Crusader Kings III

Crusader Kings III

More Babies For Counts & Dukes
78 Comments
ryan.drew 23 Jun @ 2:23pm 
This mod is causing my game to CTD as of the most recent game version.
PhazezGova 17 Oct, 2024 @ 7:32am 
Why does this mod not need to be updated?
AndrewMiE 1 Oct, 2024 @ 7:28am 
seems like a lot of counts and even kings only have 1-2 children than some have like 5-6. very odd
Tortellobello45 22 Sep, 2024 @ 8:55am 
This is the only mod of the series that does not need to be updated, as of now. The others do, use Morven's mods compatch for 1.12.
DeadAngels|死亡天使 6 Mar, 2024 @ 8:51am 
Hey Morven, is there a chance that i can modiy just the number of children which a Man/Woman can have? Without expand or reduce the %. / for that tier equal unlanded, baron, count, duke, king, emperor. so that is very uncommon that a man have 8 children but it could be possible
PhazezGova 10 Jan, 2024 @ 2:51pm 
Yes, this mod does not require an update
AndrewMiE 11 Nov, 2023 @ 12:58pm 
does this still work?
jkm 14 Oct, 2023 @ 5:47pm 
@The Green Knight

I'm not the author, but the code for this mod is very very simple and should work fine in the latest version of the game (and all future updates too, I'd imagine)
Master Oogway 27 Jul, 2023 @ 5:56am 
Is this compatible with the current version of the game?
Morven  [author] 22 Mar, 2023 @ 11:01am 
No this mod is just a simple defines edit of that one key: BASE_NR_OF_CHILDREN_PER_COUPLE

The game doesn't intend for unlanded people to procreate, there's lots of mechanisms by which they are excluded and get pushed out of the game world. The pressing reason being that otherwise they'd be a population explosion in the save. The main way they are excluded from marriage is their lack of alliance power and being barred from searching for spouses, if you want to tinker with that they're set in:
\common\defines\ai\00_ai.txt

Both of these are set to zero for unlanded/baron AI of unlanded/baron parents, meaning they won't look for spouses
MAX_NUMBER_OF_COURTS_TO_SEARCH_FOR_SPOUSES
MAX_NUMBER_OF_SPOUSE_CANDIDATES
CS 22 Mar, 2023 @ 5:04am 
@morven does it make unlanded marry more often? If not is there a way to do that?
Morven  [author] 22 Mar, 2023 @ 3:43am 
@PhazezGova
The only problem is it's kind of a tautology, it's only true that it'll be unchanged as long as Paradox don't change it, which you can only be sure of after they publish their updates. While defines are far less likely to be changed than other things, Paradox can and still do sometimes change how defines work across updates.

@TheLoneWanderer
Whilst that is true lol (I don't mind), the people who do read, or would like to have as much info/advice as possible to be able to read, won't leave comments like that for anyone to know they did.
Morven  [author] 22 Mar, 2023 @ 3:41am 
You can also look at the full vanilla defines file with all the keys in
\common\defines\00_defines.txt
Morven  [author] 22 Mar, 2023 @ 3:41am 
No. In both vanilla and the mod unlanded and baron children of unlanded/baron parents will have a child cap of one, current rulers get a bonus of two added to their cap, and there is a 50% chance of the cap being lowered by one. If you'd like to increase that you can mod my mod here by going to (default Steam location, change if you have Steam elsewhere):
C:\Program Files (x86)\Steam\steamapps\workshop\content\1158310\2265131889\common\defines\zz_defines_more_babies.txt

Then change the first two numbers to whatever you like. The numbers represent each tier in order: unlanded, baron, count, duke, king, emperor. The characters tier is decided by their or their parents highest rank.
BASE_NR_OF_CHILDREN_PER_COUPLE = { 1 1 4 5 5 5 } #Modded up from { 1 1 2 3 5 5 }

Best to save it to your own custom mod in the same common\defines folder structure, see the wiki on how to get the launcher to build the basic structure of your mod
https://ck3.paradoxwikis.com/Modding#Creating_a_mod
CS 22 Mar, 2023 @ 2:40am 
do unlanded characters have more children as well?
TheLoneWanderer 9 Mar, 2023 @ 2:38pm 
@PharezGova - I think your are giving the community far too much credit. I have seen innumerable question asked that were clearly in the description. My guess would be 60% would read the full description before just asking the question.

There will be multiple "Update Please" messages no matter what is in the description.
PhazezGova 9 Mar, 2023 @ 12:23pm 
@Morven Thank you for the information.

Perhaps it would be helpful to include this in the description, 90% of the community would most likely read it :steammocking: :

"This mod is a simple defines edit and will likely never need to be updated to work with new versions of the game."
Morven  [author] 17 Feb, 2023 @ 11:35am 
v.1.7
Updated for v1.8.*. No changes.

This mod is a simple defines edit and will likely never need to be updated to work with new versions of the game.
Carruchis 6 Jan, 2023 @ 6:17pm 
update
PhazezGova 27 Dec, 2022 @ 2:15pm 
compatible with the last update?
DCxWavy 13 Dec, 2022 @ 9:56am 
@TheLoneWanderer i want to play with these MODs, if not i dont play CK3 at all. So since im not doing shit at work, i like to remind the modders that there is an update and to plz update.

More of a compliment to them since I dont like playing without their mods
DCxWavy 13 Dec, 2022 @ 9:55am 
Plz update to 1.8.1
TheLoneWanderer 6 Dec, 2022 @ 2:13pm 
LOL -@DCxWavy, you asked an awful lot of modders to "plz update to Robe 1.8*".

I am sure that will speed things up. Thanks for making a diffrenece!
DCxWavy 6 Dec, 2022 @ 10:52am 
plz update to Robe 1.8.*
Dragonxxx 5 Dec, 2022 @ 8:54pm 
Happy December, and please update to 1.8 when you have time.
Morven  [author] 16 Sep, 2022 @ 3:41am 
Fletz does his own thing with the defines, I'd wouldn't add More Babies For Counts & Dukes on top, at least not at first, his values are a little different from mine here. He does recommend using my other mod Less Old Wives mod together with his Higher Mortality Mod so that marriages are fertile and productive:
https://forum.paradoxplaza.com/forum/threads/mod-higher-mortality.1462675/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2265131712

You can always tweak the figures to be what you like, in defines of either mod it's this key:
BASE_NR_OF_CHILDREN_PER_COUPLE
teelicht 16 Sep, 2022 @ 2:48am 
@Morven how well do you think, this would balance with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2428173603
Morven  [author] 11 Sep, 2022 @ 2:09am 
Should be fixed now.
4X-Fan 11 Sep, 2022 @ 2:07am 
@Morven Thank you for updating this (and your other mods) so fast! A small note to that one here, though: At least for me it still has the warning in the playset manager that it is intended to be used for an older version only. I de- and resubscriped, but the warning stays. Not sure if something can be done about it (maybe related to the file itself being unchanged, if I read your comment correctly) and not a big thing, but a bit confusing.
Morven  [author] 10 Sep, 2022 @ 6:57pm 
v1.6
Updated for v1.7. No changes.
DCxWavy 8 Sep, 2022 @ 1:11pm 
hey bro, best mod out. Plz update for new Friends and Foes update :)
Morven  [author] 30 Aug, 2022 @ 5:16pm 
Yes, you can add it to saves mid-game. See also the Less Old Wives mod to make the AI enter into fertile marriages, that in turn produce more children and future wives, that can also be added to a save mid-game.
mohtools 30 Aug, 2022 @ 9:29am 
Can you install this mod mid game? I cannot find any spouses!
Morven  [author] 21 Jul, 2022 @ 5:41pm 
It mods the defines file to increase the child caps, you could have another mod overwriting the defines edit. More likely it may be an issue with matchmaking, that couples are not fertile. Try my 'Less Old Wives' or a similar marriage mod to improve coupling so they hit the child caps.
Hydra 21 Jul, 2022 @ 4:57pm 
I dont see any change in my game, i think for the name only work in people from outside of your courtie, so if is that theres no use for me, because the problem is in my courtie, nobody is born except for me
Royal Raven 1 Jun, 2022 @ 3:10pm 
@Duchy I never realized that mod tweaked fertility. I did use both mods in my last play through and did not notice anything crazy. But you are right though.
Conifer 1 Jun, 2022 @ 4:01am 
@Royal Raven That mod also increases fertility though, wouldnt the fertility then be overboard?
Fly-Guy9 31 May, 2022 @ 5:55pm 
Thank you
Morven  [author] 31 May, 2022 @ 4:53pm 
v1.5
Updated for Fate of Iberia v1.6. No changes.
Fly-Guy9 31 May, 2022 @ 10:06am 
Update
Royal Raven 15 May, 2022 @ 2:56pm 
Conifer 24 Apr, 2022 @ 12:47am 
Is there a way to make children die more often as well? Something I really liked about ck2 is how often half of your children would die which made it harder since you couldn't just breed the perfect heir and ignore the rest of your children
Morven  [author] 15 Mar, 2022 @ 7:23pm 
Good to hear, even in CK2 is was something that was difficult to balance.
The Renegade 13 Mar, 2022 @ 11:19am 
Thanks for the explanation, with that I tried to figure out why the rate was so bad for me. It turned out there was a mod I forgot about that messed with the rate....and I think I might have edited it because I wound up increasing the rate instead of lessening it. With that mod gone everything seems to be working fine.
Morven  [author] 12 Mar, 2022 @ 9:17pm 
I haven't looked at those files yet, I found there were other mods on the workshop that nerfed it when it was really bad in the early versions of the game that sufficed for my playthroughs. I'm not sure what the current state of the game is with it. It is an age before DNA testing... there's a tension between the game and historical aspects; it can be fun to seduce each of Jochi, Changtai, Ogedai, and Tolui's wives in a playthrough even if that would be impossible in any plausible imaginary world, and I think it's hard to complain about events like the Tour de Nesle affair occurring, or perhaps even a Julia; like Philip or Augustus you can imprison and lament. It isn't something I've turned my attention to and I haven't had anything too egregious happen to me in my playthroughs yet to prompt me to look deeply into it.
The Renegade 11 Mar, 2022 @ 9:38am 
Awesome mod(s) Morven. Was wondering if you could either expand on this or make a similar mod that stops all my wives/concubines cheating like it was their jobs. The rate that this event triggers is ridiculous in the base game.
Morven  [author] 8 Feb, 2022 @ 2:44pm 
v1.4
Updated for Royal Court/Fleur-de-lis. No changes.
Morven  [author] 23 Jan, 2022 @ 10:32pm 
I don't notice any performance difference. There is a tendency in the code to maximalise performance and coding efficiency across the board, and in some areas it's achieved at the cost of gameplay. I think this is one of those areas where they got it wrong.
astrosoup 13 Jan, 2022 @ 9:31am 
I really like the idea of this mod, but I do wonder if Paradox intentionally keeps family sizes small for performance reasons. Has anyone played a full game with this mod on and noticed any slowdowns or other issues later in the game?
Morven  [author] 23 Jul, 2021 @ 9:11pm 
No it should be fine, it's a very simple mod that only changes one row of values in the defines file. Do any other mods change any of the NChildbirth values in defines? Fertility or population mods might, but even then they should work together (at worst they may overwrite eachothers values). I've confirmed vassals and other AI still have children with this mod alone active in the current version of the game, nothing in the error logs. Not sure mate, try disabling and loading any suspect mods one by one and see if it you can pin it down. Have a look at your error log in \My Documents\Paradox Interactive\Crusader Kings III\logs\error.log and see if there is anything.