Stellaris

Stellaris

Forgotten Queens+NSC2 compat patch(Updated for 3.3.4!)
40 Comments
That Cute Dragon 13 Jun, 2023 @ 2:48pm 
Is the ANZ patch still required for this? It's been discontinued for quite a while I'd assume it would just mess things up more
♡ Emanilla ♡ 13 Jun, 2023 @ 1:04am 
Joining everyone else begging for an update... Forgotten queens adds so much for Gestalt... Would love to see this back...
Astral 13 Mar, 2023 @ 11:39pm 
Any chance for an update..?
Rewasder 29 Jan, 2023 @ 2:55pm 
Will an update be possible? Maybe it works, without the ANZ mod and with the normal update?
Rewasder 2 Dec, 2022 @ 8:24am 
will you be updating this for 3.6 once forgotten queens or anz updates?
SMmania123 6 Sep, 2022 @ 1:03am 
@Normon could you please update to 3.4 asap. ANZ Patch is no longer needed.
That Cute Dragon 22 Aug, 2022 @ 3:15pm 
FQ has updated recently and broken NSC's starbases file, overwriting the number of module and building slots for vanilla starbase levels.
knon_20 1 Jun, 2022 @ 5:52am 
up to 3.4?
Normon  [author] 13 Apr, 2022 @ 7:48am 
To those following the comments section, the mod has been updated, costs fixed, and required items updated to reflect the dead state of the main FQ mod.
The Lord Of Lmao 22 Feb, 2022 @ 8:58am 
The fixed worked perfectly. Tyvm.
The Lord Of Lmao 22 Feb, 2022 @ 8:54am 
Battlecruisers cost 576 larvae lol. At least I'm not the only one having the problem. I'll try the fix. Tyvm.
Dad 16 Dec, 2021 @ 8:38am 
@Dryvus

This may be a little late, but it's an easy fix;

navigate to your steamapps folder where the stellaris mod folders are located.

something along the lines of workshop>content>281990> where this mod folder 2275507740 is located. Then, navigate to "common", then "static_modifiers", then open the txt file inside. The line to fix is "ship_Battlecruiser_larva_cost_add 46". add a = between add and 46.

"...cost_add = 46" and done
[ZSU] Tali Zora Vas Tyria 7 Dec, 2021 @ 12:18am 
@normon oh ok nice, thank you, i'm just curious, the original gestalt mode hasnt been updated by the author complex since may this year, does it still work on your end?
Normon  [author] 6 Dec, 2021 @ 9:07am 
@[ZSU] Tali Zora Vas Tyria It will be updated once I have some time, just super busy with work at the moment, grocery store during the holidays and all that.
[ZSU] Tali Zora Vas Tyria 5 Dec, 2021 @ 11:59pm 
hey just curious will this patch be updated for 3.2 as well? cause im using NCS2 atm at 3.2 and its working fine, but i havent added your gestalt hive queen mod yet cause I keep hearing my friends having issue with it
SabSparrow 2 Oct, 2021 @ 7:43pm 
Found a typo in one of the files, it says "ship_Battlecruiser_larva_cost_add 46" instead of "ship_Battlecruiser_larva_cost_add = 46" in common\static_modifiers\cx_hive_organic_structures_modifiers.txt
General Riazska 2 Oct, 2021 @ 5:03pm 
just a suggestion but couldnt the dreadnaught use the drake model in place of the one being used by the jug?
Dominic4630 27 Sep, 2021 @ 8:43pm 
for some reason the carrier for the organic ship set has a giant asteroid inside it. ive followed the load order. if that helps
knon_20 27 Sep, 2021 @ 6:21am 
update?
NoctisTheBogWitch 18 Sep, 2021 @ 6:44am 
Does this still work besides the asteroid? If not I will test
TwistedKitty 23 Jun, 2021 @ 4:06pm 
Something seems broken as there is a giant asteroid inside the cruiser ship model
Dryvus 21 Jun, 2021 @ 7:51am 
Looks like the battlecruiser larva cost is out of whack again, showing equal to food cost.
Avenger12 18 May, 2021 @ 6:25pm 
just to make sure: is this updated to nsc2 season 6's 3.0.x update?
Natsu_Zirok 3 May, 2021 @ 8:12am 
events:
FQ - cx_hive_organic_species_events.txt
patch - organic_species_events.txt
LIOS!!! FQ load, not a patch
Warlord 2 May, 2021 @ 1:21pm 
noticed that the organic mining research stations have vanilla stations inside em
Normon  [author] 28 Apr, 2021 @ 3:09pm 
Updated! Let me know if you run into any problems. Patch goes below Fallen Queens. NSC2 can go above or below the patch, seems to work fine either way.
TTV/COFFENATION 22 Apr, 2021 @ 6:09am 
Will this get an update btw? :)
TTV/COFFENATION 19 Apr, 2021 @ 3:44am 
Does your list mean FQ loads first and patch second? or the other way around?
Normon  [author] 6 Apr, 2021 @ 7:17am 
@midius in what way is it not working for you? crash, ships not costing the larva/food? other?
Midius 2 Apr, 2021 @ 8:28am 
I think the patch broke with an update. Any possibility of getting it working again?
Normon  [author] 29 Dec, 2020 @ 9:33am 
@Coolbeano I haven't played Stellaris for the last month, but I just tested the mod and it works on my end. You using the correct load order?
Coolbeano 26 Dec, 2020 @ 5:36am 
does this mod make it so the organic shipset works? it doesn't for me
Xelan 12 Nov, 2020 @ 10:34pm 
@Era: Since NSC2 is not listed in the "merger of rules'" description I would say yes ;)
Era 12 Nov, 2020 @ 10:05pm 
Do I need this if I have "The Merger of Rules" mod?
Normon  [author] 10 Nov, 2020 @ 6:53pm 
@Knuti The way it works, it doesn't actually override anything from NSC2. You can run it after NSC2 if you so choose, it works that way as well, at least in my tests. I structured the load order the way I did simply because it does override some things from Forgotten Queens, and with the latest launcher and game update making load orders finnicky, I figured better to be safe.
Knuti 10 Nov, 2020 @ 2:07pm 
@Normon Shouldn´t the patch placed after NSC2 in the load order to make sure to override NSC2?
Normon  [author] 4 Nov, 2020 @ 7:09pm 
@Stindo I forgot an = in there, it should now cost 46 larva.
Stindo 4 Nov, 2020 @ 1:24pm 
Thanks so much for this! I did notice one thing if you wouldn't mind checking, the battle cruiser is showing a larva equal to the food requirement (960 in my case) is this by design?
Magirock 3 Nov, 2020 @ 7:10pm 
Thank you!!
Xelan 2 Nov, 2020 @ 12:43pm 
Nice. Much appreciated :claptrap: