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SE2 doesn't have metal_military, paintedmetal_darker, and a few other textures, so some of the old SE textures are going to need to be kept. The interior fabric looks more fabric-like, so that's cozy. I'll add more screenshots to the link later.
Coming to SE2
as for removing nonwc weapons by wc that has been integrated due to a massive influx of reports of nonworking ai on nonwc weapons while it was multiple times clearly stated that using wc would break the vanilla ai, there is also a infopoint about it inside the moddescription of wc.
Screenshots would be great if you can please. :)
Also please try verifying your game files as the weapons in this mod pack rely on game textures to work. Thanks!
However I hope to see more on this soon. I've been waiting around for its progress before I introduce any of it into my gameplay. Its kind hard for me to start using mods though cause I have to disable magic stuff like ion thrusters and reactors when I play. However mods that add that stuff, its impossible to do so due to how the game is coded.
Ion Engined: https://imgur.com/a/v9JbpAJ
Extra: https://imgur.com/a/6bQFtTT
I'm going to move all the azimuth blocks(aside from the assembler) into this new "crafting table" so that I don't clutter up the vanilla crafting table. How does that sound? Assembler is in the extras.
Ion Engined: https://imgur.com/a/v9JbpAJ
Extra: https://imgur.com/a/6bQFtTT
I'm going to move all the azimuth blocks(aside from the assembler) into this new "crafting table" so that I don't clutter up the vanilla crafting table. How does that sound? Assembler is in the extras.
(link is under the Extras "tab" in the description)