Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments Of Renown - Beastmen
23 Comments
Decomposed  [author] 29 Jun, 2024 @ 2:32pm 
Yes
Dee 29 Jun, 2024 @ 1:37pm 
Does This Mod Still Work ?
Chomp 1 Aug, 2021 @ 11:24am 
seems that these regiment dont get the rank 7 bonuses other units get from lord traits?
Decomposed  [author] 27 Jul, 2021 @ 11:44am 
Thanks, I fixed it now. Try to resub to force the update.
Anemic Taco Dog 27 Jul, 2021 @ 11:08am 
Hey, in custom battles, I'm only seeing the new RoR's when I select the Warherd of the Shadowgave subfaction
Decomposed  [author] 27 Jul, 2021 @ 10:29am 
- Updated for the Silence & Fury dlc.
- Removed recruitment cost and upkeep.
ragnarthelonewolf 26 Jul, 2021 @ 11:09am 
are you going to do somethig big? 3 more units? 4?
Villas 18 Jul, 2021 @ 12:18am 
Can confirm RoRs are costing upkeep. I'll wait until the updated arrives :)
Decomposed  [author] 17 Jul, 2021 @ 9:19am 
I will update it next week and add the RoRs to Taurox.
ragnarthelonewolf 17 Jul, 2021 @ 3:48am 
with only 3 ror on the new dlc, a update to this mod would be very useful
Mellendor 14 Jul, 2021 @ 7:46am 
will you update to new beastmen update soon?
Decomposed  [author] 12 Apr, 2021 @ 1:28pm 
You have to ask the author of End Times.
anitachall 12 Apr, 2021 @ 1:01pm 
Would it be possible to get an End Times compatibility patch or does one already exist?
Decomposed  [author] 30 Mar, 2021 @ 10:53pm 
Will look into it.
Blazindragon 30 Mar, 2021 @ 6:54pm 
Can we get the Horrific Breed of Nightgar added?
Decomposed  [author] 8 Jan, 2021 @ 2:59am 
Small update:
- Gibberkin gained Hide (forest)
- Redmaw's Pack gained Strider
cybvep 7 Jan, 2021 @ 4:34pm 
Suggestions for some small adjustments:
1. Hide (forest) for Gibberkin. The CA revised the distribution of the Hide attribute in the latest patch for consistency. Standard Chaos Spawn can hide. Minotaurs can hide as well.
2. Redmaw's Pack should get Strider. Other Warhound units have this attribute. This is standard stuff for Warhound-type units now.
Decomposed  [author] 4 Dec, 2020 @ 2:55am 
Updated for the Twisted & Twilight dlc.

Thanks to Housie for his help on the update:
https://steamhost.cn/steamcommunity_com/profiles/76561198059284831/myworkshopfiles/?appid=594570
Osurgrimm 27 Oct, 2020 @ 3:10am 
Ok. Thank you
Decomposed  [author] 27 Oct, 2020 @ 2:50am 
Previous version has not been updated in over a year and is going to be removed from the workshop soon.

The compilation features various ways of campaign recruitment. Some are in the RoR pool, some are in regular buildings and some others are only in special landmark buildings which are unique.

The standalone packs ONLY spawn the units in the RoR pool. Except for the V.Counts pack which has other recruitment options as well.

Hope that clears things a bit.
Osurgrimm 27 Oct, 2020 @ 2:13am 
Why are there 2 versions of this mod? I can't really see the difference.
And somehow only the standalone works for me at campaign, the compilation units I only can see in custom battle, but not in campaign.

Thanks for the great work
☞ PrimarcH ☚ 23 Oct, 2020 @ 4:38pm 
Thks deco i have start to play beastmen campain this mod and this units are total amazing ...gj:wh:
Decomposed  [author] 23 Oct, 2020 @ 6:13am 
Re-release of the Beastmen RoR https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1240697780 for those who prefer to use the standalone packs instead of the compilation.

Features:
- updated script (thanks to Vandy and Shaky)
- support for Mixu's Unlocker factions (thanks to JvJ)
- rebalanced stats
- fixed unit sets, so all RoR gain the correct buffs from techs and skills
- improved unit cards where needed