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- Removed recruitment cost and upkeep.
- Gibberkin gained Hide (forest)
- Redmaw's Pack gained Strider
1. Hide (forest) for Gibberkin. The CA revised the distribution of the Hide attribute in the latest patch for consistency. Standard Chaos Spawn can hide. Minotaurs can hide as well.
2. Redmaw's Pack should get Strider. Other Warhound units have this attribute. This is standard stuff for Warhound-type units now.
Thanks to Housie for his help on the update:
https://steamhost.cn/steamcommunity_com/profiles/76561198059284831/myworkshopfiles/?appid=594570
The compilation features various ways of campaign recruitment. Some are in the RoR pool, some are in regular buildings and some others are only in special landmark buildings which are unique.
The standalone packs ONLY spawn the units in the RoR pool. Except for the V.Counts pack which has other recruitment options as well.
Hope that clears things a bit.
And somehow only the standalone works for me at campaign, the compilation units I only can see in custom battle, but not in campaign.
Thanks for the great work
Features:
- updated script (thanks to Vandy and Shaky)
- support for Mixu's Unlocker factions (thanks to JvJ)
- rebalanced stats
- fixed unit sets, so all RoR gain the correct buffs from techs and skills
- improved unit cards where needed