Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First off, massive thanks for your mod. it's stupidly fun to stomp around in an AT-ST. I didn’t even know this mod existed and now I’m literally walking on my enemies like a true empire war. Love it.
That said, I’ve got a few little thoughts to maybe tweak or balance things a bit:
First off, the armor health bonus is wild. I dialed it down to 10, because 50 extra HP? Buddy, that’s not armor, that’s a second life bar. 40 HP is enough
I also bumped up the minigun’s damage by 4 because… c’mon, it’s supposed to be a tank-grade death-spitter, not a noisy airsoft. 11 damage ? That’s tickle territory. And since you can’t mod it like regular weapons with attachments, it falls off super fast.
Magazine size ! Four shots ? I bumped it to 12 because again… tank minigun. It shouldn’t even have a magazine ...... it should just be sadness and bullets on an infinite loop. WITNESS !!!
Oh, and you should let the AT-ST carry more types of grenades. Two or three would be awesome. Or maybe equip ammo types like Grenadiers can? That’d open up a lot more options.
Anyway, thanks if you made it through my giant wall of text. The dual cannon ability is kind of useless, but everything else I could tweak directly in the files. Still sad about the grenade and ammo stuff though.
But seriously, this mod is awesome. Thanks again for making it!
@wombat93: Thanks for the feedback. :)
In the Legends continuity, the Grand Army of the Republic were apparently the ones who first used the AT-ST.
https://i.imgur.com/Xgrj3d7.png
I started getting these pretty far into my current campaign. They're tough as nails. I had one tank a lot of Advent during an Avenger defend mission, making it easier for my infantry.
Eventually I got a second AT-ST and your TX-130 tank was also there with it. Just awesome blasting things.
The repulsor jets are quite nifty on this and the TX-130 tank.
As impressive as the firepower is, accuracy is still something my infantry will have in spades over the AT-ST and TX-130. When you start rolling around with Majors and Colonels, and start getting better accuracy and PCS, they can do magic with their weapons. These vehicles do not access PCS and weapon upgrades. They're powerful already, but they don't make elite infantry irrelevant.
-Added auto-repair ability (tied to the armor) that will repair up to half of full unit HP. Costs 1 AP and shuts the unit down for 3 actions.
There are a number of stat buffs and the equipment now upgrades based on Soldier Cannon and Armor schematics instead of SPARK schematics (the main reason for this is so the player is not forced to build a SPARK they may not want just to upgrade the gear on their AT-ST).
+AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
to the class .ini and that solved it. Just in case anyone else tries this.
Thanks for these! :)
Please make sure you have both Advent to Galactic Empire Content volumes (listed under required items) subscribed and active. Enjoy!