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Extra points for the straw hat usage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364613402
Custom built town in Malden's Airport.
CQB Environment with lots of cover, furnished interiors for extra immersion, and interior+exterior patrolling enemies.
Methodically clear every building and room and prevent an execution, or don't.
- Added a "Skip Time" function to a laptop on the briefing table. You can now skip forward by 3hrs at a time by hitting the addAction via the laptop.
- Re-positioned and re-path enemy AI.
- Added a few new buildings and enemies.
- Removed an enemy Officer playing AmbientAnim as it was reported to be underground.
- General Maintenance
- Note; There is a left-over debug Radio Trigger to kill all Opfor on 0-0-9. If any issues locating all enemy, pop the radio trigger.
I'll remove him. Thanks for the report man.
Ambient Anims sometimes mess up in MP :-(
Do you know which enemy mate? All the AI are hand placed so it's a little strange (not unheard of) for them to walk under ground.
As for the side missions, I'll see whats up with the Radio Tower. It's really more about the CQB clearing
Will update the mission today
The comms pops up when side missions are "found". I'll tone it right down in the Db department
Yeh you'll love some parts of Malden mate. Keep an eye on my next mish, it follows on from this raid. It's up the road from this location and I've built a bit of a CQB town. I think it PERFECT for Desert Ops
Dont think i've explored all of Malden yet either at least not the Arma3 version ;) so the area here is interesting.
Gave me some ideas too for my Desert Ops run mission in terms of cover, much appreciate it, rated!
-- Added a stealth mechanic paired with a slower AI reaction time. With silenced weapons you can engage all enemies quietly. Being visually spotted, missing a shot, or alerting nearby units will of course make the enemy engage you.
-- Added Silencers to starting load-outs.
-- Customised the Enemy's load-outs. They will now mostly carry 9mm and .45 SMGs rather than 5.56 or 6.5 ARs.
-- Adjusted a few of the Long Patrol enemy positions and removed a few outer edge garrisons. Just in case a few rebels were being too sneaky and hiding, hindering the mission completion.