Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
4,070 Comments
Starsmil  [author] 18 Jul @ 10:34am 
it's Rome 2 thing. Not sure units were best btw. You have to proove your words with screenshot.
Valkyrie 18 Jul @ 10:05am 
Why does liberating a city spawn a 20 stack of the best units of that faction?
Starsmil  [author] 15 Jul @ 10:43am 
Bergerac 15 Jul @ 9:16am 
It is not possible to propose diplomatic actions. When declaring (war, etc.), it is normal, but when making proposals (gifts, non-aggression, trade agreements), the sending icon (check mark) is disabled and the action does not proceed. Do you know about this error?
delta_pie 12 Jul @ 11:31pm 
If "HUNTER's macOS method hasn’t worked for you — READ THIS
Step-by-step fix for Rome II mods not loading on macOS

ISSUE:
Mods don’t load properly with user.script.txt, even when you follow the usual Mac modding method.

WHY:
Feral’s macOS version doesn’t auto-create the correct /mods/ folder or link to the real Steam Workshop .pack files. What you see in VFS/local/mods are usually stubs — not the actual mod files.
:steamthumbsup::steamsalty:
delta_pie 12 Jul @ 11:31pm 
FIX:

Create the actual mods folder manually here:
~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/mods/
Note: This folder won’t exist unless you create it yourself.

Find the real .pack files:
Go to this folder:
~/Library/Application Support/Steam/steamapps/workshop/content/214950/
Each numbered folder represents a Steam Workshop mod. Inside those folders you’ll find .pack files (usually large, 1–7GB). Copy the .pack files you want to use into the mods folder you just created.:steamthumbsup:
delta_pie 12 Jul @ 11:30pm 
Create or fix user.script.txt:
Go to this folder:
~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/scripts/
Create a plain text file called user.script.txt (make sure it’s not a .rtf file from TextEdit).
Write your mods in reverse load order, like this:

mod "modname_2.pack";
mod "modname_1.pack";

Important: macOS loads mods from the bottom up, so the first line is loaded last and has the highest priority.

In the Rome II launcher:
Enable mod support
Uncheck all individual mods
Leave global mod support turned on — just uncheck each mod in the list
Your mods will now load via the script instead of the UI

Fckn oath, enjoy this mod!! ! I litterally just figured it out and have been wanting to play it for weeks now !:steamthis::steammocking:
Starsmil  [author] 12 Jul @ 8:13am 
cause you did not put Part 1 above Part 2.
Kolitronica 12 Jul @ 6:44am 
I get a message saying that these mods are outdated and it closes the game before it starts.
Starsmil  [author] 12 Jul @ 1:41am 
Hi! You can join our discord and send your save file to check.
hanzdanielramos 11 Jul @ 11:01pm 
playing as portugal btw
hanzdanielramos 11 Jul @ 10:59pm 
My game crashed in turn 129 after clicking the subjugate option on the almohads
Starsmil  [author] 8 Jul @ 3:47pm 
u should play as pope )
blackmirror 8 Jul @ 3:38pm 
this mod should be called "pope crybaby wants all my money"
vinlulu51 8 Jul @ 10:31am 
Hello, my game gets stuck while loading a battle and I have to restart my PC. Any help? Thanks.
Starsmil  [author] 7 Jul @ 8:01am 
cause your game files are corrupted
rcorse 7 Jul @ 6:49am 
why does it crash on custom battles?
trexman2086 6 Jul @ 9:32pm 
did you just remake the entire game?
B.I.S.D. Master Ki Adi Mundi  [author] 5 Jul @ 7:57am 
Perhaps your brain to comprehend basic instructions isn't working buddy.
Starsmil  [author] 5 Jul @ 6:17am 
sure, but has 85000 active players :)
WULF 5 Jul @ 6:10am 
This is scam not working:steamthumbsdown:
Starsmil  [author] 5 Jul @ 5:06am 
part 1 above part 2
1414186663 5 Jul @ 1:21am 
Thanks.I will try it.
Starsmil  [author] 4 Jul @ 1:36pm 
Set your battle difficulty on Normal or Easy (in campaign options)
1414186663 4 Jul @ 4:55am 
I think the efficiency of killing is too low,and the cavalry is too weak.This make the battle become difficult to endure.
Starsmil  [author] 30 Jun @ 4:07pm 
ye, it's game limit. But u can try find Eastern city which looks the same.
aanost 30 Jun @ 3:59pm 
Sorry i mean in Custom battle... and Jerusalem doesn't look like it does when I play the campaign
Starsmil  [author] 30 Jun @ 3:41pm 
@aanost, hey, what editor you mean?
aanost 30 Jun @ 12:17pm 
In Editor is not true Jerusalem city from campaign only some vanilla city with ancient wall... Is there a way to do this so that i can have the original modeled city in the editor ?
HUNTER 29 Jun @ 10:20pm 
For macOS users experiencing crashes with the 1100AD mod and other Total War Rome 2 mods, the issue stems from the macOS launcher's different mod loading behavior compared to Windows

First, navigate to the scripts folder. The exact path is: ~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/scripts/

In this folder, create a new file called user.script.txt (if it doesn't already exist)

The user.script.txt file loads from the bottom up, meaning the last item on the list is the last file loaded Total War CenterTotal War Center. This is crucial to understand because it's the opposite of what most people expect.

For example, if you have two mod files a.pack and b.pack in your mods folder, and the mod creator instructs you to load A first, then B second (A -> B order), you need to write them in reverse order in the script file like this:
mod "b.pack";
mod "a.pack";
HUNTER 29 Jun @ 10:19pm 
Important: When using this method, you need to keep mod support enabled in the launcher, but disable all individual mods. Do NOT turn off mod support entirely - just uncheck each individual mod while leaving the mod functionality itself active in the launcher settings.

The mod files (.pack files) are located in: ~/Library/Application Support/Feral Interactive/Total War ROME II/VFS/User/AppData/Roaming/The Creative Assembly/Rome2/mods/

The general rule is: whatever the mod author says should load last (to have priority) should be placed at the TOP of your user.script.txt file, since the top entries load last and overwrite previous entries.
Alba gu bra 29 Jun @ 12:40pm 
I dont know why but mod suddenly crash, it exit itself. My mod placement ise ; part 1 > part2,, and I just install clean rome2. Is there any suggestion to avoid from this error?
delta_pie 29 Jun @ 1:37am 
Part 1 is above part 2, is it because Rome ii is only recently available for the new Macs? :steamfacepalm:
Starsmil  [author] 26 Jun @ 1:02pm 
recruit cheap cav unit and disband it in other region.
Capt.Bradshaw 25 Jun @ 8:37pm 
for the life of me I cant figure out how to transfer horses from city to city
Starsmil  [author] 25 Jun @ 2:41pm 
part 1 above part 2
delta_pie 24 Jun @ 7:58pm 
Hey, playing on mac- crashing upon loading up the game- mod load order is correct w no other mods... Any idea on how to fix this?:steamthumbsup:
Starsmil  [author] 24 Jun @ 1:50pm 
Np :) Join us at discord!
WarriorRim 24 Jun @ 12:33pm 
This is one of the best mods i think i have ever played, such a joy to play. Thanks to all involved in its making :D
Starsmil  [author] 24 Jun @ 3:05am 
Hi! Join our discord for more info!
Baron 23 Jun @ 4:43pm 
this mod is incredible , any plans on implementing new siege maps ? I already get early medieval vibes they are great as is but im curious if Medieval 2 style castles are possible
B.I.S.D. Master Ki Adi Mundi  [author] 21 Jun @ 1:51pm 
And then there are people who have won the mod on its own Legendary difficulty :cozypoesad:
Starsmil  [author] 21 Jun @ 9:58am 
@Bokbg, Soft sub mod was created for such dudes long time ago.
@azaris, we are really sorry that AI made u suffer :)
Bokbg  [author] 21 Jun @ 9:56am 
@azaris either lower the difficulty through the options/submod or don't play the mod at all.
If you don't enjoy the mechanics and the balancing there's not much more we can do.
We can't re-balance the mod to suit every subscriber's needs.

Or create a submod which suits your needs and release on the workshop.
Starsmil  [author] 21 Jun @ 9:52am 
it's a mod and not vanilla. You can make own and we will argue then about how boring it is.
azaris 21 Jun @ 9:14am 
I don't want to nerf the difficulty to the ground, I want a campaign that doesn't start with a 20-80 battle that I have to play multiple times to find out the cheese required to actually play the game.
Starsmil  [author] 21 Jun @ 8:59am 
You forget about people who prefer extra challenge. Soft submod could help in your case.
azaris 21 Jun @ 5:36am 
I am once again BEGGING overhaul mod makers to not make their "Normal" difficulty equal to Legendary in every CA-designed game.
Starsmil  [author] 20 Jun @ 6:00am 
@Phoenix, you can join our discord for more info!