Sid Meier's Civilization V

Sid Meier's Civilization V

Improved Granary
14 Comments
debux 7 Jul, 2014 @ 11:13am 
Excuse my ignorance, but how do you set the order at which mods are loaded into the game? Is it by how they are listed in the mods menu in-game?
thecrazyscotsman  [author] 23 Feb, 2014 @ 8:57am 
Thanks! Further on down the line I'll make some compatibility packs.
Rough 21 Feb, 2014 @ 1:26pm 
Mod Civ UB’s:
Kingdom of Hungary—JFD—Vegvar (Castle)
Nazca Civilization—Leugi—Puquios (Water Mill)
The Garamantes—Tomatekh—Aghrem (Granary)
Phoenician Empire (LastSword Set III)—LastSword aka Walking Brazil—Sea Market (Lighthouse)
Kingdom of Nepal (LastSword Set IV)—LastSword—Rice Terrace (Granary)
Kingdom of Zimbabwe (LastSword Set V)—LastSword—Zimbabwe (Castle)
Hittite Empire (LastSword Set VII)—LastSword—Royal Barracks (Barracks)
Kingdom of Numidia (LastSword Set VII)—LastSword—Mercenary Camp (Barracks)
Gallia Tribes (LastSword Set IX)—LastSword—Oppidum (Walls)
Qin Empire (LastSword Set IX)—LastSword—War Academy (Barracks)

And why not upgrade the Walls of Babylon with your Military Buildings btw?

Thanks for all the great modding!
thecrazyscotsman  [author] 21 Feb, 2014 @ 5:36am 
@orlu_ - that'd be very helpful if you're willing to do that!
Rough 20 Feb, 2014 @ 7:05am 
yeah I'll be happy to try and compile a list of UB's that are affected by your building mods from the most popular authors: Tomatekh, JFD, Leugi, Pouakai, LastSword...I think that covers most of the good ones.
thecrazyscotsman  [author] 19 Feb, 2014 @ 5:12pm 
@orlu_ - that's definitely something I'll look into a little down the road. Both of the examples you mentioned have some amazing civilization additions. My plan right now is to finish up just creating some of the additional building packs/content that I have planned before tackling anything else, though.
ProdigiouslyBad 18 Feb, 2014 @ 3:19pm 
lol ill check
Rough 18 Feb, 2014 @ 7:30am 
Would you consider making this and a few other of your (great) building mods compatible with some of the most popular mod civs (Tomatekh's, JFD's etc)? I know there are some unique granaries and barracks scattered through the world of good modded civs.
thecrazyscotsman  [author] 17 Feb, 2014 @ 6:42pm 
@DaPayn - after taking a closer look at the code, it actually looks like this should be compatible with every version of the game. So, give it a try!
thecrazyscotsman  [author] 16 Feb, 2014 @ 3:32pm 
@DaPayn - as it does not remove the ability to move food between cities (i.e. a trade route), it is only compatible with BNW. Sorry :/
ProdigiouslyBad 16 Feb, 2014 @ 10:19am 
does it work with G&K since i dont dont have BNW yet
thecrazyscotsman  [author] 13 Feb, 2014 @ 6:43am 
@bram06 Thanks for your support! I removed the +1 Food for Wheat from the Granary because it's designed to balance well with my "Ancient Buildings Pack" mod. The new Bakery building provides Wheat benefits, as do my Improved Windmill and Improved Water Mill mods.

I believe with the Granary still have +2 Food in addition to the Growth bonus is quite powerful all on its own, though, if you prefer not to download the other mods.
Bram06 12 Feb, 2014 @ 10:18am 
btw please add a bonus for having wheat worked on
Bram06 12 Feb, 2014 @ 10:17am 
Just what i needed, always thought the granary was realy shit
good im not the only one