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Rapporter et oversættelsesproblem
this is pretty much dust 2, brooklyn style
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=381053917&searchtext=burnewood
Glock-18 | Predator
Rate please. Thanks ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412711161
this is my first job with a knife
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412742436
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
where did you get the idea that I saw your comment as "attack"? :)
you asked a legit question and I was trying to explain it back in details, sharing my point of view with you and thanking you for bringing the issue to my attention :)
If I had the slightest hint that you were "attacking" me, I wouldn't have taken the time to write a detailed reply to you explaining how I see and interpret this wallbang issue you mentioned.
All feedback is welcome :) thanks
Also, I feel dumb for not noticing what the crates were supposed to contain. Sorry about that.
As for gameplay, the action will mostly take place at the sides of the van where wallbang is not an issue because of the crates being in the way. Players cannot walk behind the van (clip brush) making the position you are shooting at very unlikely to have players there.
Thanks again for bringing this issue and I'll keep it in mind when I update the map or when using this same van model in a future map of mine.
These models are standard stock props from Valve; I haven't edited or modified anything and they use the standard collision mesh. I did not intend to make them wallbangable or not.
If you think of it, it actually makes sense to have the van spammable versus not spammable for the stack of crates.
From where you stand in the screenshot, the van has a thin glass (windshield) followed by a thin metal wall behind the driver seat to separate it from the empty hull in the back; it makes sense that a bullet (5.56) from the negev could penetrate these thin surfaces.
Whereas the crates are loaded with solid washing machines (metal) and are stacked back to back (6 crates I believe) which means the bullet is unlikely to penetrate all these sequential crates.
Is it intended for these vans
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=255942896
to be bangable, but not the boxes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=255942999
that are behind them?
Not that it's anything huge.
Please note that East Borough has been updated cs_east_borough
I honored your map with a thumbs up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=142796864
RentnerStuebchen only Custom [HLStatsX:CE] by FGAH
Server IP: 95.156.232.202:28015
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I am working on an update to East Borough (mostly visual update + some minor gameplay tweaks). I hope to publish it in the next couple of days.
Nice Work Man +1
Please Do Favorite / Share And Like
And Leave A Comment ^.^ Hope You Like ^.^
On My P2000 | Prelyne
*-* P2000 | Prelyne *-*
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94.249.197.201:27016 » Custom Map Madness! | SERVERS MAP COLLECTION
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Please visit, vote and comment ;-)
Thanks again for explaining your points.
@ ^8[G^1e^3R]^8M^8o^1N^1s^1T^3eR: to download, just click on the "subscribe" button under the screenshots and steam will automatically download the map for you. You can then find the map in the workshop tab in offline play or you can type map de_brooktown in console.
@ jorniv: Thanks for your comment, appreciate the feedback.
I tried my best to add cover spots without visually cluttering the map however I'll keep your point in mind when I update the map in the near future.
Thanks again :).
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