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I apologize for the silence and lack of updates on this mod. As you all may already know, I stopped updating and developing this mod nearly 2 years ago and I no longer mod for Crusader Kings 3. I unfortunately do not have the time anymore.
I’ve made a request to the CK3 Mod Co-op but no one has taken up the opportunity to continue development of this mod.
As that is the case, I am now opening up the redistribution of this mod to the public and anyone who chooses to continue development has my blessing to do so, as long as you credit me as the original author.
Again, I apologize for not explaining sooner or offering any further updates. Life has a way of changing the priorities you previously had. I’m delighted that so many of you enjoyed this mod and felt it added a sense of endgame satisfaction, as that was my original intent for this mod.
If anyone decides to take over development of this mod, please send me a DM over Steam as a courtesy.
Thank you all.
If that hasn't happened it may be a bug, and if it is, please let me know.
This is a semi-historical representation of the discovery of gunpowder and acquisition of the first firearms. The Han culture unlocks fire-lancers far earlier if you'd like to go with an early start, but I will not be changing the way this mod works to make it an instant unlock, sorry.
The Arquebus + COW3
Feel free to let me know if you're still having any issues with this compatch, if you're using both The Arquebus + COW3 together.
Yep, after looking at it last night (been quite busy, apologies) I've noticed that CoW3 has it's own "holdings.txt" file that will require some compatch work. Nothing major, I will try and have it done tomorrow evening and uploaded + hyperlinked here as a compatch mod for use.
Sure, no problem at all! As long as you properly credit me I'd be absolutely fine with you integrating my mod/parts of it into yours! :)
@ arr317,
I'll probably start looking into this soon, currently taking care of some IRL work certifications so that is taking priority but when I'm back to modding I'll revisit this! Definitely interested in seeing if it's possible.
Got it! I'll double check and take a look at this today and see if I can push a quick hotfix later tonight/tomorrow morning.
Apologies for missing that!
Another request, could you contact author of "Renaissance" Mod, and put those innovations to Renaissance Era instead?
The AI also gets the same events that fire for them, then each option in each proceeding event is assigned an "AI Chance" with a base score for them to take, with modifiers based on the personality of the AI ruler being faced with the event. So they usually just take whatever route is determined based on that, plus chance (the AI Chance is base 50, so it's a 50/50 split).
I haven't personally used Cultural Armies Pack but after taking a look at it, I can see why it would be popular! I'll definitely see if I can make a compatch for that mod specifically, and if they're open to a collab as well :)
I'm also hoping to eventually get a fully modeled artifact in, but since I have no modelling experience that might take some time, so no promises on this. If anyone would like to volunteer I'd be glad to take the help as well.
Translations
It's been a while since the translations I included were updated so they're not really current. If you do have a translation made or would like to make one, feel free to upload the translated .yml files to the Workshop, add this mod as a dependency, and I'll link your file here.
Alright, I went ahead and released an initial compatibility update overnight to get the mod back up and working again. Like I mentioned before, I'm going to get to work on a content update that should hopefully be out sometime soon, which will likely include some missing European MAA, further additions to the Middle East/Africa, and possibly Asia.
If you run into any issues with any of the buildings or MAA, feel free to report them and I'll get those fixed as well!