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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954963093
I am updating the mod, just haven't actually.. Uploaded it yet. It cuts down on the amount of skills needed, hopefully I can get it down to 3 one day once I learn how UI programming works.
Thank you! :)
Thank you! :)
Thank you! :)
when choose martial 1, martial 2 is not locked. if something choose one, the others have to be locked. but that don't does happen.
I wish that bug fix.
It would fall to Cpecific to add support for this mod :).
Which is rather odd since other Dark Elf lords and heroes (that i have tested) are able to queue these "name of power" skills when using the Cpecific's Skill Queue mod.
It makes DElves so much more fun to play.
Time permitted I will look into it, but that is really time permitted as I don't have a whole lot on my hands to go through other mods and add them to the list. I am part of a Mod team in RimWorld and we're currently going through hundreds of mods to update and maintain them :).
Still going through Dark Elf lords trying to find the pesky Black Ark Lokhir spawns with - but so far, no luck.
So please if you ever wanted to officially update your mods now is the ideal time :)
Afaik the Lokhir unique starting Black Ark is still not supported by this great mod and certain names of power are mixed up (mentioned in steam workshop comments).
And it seems to work alright with SFO so far...
Would you consider making a bridge with this one ? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2561138396
Blessed Dread's other black arks work fine for me.
Were these newly recruited or a load from a save were it did not work and if possible, could you test on a newly recruited Black Ark with Blessed Dread as faction?
By all accounts this should now be working, but being in my summer house and without my desktop I cannot test it (laptop sucks)
I'll be investigating the issue and once I pin it down I'll update the mod accordingly.
It is amazing and a great improvement to DE.
Just please make sure to go through all the DE lords & heroes.
Also some of the previous groups were mistakenly labeled/mixed up.
Again thank you very very very much!!
I'll update it in the near future and that will likely affect your game as it did the last time.
I've spend a lot of time discussing this with Skill Point Mod Creators and the consensus on the matter is that this is actually just how skill points work when you get more than you should by per level. It is on CA to fix this issue - not mod makers, sorry for the let down, but there's nothing we can actually do about it.
@Pimpin Pippin It may need an update, it depends whether or not the current slots I've set as being used are now in use by the rework (I doubt it though).
They changed some DE stuff and this mod has a few bugs from before (mentioned in comments).
I've updated it for my own use:
- added those skills for Lokhir''s unique BA general
- made it save game compatible. You still cant remove the the mod but now you can't teke the name of power twice with the old lords that you had before the patch, but you keep those that u chose before installing the mod
- Changed those nameings that were shuffeled
I can send it to you if u want to update it for everyone just send me the mail.
Thnx again! Cheers
Same for Fatedshield and hydrablood.
manually delete all your mod files then start CA launcher mod manager to redownload them.
You should use kaedrin mod manager after that, find it on github.
Thank you for all your work.