Crusader Kings III

Crusader Kings III

The Arquebus
242 Comments
Xander  [author] 5 Jun @ 5:15am 
Hello all,

I apologize for the silence and lack of updates on this mod. As you all may already know, I stopped updating and developing this mod nearly 2 years ago and I no longer mod for Crusader Kings 3. I unfortunately do not have the time anymore.

I’ve made a request to the CK3 Mod Co-op but no one has taken up the opportunity to continue development of this mod.

As that is the case, I am now opening up the redistribution of this mod to the public and anyone who chooses to continue development has my blessing to do so, as long as you credit me as the original author.

Again, I apologize for not explaining sooner or offering any further updates. Life has a way of changing the priorities you previously had. I’m delighted that so many of you enjoyed this mod and felt it added a sense of endgame satisfaction, as that was my original intent for this mod.

If anyone decides to take over development of this mod, please send me a DM over Steam as a courtesy.

Thank you all.
MDCCC 4 Jun @ 12:56pm 
I hope somebody is able to re-upload this mod but for current patch as it makes end game actually worth to get to
ironwall 4 Jun @ 11:53am 
Broken at the moment, allow for bombards, heavy cav, etc. to be created without any technologies, so you can have these in 867.
MEB 8 May @ 7:21pm 
Anyone else having this issue: started in early era 866 or w.e in middle east and ai already using Bombards and only bombards for seige... yea needs update...
MDCCC 10 Apr @ 11:08pm 
Seems to be broken.
Bandit With No Name 23 Mar @ 2:08am 
I am thinking giving Czech or HRE culture groups the Hussite or War Wagon Man of Arms
Andobtw 1 Oct, 2024 @ 11:38am 
With the new start date and getting to the 1300's more often now I'd love to see this get updated :)
Whoisthis? 13 Aug, 2024 @ 7:25pm 
Man I hope this gets updated
Bababooey81 13 Jun, 2024 @ 10:59pm 
Can their be a compatibility patch with Rajas of Asia at some point?
Arrest3 3 May, 2024 @ 6:11am 
I think it's too imbalanced to give the entire unit a boost by owning a shooting range. In the second half of the game, you only need to build all the shooting ranges and hire all the matchline gunners to be invincible. It would be much more reasonable to give a boost by changing to stationed.(Sorry, I'm using the translator.)
Donnyide411 26 Apr, 2024 @ 1:50pm 
Is there a Update planned it now clashes with hospices you cannot bulid them if you have this mod on
FraudeGalates 17 Mar, 2024 @ 11:00am 
update ?
caraliang123 6 Mar, 2024 @ 7:57am 
Is there any update planned?
denshyn 18 Feb, 2024 @ 2:58am 
Hello! There is a mod about the Renaissance era. It is possible to add your work to it, so it will be more historically reliable. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2616283652
Warden_2022 5 Feb, 2024 @ 4:35am 
is this compatible with crusader wars
Kem_H3 12 Jan, 2024 @ 4:40am 
Heyyy, I seem to have a problem. Im playing as a turkic culture in anatolia yet I can’t recruit janissaries despite having unlocked the arquebus. Is it perhaps that I have the cultural armies mod on?
Krement 26 Dec, 2023 @ 1:25am 
Can you make arquebus as an arifact weapon so King can use it for himself?
cryptofurball75 24 Dec, 2023 @ 1:40pm 
Definitely make it so traditions like "Formation fighting experts" improves these.
Xander  [author] 10 Oct, 2023 @ 6:24am 
However, as mentioned previously the Han culture already has access to gunpowder and can recruit Fire-lancers early on. They just cannot innovate the Handcannon or Arquebus until the 13th century like all other cultures, to keep things in line.
Xander  [author] 10 Oct, 2023 @ 6:23am 
Also, as an additional note the Gunpowder event begins in the 13th Century in-game. It should fire on or around 1235-1250. After that it's a matter of a few in game months for the event to finish and it will unlock the ability to start the requisite innovations for unlocking Gunpowder-based MAA.

If that hasn't happened it may be a bug, and if it is, please let me know.
Xander  [author] 10 Oct, 2023 @ 6:11am 
@PenalSquad,

This is a semi-historical representation of the discovery of gunpowder and acquisition of the first firearms. The Han culture unlocks fire-lancers far earlier if you'd like to go with an early start, but I will not be changing the way this mod works to make it an instant unlock, sorry.
PenalSquad 10 Oct, 2023 @ 2:20am 
why wait so long to unlock gunpowder.I began a game from 867,then I wait this powder tech for 2 real days..Next they told me I have to wait another real day for cannon..sad
Cold_Wasabi 22 Aug, 2023 @ 6:05am 
You should merge this with the more cultures thing
Jbfresh 102 19 Jul, 2023 @ 10:33am 
i need help , so i create a men-arm for vlach i want make in compatch with the arquebus and cultural armies pack plz and thank you
Muhammadonov 14 Jul, 2023 @ 5:21am 
Can the decision to discover gunpowder appear with mods with late start dates later than the 1066 bookmarks?!
Mechrothatcher 13 Jul, 2023 @ 11:52am 
@Xander Thanks for the patch, works perfectly. The only thing I've noticed does't work still is More Buildings Reboot, however I can live without that, most important, for me at least, is this mod and CoW 3. Thanks again.
Xander  [author] 13 Jul, 2023 @ 5:50am 
Hey everybody, sorry for the slight delay but I've gone ahead and made that compatch for COW3.

The Arquebus + COW3

Feel free to let me know if you're still having any issues with this compatch, if you're using both The Arquebus + COW3 together.
Mechrothatcher 10 Jul, 2023 @ 7:03am 
@Xander thanks for looking into it
Xander  [author] 10 Jul, 2023 @ 4:27am 
@junkyard emperor & Mechrothatcher,

Yep, after looking at it last night (been quite busy, apologies) I've noticed that CoW3 has it's own "holdings.txt" file that will require some compatch work. Nothing major, I will try and have it done tomorrow evening and uploaded + hyperlinked here as a compatch mod for use.
Mechrothatcher 9 Jul, 2023 @ 10:28pm 
@junkyard emperor I have it working with CoW 3 but it seems that its one or the other as far as the buildings go. It seems the gunnery range from this mod and the metropolis buildings from CoW 3 conflict with each other, at least in my experience.
junkyard emperor 22 Jun, 2023 @ 10:19am 
Is it compatible with Cities of Wonder 3?
jar jar binks 18 Jun, 2023 @ 3:33am 
hehe gun :steamthumbsup:
Huanglukuzhu 8 Jun, 2023 @ 4:01pm 
@Xander Thank you Sir.
Xander  [author] 8 Jun, 2023 @ 5:54am 
@Huanglukuzhu,

Sure, no problem at all! As long as you properly credit me I'd be absolutely fine with you integrating my mod/parts of it into yours! :)

@ arr317,

I'll probably start looking into this soon, currently taking care of some IRL work certifications so that is taking priority but when I'm back to modding I'll revisit this! Definitely interested in seeing if it's possible.
Huanglukuzhu 7 Jun, 2023 @ 10:45am 
@Xander Greetings Sir, I'm one from Rajas of Asia mod, and want to know if I can integrate your mod to ours.
arr317 4 Jun, 2023 @ 8:57pm 
@xander hey,im looking forward to the possibility of that compatch with cultural armies pack, i think this two would go really well together
Xander  [author] 4 Jun, 2023 @ 7:27am 
@Everyone,

Got it! I'll double check and take a look at this today and see if I can push a quick hotfix later tonight/tomorrow morning.

Apologies for missing that!
Huanglukuzhu 4 Jun, 2023 @ 6:58am 
New buildings added in 1.9x are really missing from this mod.
Señor Kefka 2 Jun, 2023 @ 12:42am 
Good day , i have compared the holding.txt because i was missing DLC and new building, seems your mod doesnt have those, starting from camel_farms is where the missing buildings are
Huanglukuzhu 28 May, 2023 @ 6:22am 
That's good, I will definitely add this mod to my must enable list.
Another request, could you contact author of "Renaissance" Mod, and put those innovations to Renaissance Era instead?
Xander  [author] 28 May, 2023 @ 5:28am 
@Huanglukuzhu,

The AI also gets the same events that fire for them, then each option in each proceeding event is assigned an "AI Chance" with a base score for them to take, with modifiers based on the personality of the AI ruler being faced with the event. So they usually just take whatever route is determined based on that, plus chance (the AI Chance is base 50, so it's a 50/50 split).
Huanglukuzhu 27 May, 2023 @ 10:24pm 
Since gunpowder is unlocked by event chain, how could AI got it? Is it player only content?
Jbfresh 102 26 May, 2023 @ 6:56pm 
thank you
Xander  [author] 22 May, 2023 @ 6:09am 
@WilliamAtlas ,

I haven't personally used Cultural Armies Pack but after taking a look at it, I can see why it would be popular! I'll definitely see if I can make a compatch for that mod specifically, and if they're open to a collab as well :)
Xander  [author] 22 May, 2023 @ 6:08am 
Artifact
I'm also hoping to eventually get a fully modeled artifact in, but since I have no modelling experience that might take some time, so no promises on this. If anyone would like to volunteer I'd be glad to take the help as well.

Translations
It's been a while since the translations I included were updated so they're not really current. If you do have a translation made or would like to make one, feel free to upload the translated .yml files to the Workshop, add this mod as a dependency, and I'll link your file here.
Xander  [author] 22 May, 2023 @ 6:08am 
Quick Update
Alright, I went ahead and released an initial compatibility update overnight to get the mod back up and working again. Like I mentioned before, I'm going to get to work on a content update that should hopefully be out sometime soon, which will likely include some missing European MAA, further additions to the Middle East/Africa, and possibly Asia.

If you run into any issues with any of the buildings or MAA, feel free to report them and I'll get those fixed as well!
Truenorth14 21 May, 2023 @ 7:26pm 
Very happy to hear an update is forthcoming
WilliamAtlas 18 May, 2023 @ 6:16am 
Used this mod for awhile and am glad to see it's going to get some more love - the events around discovering gunpowder are such a nice touch. I've recently started using the Cultural Armies Pack and was thinking gunpowder was the main blind spot in that mod - possible team up?
Arizona Breeze 17 May, 2023 @ 3:25pm 
Glad to hear about the update plans Xander. This mod is great!
Jbfresh 102 13 May, 2023 @ 9:27pm 
could add better pikes tooo