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Otherwise stellar mod.
Does this mod make the workshop require a forge also? Some how that has creeped into my game and I can't figure out which mod.
So, what do you think?
Im playing as a civ that can only have one city and cant build anymore cites or anex other cites.(but has a ton of advantages)But theres a tile inprovement that exspands borders so I wanna build some ships.
Now to reflect how new shelters had to be designed to withstand nuclear blasts, I would recommend adding another structure in its place for the Atomic Era.
I'm not sure how easy it would be to do, but something that has occured to me in the past is to add some kind of healing buff to hospitals. It makes sense that a hospital should be useful to warfront cities, although they currently aren't. Something along the lines of "all units in or adjacent to the city gaine +5 hp/turn. It isn't huge, but I can remember a lot of sieges where a little bit of healing like that would have made the difference.
<Building_ClassesNeededInCity>
<Delete BuildingType="BUILDING_CASTLE"/>
</Building_ClassesNeededInCity>
I'd probably wait until you're done with your current game as it may mess up saves, though.
@Norm and gp8456 - that's not actually something I'd really considered, as the defensive buildings are all part of an upgrade tree. I've thought expanding the defensive building tree somewhat, and if I do I may update it to have several different upgrade paths.
It seems that once you get to about WW II, you should only be able to have a certain amount of units base but building military bases would allow more. Then again, I've been agitating for a Guard/Reserve system which would allow units to go inactive to make maitenance costs cheaper.