Transport Fever 2

Transport Fever 2

Cargo Weight Adjuster v1.0.6
38 Comments
blackwizard1812 29 Sep, 2022 @ 2:07am 
@SoftwareSimian
sorry for delayed answer, the mod was hidden on Steam for a while.
- Calcium Carbonate Industry mod is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2777911233
- BTN industry comes with mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2717723309
- I assume BTN stands for beton (concrete) as cargo are different forms of concrete blocks.
Probably abbreviation of Hungarian words, I wish I know full words, we could have translate labels into something more human reader friendly.
SoftwareSimian  [author] 13 Jun, 2022 @ 5:42am 
v1.0.6 - 2022-06-13
* add cargo types "Calcium Carbonate", "BTNGR", "BTNFD", "BTNGY", "BTNKGR"
SoftwareSimian  [author] 13 Jun, 2022 @ 5:39am 
@blackwizard1812: which mod does Calcium Carbonate come from?
And what are those 4x "BTN" cargoes? They don't have a real name? What mod are they from?
blackwizard1812 12 Jun, 2022 @ 12:23pm 
Hi, you may add following:

table.insert(configCargoData, { id = "CACO_ORE", name = _("Calcium Carbonate"), weight = 2800.0, }) -- default values: Adrii = ?;
table.insert(configCargoData, { id = "BTNGR", name = _("BTNGR"), weight = 3000.0, }) -- default values: krisz04 = ?;
table.insert(configCargoData, { id = "BTNFD", name = _("BTNFD"), weight = 3000.0, }) -- default values: krisz04 = ?;
table.insert(configCargoData, { id = "BTNGY", name = _("BTNGY"), weight = 3000.0, }) -- default values: krisz04 = ?;
table.insert(configCargoData, { id = "BTNKGR", name = _("BTNKGR"), weight = 3000.0, }) -- default values: krisz04 = ?;
SoftwareSimian  [author] 7 Oct, 2021 @ 4:57am 
v1.0.5 - 2021-10-07
* add cargo types "DDC Cement", "Steel Coils" from krisz04
blackwizard1812 7 Oct, 2021 @ 1:16am 
Hi, thx for the mod.
You may also add following to support krisz04's DDC and rolls industries:
table.insert(configCargoData, { id = "DDC", name = _("DDC cement"), weight = 3000.0, }) -- default values: vanilla = 1200;
table.insert(configCargoData, { id = "ROLLS", name = _("Rolls"), weight = 8000.0, }) -- default values: vanilla = 1200;

Already did it local, working fine.

You may also specify that this mod must (obviously) be enabled AFTER any other industry mod in the loading order.
SoftwareSimian  [author] 5 Jul, 2021 @ 9:55am 
v1.0.4 - 2021-07-05
* add cargo types "Aluminium", "Bauxite", "Cans" from Senseless Industries
Martin 4 Jul, 2021 @ 10:10am 
@SoftwareSimian
Thank you! I will try it soon.
SoftwareSimian  [author] 2 Jul, 2021 @ 8:57am 
@Martin: all the cargo types I'm aware of should already be included:

vanilla:
"PASSENGERS",
"COAL", "CONSTRUCTION_MATERIALS", "CRUDE", "FOOD", "FUEL", "GOODS", "GRAIN", "IRON_ORE", "LOGS", "MACHINES", "OIL", "PLANKS", "PLASTIC", "STEEL", "STONE", "TOOLS",

other:
"ALCOHOL", "BRICKS", "CARS", "CLAY", "COMMERCIAL_GOODS", "COFFEE", "COFFEE_BERRIES", "CONCRETE", "CONSTRUCTION_MATERIALS_II", "COPPER", "COPPER_ORE", "DEVICES", "FIBER", "FISH", "FODDER", "GLASS", "INDUSTRIAL_GOODS", "LEATHER", "LIMESTONE", "LIVESTOCK", "MAIL", "UNSORTED_MAIL", "MARBLE", "MEAT", "MILK", "OIL_SAND", "PAPER", "RUBBER", "SAND", "SILVER", "SILVER_ORE", "SLAG", "SYNTHETIC_FIBER", "TEXTILES", "TIRES", "TRANSIT_GOODS", "WASTE", "WASTE_RESTS", "WOOL",
Martin 2 Jul, 2021 @ 1:53am 
Hallo,
falls es möglich ist, würde ich vorschlagen auch die Güter vom Expanded Industries Mod hinzu zu fügen, z.B. Kaffe, Silber, Post.
Danke für deine Mühen.
Bjørn 1 Apr, 2021 @ 8:48am 
ahh, I don't know how I missed that in the first place hah! Thanks.

I don't use a lot of mods, I usually figure out how to mod things myself and change it, so I am not used to using mods other people made :)
SoftwareSimian  [author] 31 Mar, 2021 @ 7:55pm 
Mod configuration options (not just for this mod, many mods support it) are in the mod-load screen (where you choose what mods you want enabled), when you select the mod the config options (if supported) show in the right column of that window.
Bjørn 30 Mar, 2021 @ 10:49am 
how do you get this to work? I don't see any button for opening the window in the screenshot or anything.
SoftwareSimian  [author] 14 Dec, 2020 @ 12:14pm 
@alienshooter_1: in the vanilla game, each unit of cargo (all types) weighs 1200kg, except passengers which weigh 200kg. Your vehicle (train, truck, ship, plane) has an "empty" weight, plus the weight of (cargo_quantity * weight_per_cargo). This affects the acceleration (and in extreme cases the maximum speed). The game already makes full vehicles accelerate slower than empty vehicles, but this mod lets you set a specific cargo weight for each cargo type, so 1 unit of steel weighs more than 1 unit of food, for example.
重口味金属 14 Dec, 2020 @ 5:36am 
谢谢,找到在哪调整了。车厢拉的货物重量就是游戏中车厢容量的数字乘以该MOD对应的货物重量吗?
SoftwareSimian  [author] 12 Dec, 2020 @ 9:09pm 
@alienshooter_1: you can see this interface on the right side when selecting this mod (and some other mods have this too) on the screen where you select/add/remove mods, either on a new game or loading a savegame (from the main menu, not available when you load savegame from inside a game).
重口味金属 12 Dec, 2020 @ 8:22pm 
这个从哪调出这个界面?
SoftwareSimian  [author] 2 Nov, 2020 @ 8:46am 
@Locomotor79: You're probably looking for ultimate cargo and passenger capacities mod by gorter127 .
Locomotor79 2 Nov, 2020 @ 8:04am 
aaah that's something else i thought this whas a mod that give us the choice on how much cargo the wagon could handle my bad
SoftwareSimian  [author] 2 Nov, 2020 @ 7:43am 
@Locomotor79: I think you misunderstand the purpose of this mod. It does not adjust any vehicle capacity, just the weight of the cargo itself. If your wagon can handle 4 cargo, with this mod it will still handle 4 cargo, but give you the option to adjust how heavy that cargo is, which would only affect acceleration and top speed of the vehicle.
Locomotor79 2 Nov, 2020 @ 6:24am 
whel plz add those to since those are campaign goods since its so annoying to only be able
to bring only 4tonnes per wagon i dont know how that ways as in killo's since i am sorta bad in
those becausse i normal hate that system i am more of a metric guy myself
industry expanded doesnt have all campaign goods that why i am asking
for all goods including campaign goods
since you can play campaing modded you know
save the game at the start off the mission. go out off the mission and then load up the mission
but befor pressing load add mods that way i have done it alot also
i hat those small little wagons whit only 2axles i prefer minimum 2axles per boogie which means atleast 4axles per wagon
SoftwareSimian  [author] 2 Nov, 2020 @ 5:30am 
@Locomotor79: It includes the cargo types from the campaign that were included in the Industry Expanded mod:
ALCOHOL; COFFEE; COFFEE_BERRIES; FISH; OIL_SAND; SILVER; SILVER_ORE; SLAG
It does not include campaign-only cargoes such as Cactus or Guano.
Locomotor79 2 Nov, 2020 @ 4:48am 
qstion does it also has the campaign goods like sugarcane and coffee and silver silver spoons catctus and batpoop/guano and such
Walletsch 31 Oct, 2020 @ 12:21pm 
I found the problem. You must change minimum one parameter, than the mod works fine. Thank you for youre help =)
SoftwareSimian  [author] 31 Oct, 2020 @ 12:06pm 
Now I'm confused. I tried testing, and confirmed that the parameters were not being saved. After a bunch of experimenting and loading save-games, but without (as far as I know) any changes to the actual code, the parameters seem to be saving properly now. Perhaps there's some kind of game but where the parameters are only properly saved the second time? I'm not sure what to say.
Please try loading your savegame that already has the mod loaded: first reset the parameters to the value you want first (since you say they're not saved), save the game again, quit to main menu then try loading again and check if the parameters have stayed?
Walletsch 31 Oct, 2020 @ 12:02pm 
Thx for the Answer. Maybe we find the problem
SoftwareSimian  [author] 31 Oct, 2020 @ 11:45am 
@Walletsch: That's not working correctly, I'm not sure why. I'm pretty sure it used to save the mod parameters with each saved game, but when I test it now the mod parameters all seem to revert to the default values, even if the values should be saved for that game. I will ask around if anyone else has seen this problem and know of a way to fix it. Thanks for reporting the problem.
Walletsch 31 Oct, 2020 @ 8:33am 
Hi, erstmal tolle Mod. Vielen Dank dafür. Bei mir wird bei den Fahrzeugen immer das gleiche Ladegewicht angezeigt, ist das normal?
Pizzaguy 29 Oct, 2020 @ 4:19pm 
never realized how heavy the people in the game are...
SoftwareSimian  [author] 29 Oct, 2020 @ 4:16am 
v1.0.2 - 2020-10-29
* fix possible "bad argument to pairs" error
SoftwareSimian  [author] 29 Oct, 2020 @ 4:15am 
Grazie 0ppi0_Italy,
Risolto nella v1.0.2
Fammi sapere se una delle mie traduzioni in italiano deve essere migliorata :)
0ppi0_Italy 29 Oct, 2020 @ 3:54am 
Ciao, ogni volta che attivo il tuo mod, mi da errore alla linea 147 di mod,lua:

bad argument #1 to 'pairs' (table expected, got nil)

grazie
MosaPudica 28 Oct, 2020 @ 6:52am 
Very nice, thank you. I've been experimenting with values as high as 1800 for raw, 1600 for intermediate and 1200 for finished goods.
SoftwareSimian  [author] 27 Oct, 2020 @ 4:17pm 
v1.0.1 - 2020-10-27
* Added in the cargo types from Industry Expanded (that weren't already included from Yeol's Senseless Industries):
ALCOHOL; COFFEE; COFFEE_BERRIES; FISH; OIL_SAND; SILVER; SILVER_ORE; SLAG
SoftwareSimian  [author] 27 Oct, 2020 @ 2:47pm 
@Edsonf: it should work with any mod, although it's not able to dynamically pull in the list of loaded cargo types based on other mods (it always just has the same hardcoded list of cargo types which may (or may not) actually be available in-game. I will take a look at Industry Expanded and add in any cargo types I don't already have listed.

I haven't yet tested extensively to see how important the mod load order is, whether this mod will override cargo weights no matter where it is in the mod load order, or if it has to be after other mods that contain cargo definitions. If someone has a definitive answer to that please post.
Edsonsf 27 Oct, 2020 @ 1:05pm 
@SoftwareSimian, Hi, Does it work with the Industry Expanded mod?
SoftwareSimian  [author] 27 Oct, 2020 @ 9:18am 
v1.0.0 - 2020-10-27
* initial release
SoftwareSimian  [author] 27 Oct, 2020 @ 9:18am 
Mod created by request for ScrapyardBob .