Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for updating this!
https://gist.github.com/HugsLibRecordKeeper/ebe71b747eb5fcee72de1880b0348f51
Best traders are exotics and imperials.
Sorry not a modder by nature.
Another thought if possible is maybe add a new operation to the Biosculptor pods to add a Psylink, with more thought to the balance being in the nutrient cost and time the pawn is unavailable. With the three/two types you constantly judge on risk/reward/time for which way to advance.
Food for thought :)
First one seems bloated in comparison, with 5 ingredients, just aesthetically.
Second one looks interesting if you prefer luciferium thematically. I doubt the empire is fond of drugs, but maybe luciferium is all we got on the rim to make psylinks ourselves? Could definitely work.
Third one looks too simple for such a special item imo.
Thematically, I'm a big fan of the idea that the Empire takes gold as currency, turns around, and siphons that gold straight into direct power as Psylinks.
I actually looked it up and apparently the market price of the Psylinks are actually 1200 silver, so I accidentally got very close to their in-universe cost. For balancing purposes in that case, however, it should probably be more around double that.
So working with market price, here's a few options that could be used equaling around 2400 silver:
-5 Advanced Components, 100 Gold, 10 Plasteel, 4 Glitterworld Medicine, 100 Silver
-4 Advanced Components, 120 Gold, 10 Plasteel, 6 Luciferium
-6 Advanced Components, 120 Gold
-6 Advanced Components, 100 Gold, 4 Gliterworld Medicine
Plus, gold is relatively scarce (depending on how you play, at least), so that would make the psylink actually valuable in my mind.
Another avenue for inflating price and making it feel more valuable and scarce is adding, say 5 Glittertech Medicine to the recipe. Doesn't seem far fetched either. Glittertech medicine are basically nanobots that go into your body to fix it - pre-packaging them into the psylink for an easy plug-and-install (i.e. nanobots wire it to your brain properly) makes sense in my mind too.
In my head that makes sense from a lore-aspect, requiring more advanced components, as it's a techy-thing. The silver cost is brought slightly down, but made up with the high gold cost, and gives credence to those metals being used for the electronics and stuff.
That's something like 250 steel, 80 plasteel, 200 silver and 150 gold total if I'm not mistaken. It's definitely expensive, and I like to imagine that the Empire manufactures them for much cheaper... alas, our backwards little colony isn't as material efficient, there's quite a bit of waste in our production process!
I'd definitely like gold cost to go up though. Gold is one of the few things imperials accept to reward you with psylinks, so that's a reasonable link. Perhaps they want all that gold to make the psylinks, eh? :)
[...]
Don't forget the empire hands these things out like candy when you Allie with them.
you a real modder man, thanks a lot
+1