's way off and makes stormtroopers way OP. Especially when fighting a single jedi.
LacertineForest 29 Dec, 2021 @ 3:16pm 
Does this mod still drop 98723450872345 credits on the ground when you kill a member from the Empire? I had to remove the mod long ago for that very reason and I really want to play some Star Wars related material.
facilitās 21 Dec, 2021 @ 1:37am 
just found out, the armor added by this mod does not cover shoulder areas like stormtrooper armor or deathtrooper armor. is this intended?
Mlie  [author] 19 Dec, 2021 @ 9:43pm 
@maximilianaus Compatible yes, integrated no
Dr_Botelio_Pinto 19 Dec, 2021 @ 3:07pm 
is it compatible with ideology ?
Gooby King 14 Dec, 2021 @ 4:27am 
pirates and criminals. Its the star wars equivalent of the pirate faction
Highlander3787 11 Dec, 2021 @ 10:16am 
What exactly is the "scum and villany" faction?
Mlie  [author] 15 Nov, 2021 @ 12:24pm 
@R A I D E N See the info at the top regarding the vehicles
R A I D E N 15 Nov, 2021 @ 12:06pm 
speeders and walkers?
R A I D E N 15 Nov, 2021 @ 11:58am 
ATAT ???
Mlie  [author] 5 Nov, 2021 @ 12:53am 
@ThatGuy See my previous comment regarding gfx. But feel free to scale the weapons however you want locally
ThatGuy 5 Nov, 2021 @ 12:45am 
The weapons need to be re-scaled to the usual size of standard in game weapons. The star wars weapons are too big and look weird.
Mlie  [author] 22 Oct, 2021 @ 10:01pm 
@charliekits1 I just maintain it, I will not add new content as I have no gfx-skill
Moe 15 Oct, 2021 @ 11:20am 
would it be possible for you to add the blasters as possible relic options please?
charliekits 11 Oct, 2021 @ 3:21pm 
If your still updating this u thinking of adding shock troopers/corusant guard
charliekits 11 Oct, 2021 @ 3:20pm 
Stormtrooper stuff is in the future research
Buttbutt 10 Oct, 2021 @ 12:56pm 
What is needed to craft storm trooper armor? I see the all the blasters, rebel equipment and Imperial officer outfit but not storm trooper armor.
ShadowDragon8685 22 Sep, 2021 @ 7:25am 
There is something weird going on with this mod, I swear... The Rebel Alliance and Galactic Empire seem to always spawn with the same Ideo. I can't get them to not do that.
Mlie  [author] 14 Sep, 2021 @ 6:45am 
@ShadowDragon8685 Link added to description
ShadowDragon8685 14 Sep, 2021 @ 5:16am 
Well, that only took forever , and it whooped the crap out of me, but I got it done. Thanks for the encouragement, Mile!
ShadowDragon8685 13 Sep, 2021 @ 2:22am 
Ahhh. Someone else had sent me an example of her own work, and it used PatchOperationFindMod, which I thought was necessary!

I feel really dumb reading XML, like, I can put things together, but I'm never really entirely sure why they're working right if they do work right, or what I've done wrong if it's not something simple that I've bollocksed up like a typographical error.

Having said that... I think I'm getting the idea. Maybe. I'll see how it goes. Thank you for the help!
Mlie  [author] 13 Sep, 2021 @ 2:15am 
@ShadowDragon8685 I mostly use contitional patching, just for the patches to work whatever the mod-name.
Here is an example: https://github.com/emipa606/AnimalFeedTrough/blob/main/Patches/FertileFields.xml
More into here:
https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations#PatchOperationConditional
ShadowDragon8685 13 Sep, 2021 @ 2:04am 
I thought you had to specify a mod-name for the defs to be patching? IE, if it didn't find SW-F C, then it just wouldn't do anything, even if it did find another mod that had the same definition names?

I am very probably misunderstanding. I have never done any RimWorld modding before.
Mlie  [author] 13 Sep, 2021 @ 2:02am 
@ShadowDragon8685 Unless you point it to the defNames and not the mod-name. Then it would work either way
ShadowDragon8685 13 Sep, 2021 @ 1:49am 
@Mile: Fair enough! If Jecs took back SWF from you and you took SWF Continued down anyway, any patch I uploaded would cease to be relevant since it would point at SFW Continued and not SWF proper.

Thanks.
Mlie  [author] 13 Sep, 2021 @ 1:48am 
@ShadowDragon8685 Since its not my mod I cant really say but I can see no harm in uploading a patch-mod for this.
ShadowDragon8685 13 Sep, 2021 @ 1:43am 
@Mile, I have a question: I love this mod, but I found the blasters to be embarrassingly weak. Like, hard to justify using over vanilla bang-bangs let alone over the fantastic bang-bangs in Orassans.

So I've been working on a numbers mod to patch SW Factions so the blasters are to my satisfaction. Is it okay for me to upload it publicly to the Workshop, or is that something I must only keep to myself and friends?
ShadowDragon8685 13 Sep, 2021 @ 1:39am 
@ryanizawsum: You can resolve that issue by just attacking one of their caravans; they'll get the message that you don't like their kind 'round your section of the Rim.
ryanizawsum 13 Aug, 2021 @ 12:59pm 
Is anybody else not getting relationship changes from rejecting the Empire's demands? I'm playing on 1.3 and never had this issue before, and now they won't become hostile for not paying the silver.
Sergeant Styx 25 Jul, 2021 @ 1:21pm 
You're the man, Stan. I mean Mlie. :D
Jeager1127 21 Jul, 2021 @ 6:45pm 
I don't know much about how the mods work but its is probably due to Jecs Tools not being 1.3 yet but there is an unofficial one that will be 1.3 soon I believe so then Mile should be able to update this mod if he wants
smokauweeds 20 Jul, 2021 @ 4:21pm 
Thanks for updating these mods!

I am using the lightsabers, factions, and force powers mods. I just tried installing the combat extended mod, and now some of the armor pieces are being blocked out.

I couldnt get a preload I had setup to load up. went to just set up another, and noticed the rebel helm, and some of the blasters are missing. but I have jedi robes, and some imperial stuff.

any Ideas, load order ?
Mlie  [author] 18 Jul, 2021 @ 2:13pm 
@Riku Ill update all my published mods to 1.3. Progress is available on the Discord server. This (along with most of Jecs old mods) is however waiting for an update of Jecs tools before I can start
Rai 18 Jul, 2021 @ 2:08pm 
@Mlie Yes for 1.3, it's been a while so if the mod isn't updated for 1.3 then I understand.
Mlie  [author] 18 Jul, 2021 @ 12:13pm 
@Riku You mean for 1.3, or are you getting errors in general?
Rai 18 Jul, 2021 @ 12:02pm 
So the mod is getting a lot of errors now, is this mod going to get any updates?
OneShotPaddy 8 Jul, 2021 @ 12:39pm 
Does anyone else have the issue of weapons being too expensive for the AI to use? I've had some raiders show up with no weapons at all. I obviously don't use vanilla weapons because this is a Star Wars playthrough.
Shelby 25 Jun, 2021 @ 12:27am 
I know it´s just a re-up. But the blasters need more armour-penetration. Even bows are better.
原初天廻龙廻天 17 Jun, 2021 @ 11:30am 
After installing this, the lightsaber cannot rebound (CE mod is installed)
PennTanker 18 May, 2021 @ 4:31pm 
Pray to god you don't encounter any Mechs if you've got nothing but blasters.

Which doesn't really make sense, given that blasters in Star Wars were pretty good at the whole "killing robots" thing.