RimWorld

RimWorld

Clockwork Empire Soundtrack
9 Comments
Manic Mercenary 10 Feb, 2023 @ 7:13am 
I miss this game man. Hopefully someone makes a successor. Victorian Colony simulator+Lovecraft was such a good mix.
ALE199  [author] 17 Jun, 2021 @ 1:32pm 
@HappyCatGaming
We all would wish that :(

@lechkingofdead
I did do some light remixes (and hopefully that update is already added).
Man I really do want to bring the Spirit of Clockwork Empires to Rimworld, it would make for an even better game, if you wish to help do add me on steam.
Avian Arsonist 17 Jun, 2021 @ 1:16pm 
i wish they did not abandon this game
lechkingofdead 4 May, 2021 @ 1:33pm 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
now i can posably remix SOME of that game (i do own it so i can always jump into clockworks) im already giving this track a huge love pile and the collection JUST BEAUSE i love that game
ALE199  [author] 23 Oct, 2020 @ 12:53pm 
My 2 Big goals are thus: 1. Make the pawn act more indipendently, one of the things I loved about Clockwork Empires is how sometimes your pawn would fuck off in the forrest and unless you payed attention you wouldn't have noticed they started a cult behind your back! I plan to add more moments with pawn sometimes fucking off, for example when I understand how the Communist Trait will sometime have the pawn go to very wealthy rooms and break stuff in them or give people constant mood debuffs and get him self hated.

2. Add the Various Mechanics from the game (Pawns deserting maybe wont be one of them) but Cultism and the Various Eldritch Infections will be there, for example if you don't burry a body a specter may spawn (no more putting all the dead raiders in the corner.) The Inspector from the Empire coming paying a visit.

If you want to help me, by all means, send a friend request, I'll work as much as my limited understanding of the games code can get me. (2/2)
ALE199  [author] 23 Oct, 2020 @ 12:53pm 
@RidgeBack-Scintillan Gunslinger
I don't want a total conversion, I want to make it simmilar to the Rim of Madness mods, that they add stuff but don't necessary replace the original, there is going to be a bit of overlap with Rimworld but I'll find a way around, Right now I'm working on a Trait mod that adds traits from Clockwork Empires, since I'm a novice, I couldn't add the really complex ones but I plan too figure it out. (1/2)
RidgeBack-Scintillan Gunslinger 23 Oct, 2020 @ 12:45pm 
You're doing a themed Narrator+building+faction mod pack OR a total conversion mod of Clockwork Empires?
Absolute mad lad. Wish you luck. I liked that game in it's early stages, a shame the Devs couldn't finish it properly.
ALE199  [author] 23 Oct, 2020 @ 12:40pm 
@Wi-Fi Mero
Nah sorry m8, it isn't, if you play combat extended with this mod all your colonist turn into early 2000 low poly people and the game crashes if you don't have 50 crates of tea in 0.1 second or if you are anything but british. sorry.
Wi-Fi Mero 23 Oct, 2020 @ 12:14pm 
Is this Combat Extended Compatible?