Arma 3
Adaptive HALO Music ( Ultimate Standalone Mod) V3.2
22 Comments
Commander Kibbins 3 Oct, 2024 @ 9:49pm 
Hey @cheif22 I have a question, would it be possible to upload the entire music pack as a regular music pack usable by Zeus? There is a lot of good music in this pack that I have yet to find anywhere else in Arma that would be awesome for more direct mission making. I really like this mod by the way, it's great for open ended scenarios like Liberation or Antistasi.
cheif22  [author] 7 Sep, 2023 @ 4:45pm 
@grondadonk. Technically yes. If a song is playing by the mod then someone starts a song in zuse, the song played by zuse still plays but when the mod things the mod song is over it will cut to the next song. Now there is transition duration sliders in the addon menus or you can toggle the mod music on or off like shown in the photos on the workshop page
GronkaDonk 7 Sep, 2023 @ 7:57am 
Will using this override and music being played by zeus?
cheif22  [author] 6 Aug, 2023 @ 1:26pm 
I have released an update for the public template today. Documentation has been updated as well.
cheif22  [author] 5 Jul, 2023 @ 4:34pm 
@phsycotater360

Thanks! I intended to make sure this project is completely open for all to use and modify. I'm glad it is making it easy for you to add music to your experiance.
Phsycotater360 5 Jul, 2023 @ 7:43am 
Thank you for posing a blank version so that we can make our own packs, I was just thinking about trying to add custom voices, and sounds, and music for missions I'm working on, but wasn't sure where to start outside of the dev tools to see which one works for sound files, and then try to find the right file type. But this makes it way easier, and I appreciate all the help I can get. Thanks again.
cheif22  [author] 4 Jul, 2023 @ 8:28am 
Hello everyone. Update 3.2 has arrived due to an unseen error with damage detection in vehicles. Thanks Spoonneedle for bringing this to my attention!

If there are any other issues popping up that I am missing. PLEASE LET ME KNOW.

Thanks and enjoy!
cheif22  [author] 21 Dec, 2022 @ 3:15pm 
@amsekay, Flood like music will only play if fog is present when in or out of combat
Amsekay 21 Dec, 2022 @ 1:53am 
Does the Flood music from halo ce plays when we fight the flood?
namenai 10 Dec, 2022 @ 5:28pm 
"Get all the shots within a 69m range" - Nice
cheif22  [author] 1 Sep, 2022 @ 6:32pm 
New update people. Check your Addon options menu now! no more action menu options getting in the way.
Kepe Kon Kimmerman 29 Jul, 2022 @ 8:42am 
ok now this is balling
cheif22  [author] 24 Jul, 2022 @ 5:28pm 
Hello all,

If you are seeing an error relating to explosions or missile detection not found. I have found it and corrected the issue. Apologies for the year wait for the fix. No one brought it to my attention till I found it the other day.

Enjoy!
cheif22  [author] 19 Jun, 2021 @ 3:50pm 
forgot to mention that an intentional delay was put in place inbetween songs. should be 10-20 seconds before next song should play

5 seconds between combat tracks
cheif22  [author] 19 Jun, 2021 @ 3:38pm 
Alright people. for the people still subed to this comment section. the moment u been waiting for. V2 been posted and fixed various performance issues.

Server Key issue is resolved I hope. Had compressed the audio down past two GBs to allow a server key to work. 2 gb limit was the issue before, but not sure how it had a key signed to it anyway.No quality from the first upload was lost, but was able to make everything work now.

Got a HUD toggle now in the action menu. give it a shot! HUD is off by default on game start.

Probably won't be doing any more complicated updates to this mod for a long time. We will see when infinite releases.

I'd recommend joining in the discord for any form of communication regarding future mod related items.U can also find a mod template there as well for you to use.

Have fun and stay safe everyone. :NC:
Nekavandre 6 Jun, 2021 @ 3:31pm 
I appreciate the update friend. Thanks for all your work. You make my ARMA Halo Exp even more authentic and fun.
cheif22  [author] 6 Jun, 2021 @ 1:36pm 
Hey everyone,

its been a few months.

The mod in its current state is searching through the entire song library every second rebuilding arrays which is happening every time the script was checking conditions. this would cause long delays with switching songs when FPS was so low.

Another thing with FPS. I've corrected this issue. Since it was regenerating arrays, every second, it would bog the fps down further than it should. since it isn't rebuilding arrays multiple times a second. it give back frames to give a more playable experience.

One other update, I will be adding in another action menu toggle to turn on and off the debug box which displays current track and condition information. hopefully if someone comes across a broken track. it can be reported and I can fix it.

Expect an update soon. Might be today or later this week, assuming I can figure out how to redo the server key cause I think it was screwed up but one person brought it up.
cheif22  [author] 31 Jan, 2021 @ 6:55pm 
Hello all, I have made a public github of the rework of this mod. If u want to have chance to help out. Join the discord and let me know! Currently I am starting out from scratch and salvaging items from the current build. Not much to look at right now but I will be updating it as I go.

Join me in this journey.

Discord in the description.

Github page
https://github.com/cheif22/ARMA3_adaptive_music
Nekavandre 10 Nov, 2020 @ 3:40pm 
Holy fuck thank you! I can stop just running music in the background now lol
cheif22  [author] 27 Oct, 2020 @ 11:55am 
Thanks for the feed back! Glad you are enjoying the mod!
Ultra MRVN 27 Oct, 2020 @ 6:31am 
I mean "Leonidas" not "a walk in the woods"
Ultra MRVN 27 Oct, 2020 @ 6:29am 
Nice job, driving an warthog with "a walk in the woods" is the best thing ever
(my inglish is bad, I know)