Stellaris

Stellaris

Armageddon Bombardment Unlocked
75 Comments
Vumpalouska 14 Jun @ 9:38am 
No longer seems to work as of 4.0.
Triskelion(she/her) 18 May @ 2:55pm 
Hi, I only play on version 3.6.1 for performance reasons. Is there a google drive with previous mod versions available?
Toxic 9 Feb @ 12:07pm 
yoo i only got this mod installed but bombarded planets are not turning to tomb worlds any fix for that ?
Phoenix 27 Jan @ 2:01pm 
Works great thank you!
FYI not compatible with Empires Extended [3.14]. Probably modifies same script as this mod I'm guessing. Also not compatible with "! The Merger of Rules 3.14", no clue on that one.
Senmitsuya 27 Jan @ 9:17am 
TYSM for this! No matter the type of empire I play, when I elect to do orbital bombardment, it's not because I want to inherit some other empire's troublesome survivors. At least not until there's espionage actions available like ransoming hostages.
Kedi 25 Dec, 2024 @ 1:21pm 
@Idiot With A Gun it does effect AI empires, almost everyone in my galaxy wins their wars by completely annihilating planets with no remorse
Idiot With A Gun 15 Nov, 2024 @ 8:59pm 
does this effect ai empires too? if so, has this ever been an issue or do they just not do it?
MightyThor769 30 Oct, 2024 @ 4:16am 
ok
Skeeter  [author] 29 Oct, 2024 @ 4:20pm 
Updated to 3.14.*. If you run into any issues, list your mods. I may have time to review this weekend.
Skeeter  [author] 29 Oct, 2024 @ 3:54pm 
@ColdSpaCe7 You need to swap them in the policies menu. There may be other mods conflicting. I just loaded up a fresh game with only this mod enabled, and I am able to select Armageddon bombardment and purging.
MightyThor769 23 Oct, 2024 @ 7:54am 
how do i use this mod? my empire is militarist but i didn't see anything in-game to enable Armageddon.
MightyThor769 23 Oct, 2024 @ 6:49am 
i don't see it in-game
Skeeter  [author] 19 Oct, 2024 @ 12:55pm 
@Latex Santa
I'll be updating the mod once the new DLC comes out this month. Looking forward to this one.
Latex Santa 5 Oct, 2024 @ 10:08pm 
@Skeeter
Wonderful, thanks.
Please note that update 3.14 is coming out soon-ish (check the Steam announcements).
Skeeter  [author] 15 Sep, 2024 @ 12:15pm 
Updated to 3.13.*
MightyThor769 25 Jul, 2024 @ 11:18am 
updated please?
weißes Licht 15 Jan, 2024 @ 12:05pm 
Can you make it compatible with bug branch? i think that is the reason why the options doesnt appear
MinedMaker 11 Jan, 2024 @ 1:42pm 
Doesn't appear in my games when I use other mods. Can't be bothered to trouble-shoot which one is doing it.
Skeeter  [author] 28 Nov, 2023 @ 8:55pm 
You must have a mod conflict. Just spun up a game with only this mod as a fanatic authoritarian with militarist, and I am able to select it on my ships. It's set as the default policy as well.
No Name 28 Nov, 2023 @ 12:42pm 
I tested this out on a fanatic authoritarian with military ethic. Armageddon bombardment doesn't appear to be selectable despite being last in load order.
Skeeter  [author] 21 Nov, 2023 @ 10:00pm 
Updated to 3.10.*!
Pato 24 Sep, 2023 @ 7:34am 
plz update.
Shoff 1 Jun, 2023 @ 11:47pm 
3.7 made changes to the bombardment system, so I am assuming this needs a tuneup?
洪世友-害兽退治者 28 Jan, 2023 @ 6:35am 
As if slavery didn't work?
Even if I turn off the other mods
PLS UP
SolarFlare1234 22 Dec, 2022 @ 1:07am 
every AI sets themselves to armageddon, 10/10 would watch the AI genocide birds again
Skeeter  [author] 10 Dec, 2022 @ 7:31pm 
Mod works from what I've seen. The paradox launcher will not allow me to update it to 3.6.* as I am on a linux system and the launcher is pulling the path to the mod directory incorrectly. I'll get around to updating this on a VM at some point. Let me know if any features are broken.
Skeeter  [author] 29 Nov, 2022 @ 4:45pm 
Looks like this update changed combat. Cool. I'll take a look this weekend to see if it has broken anything with the mod before I update the version.
Thomato 29 Nov, 2022 @ 3:01pm 
3.6.X update?
Chili 1 Oct, 2022 @ 12:11pm 
Doesn't work with NSC2 for some reason :(
Skeeter  [author] 22 Sep, 2022 @ 3:12pm 
Updated to 3.5.*
Sonny 12 Sep, 2022 @ 10:32pm 
thanks, now i can larp as the covenant
Volkov 29 Aug, 2022 @ 4:35pm 
This mod was hard to find, I been looking for a mod that lets anyone use armageddon and just that.

There's another mod that lets you turn planets into like, toxic or shrouded worlds, but I just wanted armageddon unlocked, so thanks so much!
Paul 9 Aug, 2022 @ 7:11am 
Ah, the good ol glassing
Marianojoey 25 May, 2022 @ 1:53pm 
This mod is awesome and should be part of the base game. The way to make it "balanced" would be to make malus for the happines of pops depending on their views:
* Pacifist get an 100%
* Xenophiles get a 60%
* Any non Xenophobe/Militarist get a 40%
* Militarist and Xenos not part of a Purifier society would get a 20% anyway, because there is "taking it too far", even when you have that kind of mentality.
Obviously, Purifiers don't get any kind of malus, because.
Skeeter  [author] 12 May, 2022 @ 6:52pm 
Updated to 3.4
Ronin 19 Apr, 2022 @ 5:00am 
The mod applies to the AI also, they will make tombworlds out of all your colonies if you aren't careful lol
Skeeter  [author] 19 Mar, 2022 @ 7:40pm 
Updated to 3.3
Thomato 27 Feb, 2022 @ 8:20am 
Update to 3.3 if you can, thank you ^^
itstehendz 18 Jan, 2022 @ 5:18pm 
Is this compatible with Powerful & Realistic Orbital Bombardments [3.2.☠]
Fetfrumos96 13 Dec, 2021 @ 11:31pm 
Thanks!
Skeeter  [author] 12 Dec, 2021 @ 2:32pm 
Updated to 3.2
Fetfrumos96 8 Dec, 2021 @ 11:11am 
Please, is it possible to update, the mod does not want to work correctly in the new version 3.2
Amadeus 28 Nov, 2021 @ 4:15pm 
Any chance to update it to 3.2? Not working in the newest version, materialist and militarist empires cannot use armageddon bombardment, slavery or purging :( It would be so nice! Thanks!
Skeeter  [author] 15 Oct, 2021 @ 4:56pm 
@tnynfox I looked through the changelog and I guess it was supposed to allow materialist to outlaw ai. I didn't work though so I just cut it out, should work for you now
Tnynfox 15 Oct, 2021 @ 9:18am 
@Skeeter there is no hard ban on spiritualists merely using robotic workers. However they cannot use Full AI Rights.
Skeeter  [author] 15 Oct, 2021 @ 7:29am 
I believe I set this awhile ago when someone asked for spiritualists being able to use robotic workers. I can cut it out and upload a version without it when I am off work
Tnynfox 15 Oct, 2021 @ 7:14am 
I mean artificial intelligence policy in-game.
Skeeter  [author] 14 Oct, 2021 @ 7:56pm 
Updated to 3.1.

@Tnynfox the ai are allowed to use the same policies as the player. Stellaris isn't balanced, but I feel as if the AI can do what we can it is moreso. Change it if you don't want it.
Thomato 28 Sep, 2021 @ 4:28am 
Update to Lem 3.1, please and thank you
Tnynfox 19 Sep, 2021 @ 8:51pm 
This mod overwrites AI policy, something I freak discovered and that ruined testing of my upcoming Spiritualist Materialists mod. Is it really necessary to have an AI policy here?